Keep in mind that you really don't need weapon damage, thanks to the skill not only providing ED but base damage on top of that, in itself making up for missing weapon damage which is aided by further skill points instead.
As a result, something like an Obsession build not only gives you massive damage despite basically none on the weapon but it also gives you insane overall stats very easily (5 frame FHR, max cast rate, way over-capped resistances to make up for -res on Conviction/ubers, preserving dual leech and so on, all while sticking to Enigma for the travel speed).
You can quite easily push that to right around a million DPS overall without sacrificing anything on the survivability or travel speed side of things.
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Keep in mind that you really don't need weapon damage, thanks to the skill not only providing ED but base damage on top of that, in itself making up for missing weapon damage which is aided by further skill points instead.
As a result, something like an Obsession build not only gives you massive damage despite basically none on the weapon but it also gives you insane overall stats very easily (5 frame FHR, max cast rate, way over-capped resistances to make up for -res on Conviction/ubers, preserving dual leech and so on, all while sticking to Enigma for the travel speed).
You can quite easily push that to right around a million DPS overall without sacrificing anything on the survivability or travel speed side of things.
I mean, the Wirt's Leg from MrLlamaSC showcased this perfectly well.
In the comment to the video MrLlamaSC mentions that though he tested Warlock pre-release, some things may have slipped through - though this may be a recent bug in damage calculation.
In the comment to the video MrLlamaSC mentions that though he tested Warlock pre-release, some things may have slipped through - though this may be a recent bug in damage calculation.
Yeah, that's BS.
There are way too many insanely OP lock builds for which the math perfectly maths out to blame some random recent dmg calc bug.
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There are way too many insanely OP lock builds for which the math perfectly maths out to blame some random recent dmg calc bug.
Random-ass fire warlock with a free merc with GG auras in a one-point wonder killing a whole screen of enemies in one cast while simultaneously negating most immunities and resistances to negatives with no preparation but comparative damage to enchantress, all the while fire druid is not even on the same planet, sounds perfectly normal.
In the comment to the video MrLlamaSC mentions that though he tested Warlock pre-release, some things may have slipped through - though this may be a recent bug in damage calculation.
Yeah, that's BS.
There are way too many insanely OP lock builds for which the math perfectly maths out to blame some random recent dmg calc bug.
He was talking the Echoing Strike specifically, not the whole Warlock class in general. Wirt's Leg mention refers to that.
In the comment to the video MrLlamaSC mentions that though he tested Warlock pre-release, some things may have slipped through - though this may be a recent bug in damage calculation.
Yeah, that's BS.
There are way too many insanely OP lock builds for which the math perfectly maths out to blame some random recent dmg calc bug.
He was talking the Echoing Strike specifically, not the whole Warlock class in general. Wirt's Leg mention refers to that.
Seeing how he was a play tester, the class in general very much speaks to his judgement and ability to spot issues in that entire regard.
As for Echoing Strike, the only thing that doesn't necessarily math about that is that the synergies don't just bump up the ED bonus but also the base damage which isn't specifically mentioned so COULD be considered a bug. But even if that wasn't the case, it'd still be completely and utterly broken. Removing that would leave you with a skill that maths exactly as it should and while it would be somewhat weaker, it wouldn't be anywhere near enough to fix..
(And that's not even optimized)
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Saw this post and decided to try out Insight and at 125 fcr, even with half the charsheet dmg, everything still melts very fast and I get to Teleport insainly fast. very good idea.
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