I will give some comments. I understand you want to nerf casters, but +1 Spirit is basically an inferior Lidless Wall. And nerfing CTA will not bring much. There are tons of people that use second account to buff themselves with Max level cries anyway. Think of it as a quality of life thing
Add mob curse that can
1-remove all your buffs completely
2- temporary strip you of all your + skill item bonuses.
3- temporary invert your +skill to -(minus) skill.
4 mob skill that will multiple damage depending on amount of buffs/auras given player have.
5- weakening curse that will reduce player stats
Spirit shouldn't be nerfed by the +1 skills, it shld need a higher level rune, and/or we need another viable shield for it.
Having the ability to have Spirit in a weapon and shield to double wield it is also kinda busted. Maybe dual wield Spirit swords, but you can only have a sword or a shield equipped at the same time. This would open up a lot more of Wizardspike and Spectral Shard for example.
What's crazy to me is when theory crafting (my fav part of the game) Spirit Shield is often BiS for every class. Barb and Sin aside. That really shouldn't be thing and its such a low level runeword to carry you to lvl 99 as BiS.
Idk, it defo needs a look at, but there's a lot of other things I'm sure needs a look at before Spirit.
Enigma is expensive and you can't use it until lvl 65 anyway, when tbh I'm still using a Teleport Staff. Enigma is a QoL for end game that just tosses the TP staff so you can actually have a viable weapon swap. I think Enigma is fine.
Having Teleport on a ring is insanely more broken than Enigma.
As far as CTA getting one or the other... why? J/w.
- Remove +1 Teleport from Enigma.
- Add a unique ring that gives +1 Teleport (O-Skill) and both else.
Absolutely! Enigma is so stupidly OP that there is simply no incentive to get anything else for 95% chars out there. Granted, it's not cheap, but 'somehow' people have so many Jahs and Bers lying around, so everyone and their grandmother end up with Enigmas.
Nerfing torch an Anni. Both are must haves because how OP they are.
Skiller GCs are already a must in most builds and they give 1 tree skill. Large charm with +3 skills and all res and attributes. A tad too much. We'd still be farming keys and torches at the same rates with only 1 to skills.
Small charms with 5 al res and 20 life are top notch. Even the worst Annihilus beats this and gives another skill and extra xp. Well, at least you have to trigger a world event for this, so I kind of get that it needs to be OP.
I'm inclined to say that for anyone who actually wants this game to be/remain stable, healthy and good, no "correct" balance change is ever unpopular. Even if it does end up nerfing one of your own builds.
That includes - first and foremost - the warlock changes coming up (which might still fall short for multiple builds tbh).
It would include an adjustment to Mosaic, not introducing some new, nerfed alternative in ladder but actually changing all of the existing mosaics to something more balanced to bring non-ladder ones back in line as well. (Or leaving Mosaic as is but accounting for it via class/skill changes, same thing).
Basically, proper, balanced nerfs to outliers at the very top end. Plus proper, balanced buffs to outliers at the bottom end.
The ones that would offer far more potential to be unpopular - in my opinion - are those that are also up for debate with regards to whether or not they would be correct and that go beyond a simple question of balance. Nerfing Enigma/removing Teleport for example has a fair few folks supporting it and countless folks against it. It'd inherently be a massive shift in power dynamics between classes so has clear balance implications that would need to be considered.
But beyond that, more importantly, it completely changes the nature of endgame D2 and slows it down dramatically for any (current) Enigma build. That then isn't just a question of class/build/item balance anymore but a question of overall gameplay and design as it'd completely unravel 20some years of "high speed endgame".
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Lemzodistber
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