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3 replies   117 views
2

Description

Now that we have rune, gem, and juvie stacking, not to mention a new class, does anyone else have some ideas of what they'd like to see going forward?

For me, my first and foremost wish for D2R is support for LAN and non-battle.net TCP/IP games, like old-school D2. I play on Nintendo Switch, and the idea of being able to play with friends and family without going through b.net or even needing an internet connection would be most welcome. Imagine playing on the bus, train, or when camping. I'm still a bit salty that they promised it before release of D2R, then removed it right before launch with some lame excuse about piracy. This might have been a legitimate concern when b.net was divided into 'closed' and 'open' modes, and people would hack and packet-sniff open games to bring these hacks into closed games. Without having open b.net games, it seems to me their 'security concerns' are largely unwarranted, so we should have LAN and TCP/IP support.

Another thing I'd love to see would be more love for unique items. Most have been largely eclipsed by runewords, and since runewords aren't going anywhere, here's one idea: allow runewords to be made in unique (and maybe set) items. Obviously, this would only work in uniques (and sets) that have multiple sockets, but imagine Mania in
Tomb Reaver
or
Hone Sundan
, Splendor in
Moser's Blessed Circle
, or Treachery in an ethereal
Black Hades
for the merc.
5

Can be used to make Runewords:

7
Now that we have rune, gem, and juvie stacking, not to mention a new class, does anyone else have some ideas of what they'd like to see going forward?

For me, my first and foremost wish for D2R is support for LAN and non-battle.net TCP/IP games, like old-school D2. I play on Nintendo Switch, and the idea of being able to play with friends and family without going through b.net or even needing an internet connection would be most welcome. Imagine playing on the bus, train, or when camping. I'm still a bit salty that they promised it before release of D2R, then removed it right before launch with some lame excuse about piracy. This might have been a legitimate concern when b.net was divided into 'closed' and 'open' modes, and people would hack and packet-sniff open games to bring these hacks into closed games. Without having open b.net games, it seems to me their 'security concerns' are largely unwarranted, so we should have LAN and TCP/IP support.

Another thing I'd love to see would be more love for unique items. Most have been largely eclipsed by runewords, and since runewords aren't going anywhere, here's one idea: allow runewords to be made in unique (and maybe set) items. Obviously, this would only work in uniques (and sets) that have multiple sockets, but imagine Mania in
Tomb Reaver
or
Hone Sundan
, Splendor in
Moser's Blessed Circle
, or Treachery in an ethereal
Black Hades
for the merc.
7
It would be great if they continue improving and perhaps even bringing new content to the game. I am absolutely for that as long as the pricing is right, which it right now hasnt been but knowing activision; it never will be.

I liked in original d2 the broken OP cheat builds in the open b.net or what ever, it was fun times.

More love for uniques and set would be a great thing too. Right now very few sets are actually useable as runewords and uniques usually are better combination.
7
OP
Oh, I forgot another thing I'd love to see: make it so when
Iron Golem
dies or is unsummoned, the item it was made from drops to the Ground. This would encourage players to use the skill more, knowing they could recover the item, but of course there would always be the risk some unscrupulous player would steal the item in this case.

Still, since as it stands the item is already lost forever, I think this would be an improvement.
7
User avatar

Schnorki 4616Moderator

RotW PC
So...an ethereal Death runemaster? Yeah, that doesn't sound OP at all...

If they touch items again in any way, I'd much prefer they do it with at least a minimum of foresight and thought with actual balance in mind. No "warlock levels of OP but in items".
And stop over-randomizing uniques like they did with the new ones. That's what rares and crafteds are for.

Either way, I'd much prefer that if they do anything then first and foremost, they take care of bugs, broken controls and polish/QoL:
- Fix the f'in day 1 chat bugs
- Fix sticky targeting
- Stop having interactables prevent skill execution (e.g.
Teleport
stopping because you happen to suddenly be hovering over an armor rack or something after the last tele)
- Fix the massive desync issues (that just got worse lately/with RotW), such as
Charge
teleporting you back over and over,
Frenzy
teleporting you all over the place because the server has you targeting and chasing a different mob than your client, ...
- Fix that bloody "quick cast doesn't change the skill back" bug or better yet, implement an actual, proper quick-cast, rather than this silly "switch, cast, switch back" band-aid solution
- Add an "always on" option for (filtered) item label display so it doesn't need to be re-toggled every game with 0 feedback as to whether it is actually on or off
- Add a proper game lobby/finder
- Fix monster health bar and item tooltip opacity with HDR
- Make
Miasma Chain
actually cast where you point it, rather than simply dropping on the Ground by your feet for no reason
- Stop
Miasma Chain
from insta-wrecking literally anything by removing the pre-cast dmg multiplier bug
- Make
Miasma Chain
actually create miasma on the target if you chain a mob with it, rather than the actual target taking 0 dmg more often than not
- Allow for <insert countless lock skills> to actually be cast where you point them, rather than any random decor on the floor blocking it, despite still having clear LoS
- Fix echoing dmg calc so it stops double dipping (and nerf the f out of it while at it)
- Fix lock skills to actually work as the tooltip implies, rather than (in part hidden) only with hard points, despite being a proper skill and not a synergy
- So, so, so much more...hell, the warlock bugs alone could fill a series of books

If they simply focused on actually fixing crap for once and making things work properly, this game would instantly become worlds better than it already is. Throw in some more general polish and QoL (that doesn't change how the game itself plays) and it'd go even further.

Really not looking forward to the idea of "(significantly) more new stuff" when it gets as obviously-close-to-zero testing as the warlock did and ends up just as broken, imbalanced and bugged to hell and back.

And whatever they do, please hire actual skilled, qualified testers for it and stop relying on random unqualified streamers for apparently everything!
9

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