As someone who just cleared every Tal Rasha tomb without triggering a Herald, I can attest to the stupidity of the situation.
Spent the past few hours trying to test something in SP..figured between endless free shards, /players control and everything else to "cheese your way there" it shouldn't be too hard to get a T5 Herald to test it with.
But nope, literally couldn't even get to T2. 1 single f'in ire in hours of elite zerging...
I have done extensive grinds for the last 2-3 weeks for heralds. I will say, I've been lucky to generate 3 ires before one shows up and have had 3 heralds in 1 tomb. BUT not a single charm has dropped, despite the Chaos. I think the charms are a little too tough to gather, and not in a "the grind is good" kind of way, either.
I've killed multiple heralds, multiple tiers... never dropped a single sunder... I literally grand fathered mine in from legacy. I found one of each within like a week on D2R... I just swap them around... the stupid renewal thing makes very little difference... it's just a gimmick.
They shouldn't be this hard to find... it's absurd.
You're honestly better off just creating a blizzard sorc or a lightning sorc on legacy and just farming them in Terror zones, making a mule, transferring them to the mule and then importing the mule to WotR.
Here is another thought I had today: Why not make multiple TZs per rotation? (we already had something similar with the Nights of Terror) E.g. in every rotation there is a "normal" TZ and a "boss" TZ with a fixed rotation from act 1-5 (Andy, Duriel, Meph, Diablo, Baal and so on). This way you can farm statues whenever you want, you get a least one specific boss TZ in a timeframe of 3 hours (which would really help casual players like myself ) and there is an increased chance for Heralds, too. If then there is also a realistic chance to get one or two T4/5 Heralds in one TZ rotation this would surely be an improvement.
After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
So you want the FOMO-Feeling and chasing the half hours that the game drops in front of you?
Thinking about this, this is actually what you get on those modern algorithm pages as well. Consume what the algorithm drops in front you, don't spend time thinking about what you feel like.
So you want the FOMO-Feeling and chasing the half hours that the game drops in front of you?
Thinking about this, this is actually what you get on those modern algorithm pages as well. Consume what the algorithm drops in front you, don't spend time thinking about what you feel like.
Nope, just being realistic
What I WANT:
Curremt TZ setting as a general separate difficulty setting
TZs as a further step on top of that difficulty setting with better drop rates for items and runes (but essences, keys and statues stay the same)
Reduced drop rate for statues (I think they should be at least at 1/2 of Key drops, surely debatable) but you can farm them like essences and keys
Bring back the old Sunder Charms
Shards only for upgrading or for cubing to open an event like Colossal Summit where you are guaranteed to get a Latent Sunder Charm (it would be equivalent to the "old" and "new" Facets/Jewels)
Stackable items with max 999
But most importantly a new Cube recipe: Wirts Leg (2OS) with 2 Jah in it together with Harlequin Crest in the Cube transforms the green plastic bag into a Diadem. I would totally do that!
After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
I actually like the Herald thing (might be one of the few who does) but I just think they can be a pain in the b*tt when they spawn on the "wrong" monster pack.
Usually I only farm Uber & keys for doing them. It's the only challenge that I could find before RotW dropped. But now I die more times to the heralds than by Ubers. Maybe because I can't really prepare for what's to come.
2 times has been a real pain to take the heralds down. Playing on my highest lvl 96 barb (the only char I have, that I use especially for Ubers)
1st time I got a Herald on a Blood Lord pack giving them cursed + fanatacism. Died 2 times. Had to lure 1 out at a time before I could kill him
2nd time I got a Herald in ha Ghost pack in Arcane Sanctuary. Ofc immune to physical + Thorns + cursed + extra fast + extra strong. Died 1 time but after that took it really slowly again taking out 1 by 1.
Man... they really are a challenge.
But I have gotten 1 sunder drop from killing about 25 heralds. I guess it's all about luck
I play RotW non-ladder SC only, from EU but can trade in all regions
Has anyone else experienced 2 Heralds at the same time? I have experienced this a few times:
In Cold Plains after Ire stack in Tristram
Cows after Ire stack in Trav
Catacombs lvl 3 after Ire stack in Trav
I tried to get them closer to each other in 3rd picture but already died once jumping back and forth over the wall. You can see the purple halos.
This is not a system, just dumb luck. Most of the time I never see an Ire alert in Trav. Stacks happen in small areas.
I always have Act 1 TZ.
I start by TZ Act 5 and kill Baal and work my way down Act 5 then TZ Act 4, Act 3 ... I go to Act 1 when a 5th level Ire alert shows up. Heralds usually show up soon but not always.
Looking for a better strategy
If the idea is to make the heralds as easy to kill as possible, don't go to act 1. Spawn them in maggot lair. At least while you still have unexplored corners in it.
When a Herald spawns in maggot lair and ends up as one of them insect Swarm things (which they do a lot in there), even a T5 Herald literally dies in a single hit. Every time. And even if they end up a beetle or something, the lair tunnels still ensure you never get crowded as only the Herald or one of his adds can touch you at a time, due to them all just blocking each other.
Just accidentally found another one to add to the "stupid easy" list I guess: Plains of Despair
Turns out if you lure a mob onto a soul pillar and then kill the pillar..they can/will get stuck. Poor guy just sat there, unable to move or attack or do anything until he fell over dead.
I actually like the Herald thing (might be one of the few who does) but I just think they can be a pain in the b*tt when they spawn on the "wrong" monster pack.
Usually I only farm Uber & keys for doing them. It's the only challenge that I could find before RotW dropped. But now I die more times to the heralds than by Ubers. Maybe because I can't really prepare for what's to come.
2 times has been a real pain to take the heralds down. Playing on my highest lvl 96 barb (the only char I have, that I use especially for Ubers)
1st time I got a Herald on a Blood Lord pack giving them cursed + fanatacism. Died 2 times. Had to lure 1 out at a time before I could kill him
2nd time I got a Herald in ha Ghost pack in Arcane Sanctuary. Ofc immune to physical + Thorns + cursed + extra fast + extra strong. Died 1 time but after that took it really slowly again taking out 1 by 1.
Man... they really are a challenge.
But I have gotten 1 sunder drop from killing about 25 heralds. I guess it's all about luck
No kidding...just yesterday I ran into a Herald that was a lightning enchanted Burning Soul in Act 4...one shotted me a bunch of times before I gave up...I just couldn't touch him before he fried me.
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