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Description

Description by Teebling
5

Can be used to make Runewords:

7
User avatar

Schnorki 4110Moderator

PC
ShadowHeart wrote: 3 hours ago
Tornado_OLO wrote: 3 hours ago
ShadowHeart wrote: 3 hours ago
As far as I know, a stack of items is in fact one item
Once the items are stacked, the stack could become an array filled with items.
So an array filled with IDs.
Are you speaking from actual knowledge of how the game engine works, from having read the reversed engineered code? Or are you just throwing around programming lingo? It might be like you say, but I'm curious.
Well, he did say "could" so likely not intimate knowledge of the engine.

But realistically, that (or some way close to it) is how it would have to work if it were to be implemented in D2:R for the exact reason you already brought up: item IDs.

If they didn't need the unique IDs for their anti-dupe or if the anti-dupe were instant, you could simply attach a "quantity" value to items to simulate a stack and basically have them work exactly the same way
Arrows
already do. But doing so means you're turning multiple items into a single one and losing the extra data for them, meaning unique item IDs would be lost on stacking.

To counter that, since their anti-dupe requires those IDs to be preserved, you would have to end up with some form of array(-like) stacking where you don't necessarily need to preserve everything about each stacked item but would at minimum have to add an array/list property to the item to fill with all of the unique IDs in the stack. De-stacking could then pick one from that list, remove it and attach it to the de-stacked item.
Plus the entire anti-dupe would then also need to be adjusted so it searches said list/array to specifically remove only the duped ID in it, rather than the entire stack.

Or you do an active dupe-check on every 'stack' action after which you could remove the ID and merely generate a new one on each un-stack. But that's probably not too performant of an approach.

_____
Please don't add me without reaching out here first. Random friend requests will be declined.
7
Schnorki wrote: 3 hours ago
Well, he did say "could" so likely not intimate knowledge of the engine.
Thank you.

You can fill any informations in the array with the ID as a
Key
.

The only "change" - I'm getting scared, I will be again charged for not knowing the D2R programming code - is the stack is no more an item but an array.
Once you remove the item from the the stack and place it elsewhere, it becomes the item with the characteristics that they have.

My timezone is CET/UTC+1.
7
The day is today.
The day is today.
The day is today.
The day is today.
7
edfcsx wrote: 1 hour ago
The day is today.
The day is today.
The day is today.
The day is today.
Blizzard wrote:
D2r changelog:

- Stygian dolls now spawn with either fanatism or might. Their drop table has been improved.
- Gloams now spawn with
Conviction
. Their drop table has also been improved.
- The ranges of quill rats has been tweaked. They are able to detect players from 1.5 screens away.

Expect trade delays due to new update on POE2 starting 29 Aug

While the snow remains,
veiled in the haze of evening,
a cold leafless branch.
Flowers are only flowers because they fall,
but thankfully the Wind.
7
ShadowHeart wrote: 3 hours ago
Necx666 wrote: 5 hours ago
I'd be happy with just stackable runes and jewels..
do we trust Blizzard
No, not at all.

What you explained makes sense about stacks vs individual items. This is probably why it's more practical and safe for them to implement more stash tabs. But of course, being modern Blizzard, they're going to bank off of it. Part of me would want to get more stash tabs, even if I had to pay. Another part of me just says to manage what space I have better so I don't turn into a hoarder.
7
edfcsx wrote: 1 hour ago
The day is today.
The day is today.
The day is today.
The day is today.
No. You're wrong.

Today is the day. :)

I can't wait!

7
User avatar

atari 1176

Europe XLinux
Glowhawk44 wrote: 17 hours ago
I apologize if this news has been posted somewhere else. It appears the D2R client has been significantly updated. The client has been updated from from 1.7.9 to 3.0.9. Each number to the left represents major changes, numbers to the right represent less changes. I know people don't want to get too hopeful. But, this change in numbers would seem to represent something much more than a couple stash tabs and rune words added. If that were the case, it's much more likely the number would be 1.8 or 1.9 at the most. My optimism about D2R receiving signficant content has increased. We'll see, would like to see major content added.
That could also mean they're just aligning the version and patch numbers. At the moment we have patch 2.9 but game version is 1.7.9. Next patch is 3.0 and game version 3.0 so they are finally the same and less people are confused about the version numbering.

Image
7
atari wrote: 39 minutes ago
Glowhawk44 wrote: 17 hours ago
I apologize if this news has been posted somewhere else. It appears the D2R client has been significantly updated. The client has been updated from from 1.7.9 to 3.0.9. Each number to the left represents major changes, numbers to the right represent less changes. I know people don't want to get too hopeful. But, this change in numbers would seem to represent something much more than a couple stash tabs and rune words added. If that were the case, it's much more likely the number would be 1.8 or 1.9 at the most. My optimism about D2R receiving signficant content has increased. We'll see, would like to see major content added.
That could also mean they're just aligning the version and patch numbers. At the moment we have patch 2.9 but game version is 1.7.9. Next patch is 3.0 and game version 3.0 so they are finally the same and less people are confused about the version numbering.

Expect trade delays due to new update on POE2 starting 29 Aug

While the snow remains,
veiled in the haze of evening,
a cold leafless branch.
Flowers are only flowers because they fall,
but thankfully the Wind.
7
ShadowHeart wrote: 3 hours ago

The way D2R prevents dupes is by assigning each item a unique ID. I.e., each
Ber
rune that drops has its own unique ID.
A quick question: so Runes *do* also have their own IDs?

I ask because back when I used to play LoD two decades ago (2005?) and that application
Atma
was being developed/released, Runes had no ID of their own -- only proper items had IDs... did this change in the intervening 20 years? (I mention
Atma
because that's the closest I ever got to tinkering with the inner workings of the game)

BTW, I remember once trading for a
Jah
Rune on a forum and having no way of confirming its legitimacy... this caused me some crisis of consciousness and loss of innocence lol, I never felt good with the Fury Runeword I made for my
Frenzy
Barb...
9

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