[..] this is a real case of game design that incentivizes players to gimp their own enjoyment [..]
One might say D2 was decades ahead of the times, even in that.
After all, most games today actively gimp player enjoyment, in some cases nearly entirely. Difference being that while here it is in favor of power creep and at least still optional, in other, more modern games it is forced and solely in favor of addiction triggers.
They could add a unique small charm that has a storage of 4 spaces in which you can conveniently place the Horadric Cube. Maybe the russian edition has that already?
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mikelessar
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