I get its not supposed to be a "they Rain from the sky" kind of mechanic... But I have gone 2h now almost without seeing a single one. Even when they are actually spawning its at best one every 20-30min...
Is a single Herald worth nearly 10 Baal runs in oppurtunity? Hell nah.
I get its not supposed to be a "they Rain from the sky" kind of mechanic... But I have gone 2h now almost without seeing a single one. Even when they are actually spawning its at best one every 20-30min...
Is a single Herald worth nearly 10 Baal runs in oppurtunity? Hell nah.
I've killed about 30 I'd say over the last 2-3 weeks?
Very difficult to have them spawn at times.
Also not a single one has ever dropped one of those new latent charms.
In fact not a single one has ever dropped anything of value for me.
130 and counting (32 of T1 ----- / -----19 of T2 ----- / -----12 of T3 ----- / ----- 11 of T4 ----- / ----- 56 of T5 Heralds). The longest chain of T5 was 15 in a game when I cleared Act I, Act II and most of the rest of the game through rotating Terror zones, I think over 80% of the entire game.
No Sunder Charm yet, but Keep trying.
I play offline, P8, so it's even more annoying. I don't have much magic find, 130 - 180.
Two times I left the PC on over night not to lose the game where I had 5-6 of T5 and continued the game next day to kill another few T5s, but with no luck.
Running "elite heavy" TZs for the elites feels like even more of a waste because you're sacrificing say Duriel statue drops for pointless Herald/sunder attempts by clearing tombs instead.
Unhealthy is really a good way to describe this new content. My experience was to use shard on Act1, then Act 2, then I was so far in, why not Act 4, then Act 5. When I was done with it I had spent hours in the game, did find about 4-5 T5 Heralds.
And when I was done, it burned me out of the game. I could not continue. Best I could describe the experience was grinding & depressing. A mechanic designed to force players into a continuous game for hours. Don't leave, or you need start all over.
Whoever was behind the design of this, should never be allowed to work on game design ever again. This just reeked of D4 marketing mechanics B.S.
So far I've had 1-2 heralds every tombs run with a a2 tz shard
I can't guarantee this, but say you draw ire of Herald in cata 2, it seems that the heralds pop on entering lvl 3 cata or lvl 1 cata, the new areas proc their appearance
As of now probably 200 heralds no charms, though I enjoy them as some will blow up my merc and actually pose a challenge
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