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Description

Description by atari
5

Can be used to make Runewords:

7
User avatar

ShadowHeart 5544Moderator

Paladin Europe PC Playstation
Teebling wrote: 7 hours ago
What else am I missing Shadow? Besides this one? Are there other facets/items to add?
There are 6 new facets - only 2 are in the database.

I posted is in the other thread instead: post4111509.html#p4111509

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
User avatar

Nyffs 27

Sorceress Europe PC
ChristianKiss wrote: 10 hours ago
Schnorki wrote: 22 hours ago
"Some effort" is probably quite the understatement with that many random rolls.

Really not a fan of that one though. Sunders were already too obligatory for nearly every build. Making them even stronger and hence even more obligatory...ugh.
I agree. It also makes me question whether it's worth trying to renew a perfect-rolled Sunder Charm (especially -10%
Bone Break
)
You can only reroll the Latent Sunder Charm, not the "regular" one. So you keep your perfect ones as they are.
7
Nyffs wrote: 7 hours ago
ChristianKiss wrote: 10 hours ago
Schnorki wrote: 22 hours ago
"Some effort" is probably quite the understatement with that many random rolls.

Really not a fan of that one though. Sunders were already too obligatory for nearly every build. Making them even stronger and hence even more obligatory...ugh.
I agree. It also makes me question whether it's worth trying to renew a perfect-rolled Sunder Charm (especially -10%
Bone Break
)
You can only reroll the Latent Sunder Charm, not the "regular" one. So you keep your perfect ones as they are.
Ah, thank you. I thought it was an upgrade of the normal Sunder Charms. I didn't really check it in detail.

Honestly, I wasn't very excited about the revamped Sunder Charms. It's becoming a bit messy. They clearly wanted to fix the mechanics, but brought a bit too much complexity.

Does that mean special monsters in
Terror
Zones still drop regular Sunder Charms in RotW?
7
User avatar

BigD 383

Paladin Americas Switch
ShadowHeart wrote: 9 hours ago
BigD wrote: 15 hours ago
Have any sources of -enemy magic resistance been added? Therefore making
Black Cleft
not totally useless?
Yes.
Teebling hasn't added a filter for -enemy magic res yet, but he's working on it.
What about sources of +Magic Res to compensate for
Black Cleft
penalty?

Apart from the already known one of
Safety Shield
and perhaps Magic Absorb offered by Spirit, that is.

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
7
User avatar

ShadowHeart 5544Moderator

Paladin Europe PC Playstation
BigD wrote: 5 hours ago
What about sources of +Magic Res to compensate for
Black Cleft
penalty?
Yes, some. The ones I could find are:

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
User avatar

Nyffs 27

Sorceress Europe PC
ChristianKiss wrote: 6 hours ago
Nyffs wrote: 7 hours ago
ChristianKiss wrote: 10 hours ago


I agree. It also makes me question whether it's worth trying to renew a perfect-rolled Sunder Charm (especially -10%
Bone Break
)
You can only reroll the Latent Sunder Charm, not the "regular" one. So you keep your perfect ones as they are.
Ah, thank you. I thought it was an upgrade of the normal Sunder Charms. I didn't really check it in detail.

Honestly, I wasn't very excited about the revamped Sunder Charms. It's becoming a bit messy. They clearly wanted to fix the mechanics, but brought a bit too much complexity.

Does that mean special monsters in
Terror
Zones still drop regular Sunder Charms in RotW?
I don't know about regular Sunder Charms in TZ. I guess ? You should check (and me too xD). I didn't farm a lot since in RotW yet.
I would think so, otherwise the normal/regular (how do we call them ?) Sunders would have been deleted ? And the rerolled Sunders, for me, is more like some pricey/high end gear, the normal one becomes a mid-gear / budget one ? The two can co-exist in my opinion. I wait to see what happen.
7
Nyffs wrote: 1 hour ago
I don't know about regular Sunder Charms in TZ. I guess ? You should check (and me too xD). I didn't farm a lot since in RotW yet.
I would think so, otherwise the normal/regular (how do we call them ?) Sunders would have been deleted ? And the rerolled Sunders, for me, is more like some pricey/high end gear, the normal one becomes a mid-gear / budget one ? The two can co-exist in my opinion. I wait to see what happen.
I've had NO regular Sunder Charm drop on RotW, and I've been playing a lot of TZs... before RotW they dropped a lot (actually more than I think they should), so I'm assuming there's been some changes in their drop rate, yeah... but have they been removed completely, I wonder? That would be perhaps too radical a change..?

The new Sunders will most likely be somewhat rare, since they drop only from Heralds of
Terror
(as far as I understood).
7
User avatar

Nyffs 27

Sorceress Europe PC
I don't find information on the Internet, only about new charms or old infos for the "regular/plain" one.

So ... maybe they don't exist from loot anymore ? It would change some things.

Edit : I went to https://maxroll.gg/d2/d2-drop-calculator, to find the sunders.
I can't find the "regular" ones... I think that says it all.
9

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