Description
--- Chaos Skills ---
// Ring of Fire
- Seems to still hit for about twice as much as Frost Nova so the announcement was a bit exaggerated there.
// Miasma Chain
- Can still get blocked by terrain, your merc, your demon and so forth so casting it remains a royal pain in many a situation.
- The bug causing the chained target to not take any damage still exists.
// Enhanced Entropy
- The tooltip for EE has been updated so that all gains Cap out at lvl 20, regardless of hard vs. soft points. >20 simply does nothing.
- Soft points in EE do now work for all 3 affect skill's tooltips as those get their radius and duration updated accordingly.
- Soft points do seem to work for Miasma Bolt's miasma duration.
- Neither soft points nor hard points work for Miasma Chain's duration. The tooltip gets updated (see above) but the chain duration is always the same and always acts as though you have 20 pts in EE, even with 0.
- Only hard points work for Abyss' radius, soft points do nothing.
--- Demon Skills ---
// Demonic Mastery
- Demon count does now require hard points.
- Skill level requirements for higher demon count were lowered to 5 for 2 demons and 10 for 3.
// Bind Demon
- Tooltip says nothing about the new lvl requirement based on target type though a (very rough and quick - grain of salt!) first test with Hephasto suggests you can indeed not bind him with too low a lvl anymore.
- If you have an existing demon bound, their aura gets updated automatically as you load in (confirmed with might -> Concentration). So no saving your Conviction demon through the patch.
- Affix bonus remains based on soft points (wasn't stated to change but there seemed to be some confusion about that).
- Not sure about the health Cap details but based on some first tests, even normal, non-elite bound demons (lancer) seem to still have no problem face-tanking most things (up to and including DC, no uber test yet).
--- Build impressions so far ---
// ES
ES definitely got nerfed quite massively, no question there. But we all know that was more than justified. In the current state, given decent (but not great/optimized) gear, it doesn't feel OP anymore but remains perfectly viable for P8 TZs and all that jazz. On the low end of the gear curve, it does feel rather weak atm so maybe that side got hit a bit too hard. Then again, that is true for most physical/weapon based classes and builds.
// Lancer Link
Amp proc rate dropping to 5% is VERY noticeable and tones that build down quite significantly. It remains perfectly viable but if you get an unlucky stream of no amp procs, it might just make you cry as you remember the good ol' days of instantly deleting everything. Still beats other summoner classes by a clear mile.
// Chaos (Magic)
The nerfs/fixes to bolt and chain are definitely noticeable and raw dmg output has certainly gone down because of them. Though the chains now getting a 5 count limit with a removed cast delay does feel more entertaining imo. The biggest pain point atm is probably lack of skills as you require more for a better demon companion. This wouldn't be a problem if they had actually fixed EE and made it work with soft points but at the time of writing this, they haven't (see further up), meaning you still need 20 hard points in there (and it remains a pointless staff mod).
Disclaimers:
- Build impressions especially tend to still be very early and rough first impressions, prior to any true related re-optimization and the like. So take those with a massive grain of salt. Probably a bit of a downside bias in there.
- The above is by no means a comprehensive and all-encompassing list. It is merely a collection of the bits that I happened to spot that feel worth pointing out.
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