I recently found the above mentioned item (perfect roll -45%) and I'm wondering why it is priced so high. There are so few magic immune monsters out there that paying 3-4 Jah just for a hammerdin to kill instead of avoiding it seems pointless. Or maybe I'm very wrong and I don't understand something...
Rare, worthless, makes you die faster... and should be Black.
I recently found the above mentioned item (perfect roll -45%) and I'm wondering why it is priced so high. There are so few magic immune monsters out there that paying 3-4 Jah just for a hammerdin to kill instead of avoiding it seems pointless. Or maybe I'm very wrong and I don't understand something...
Rare, worthless, makes you die faster... and should be Black.
Makes you wish for nuclear winter instead of using it against magic immune enemies, takes up 3 inventory slots while doing so, serpent magi now spear your with their bones much more effectively on top.
Is priced high only because it's the rarest of them all + speculators. Gotta catch'em all?
A lot of people do Baal runs as hammerdins, being useless in a2 wave slows them down... so even a bad Black Cleft can help for that specific example but high prices for such minor differences (-45 is multiple Jah, -50 is an Ist) is normal, people will pay top runes for marginal increases in power.
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I don't understand the point of Black Cleft, doesn't it only reduce enemy magic resist to 95%? There's nothing that lowers enemy magic resist so even a GG hammerdin will barely do any damage to sundered enemies.
I tend to think that even for HDin (and same for Bone Necro), the charm space can be better used than to put a Black Cleft that takes 3 spaces and endangers you for the few monsters concerned that you can simply kill by many other means (like a good old sword in the middle of their face). But yeah, as of now its use is very blurry.
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I tend to think that even for HDin (and same for Bone Necro), the charm space can be better used than to put a Black Cleft that takes 3 spaces and endangers you for the few monsters concerned that you can simply kill by many other means (like a good old sword in the middle of their face). But yeah, as of now its use is very blurry.
It's incredible that the devs don't see how useless it is. Why does every sunder charm have to work exactly the same? The narrow-mindedness is astounding, and the fix is so simple- make Black CleftCap enemy magic resistance at something like 50%. Likewise, since there's also no such thing as physical rainbow facets or gear that does minus enemy physical resistance, the physical sunder charm should also Cap enemy physical resistance at some moderate value like 50%. Though at least with physical, you can amp damage or Decrepify enemies.
[...] so even a GG hammerdin will barely do any damage to sundered enemies.
Well, 5% from a trazillion is still a bazillion.
Trazillion is not a number, and neither is a bazillion. As far as actual numbers go, I haven't played a hammerdin except to level up a smiter or FoHadin (as I find Blessed Hammer to be excruciatingly clunky and infuriating to use), but I'm pretty sure real hammerdin hammer damage is something like 20k with gg gear. 5% of 20k is 1k. Your post implies that it's a lot of damage, but 1k per hammer is pathetically weak.
Geez don't be such a buzzkill. I was obviously being sarcastic.
As for the actual answer. It is enough damage to slowly take out wave 2 of Baal without having to rely on a merc.
To be fair though, your math is off. 5% of a trazillion are actually 50 bazillion, assuming the naming conventions for real numbers apply to made up ones.
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Topic necromancy, but still.
We concluded above that the old Black clefs was useless.
Now for my Bone necro, is really a Renewed Black Cleft worth it ?
Indeed all few magic immunes have 100 magic res sharp so sundering is only worth 5 res points.
Sure the renewed adds a ton of stuff, bit adding 45% more magic damage is big !
On the other hand, The Guardian Light already adds -magic res and +magic damage, Sling goes on top... so for the ones who tested the new one, worth it or not ?
Can do trades on D2R or D2RotW
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash tabs
Topic necromancy, but still.
We concluded above that the old Black clefs was useless.
Now for my Bone necro, is really a Renewed Black Cleft worth it ?
Indeed all few magic immunes have 100 magic res sharp so sundering is only worth 5 res points.
Sure the renewed adds a ton of stuff, bit adding 45% more magic damage is big !
On the other hand, The Guardian Light already adds -magic res and +magic damage, Sling goes on top... so for the ones who tested the new one, worth it or not ?
Bone necro, hammerdin, multiple warlock builds...totally worth it.
Sunder to 95 = mweh. Stone to around 85 = better but mweh.
Renewed to around 75 = okay, can start to work with that.
Plus depending on the build you can then add Gheed's for another 7, meph for another 20 (damn locks..), hellwarden's for another 8, a Sling or two for 5 each..
It all adds up nicely to the point of being more than viable and not having to resort to 'backup attacks' or relying on your merc anymore.
And how often do you really get hit by magic attacks?
I've never actually felt that 45% bump.
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I honestly don't even know how many monsters really have magic attacks. Let alone ones worth mentioning. The skelly mages in CS have Bone spirits I guess but those don't exactly do much dmg either, with or without cleft.
Have yet to find a single case of "hm..that hurt..odd" with cleft that made me look into it which I guess says it all. Nothing to worry about imo.
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Vaako
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