You're gonna record a video and have him coming at you claiming its fake/AI generated.ShadowHeart wrote: 1 day agoI also never said that that's what you said. I interpreted you as saying that guest monsters were distributed differently than they are in D2R, and I tried to show you that they are not. When I made my little test, in all cases, the guest monsters did completely replace the original mob type in that area, in both D2R and LoD. I still have LoD installed, I can do it again and record a video for you if you want.Dragoneyes001 wrote: 1 day agoI never said guest mobs didn't exist so the proof you laid out isn't exactly correct.
How it works in LoD right now is exactly how it is in D2R. I have LoD installed with the latest patch, I can record a video and show it to you.Dragoneyes001 wrote: 1 day agoit's how they were at the time one was packs of added guests to the existing "Normal mobs" vs entirely replacing them as well as introducing some never seen in the places they are now.
Fair enough. I don't agree (I don't remember it as you do).Dragoneyes001 wrote: 1 day agoas for Runes: I again Never said the Rarity of a particular Rune has changed I said the RARITY of RUNES themselves has DRASTICALLY changed.
No, you would never go a whole week without finding a single rune, that's a massive overexaggeration. I played D2 & LoD since release, and played it regularly all the way until 2012ish, and I'm well aware of high rune rarity back then (I found very few in all those years), but what you're saying about runes in general is not true. High runes were extremely rare originally, yes, but runes overall were not that rare. But again, believe what you will, it's impossible to prove this without actually doing hundreds or thousands of runs, and I don't have time for that. No point in arguing who remembers the best.Dragoneyes001 wrote: 1 day agoin LOD to have a decent chance at high runes you and a friend would rush chars through to hell forge get drop delete char rinse repeat because runes were very rare drops. in D2R if you actually clear a location there is nearly a 100% chance of a rune having dropped. in LOD unless you did the forge you could literally go a week without seeing a rune drop those are not equal regardless of rune rarity by Ilvl
No, in LoD, the guest mobs do replace the normal mobs just like they do in D2R. Except for the minions surrounding a super unique that's always in the same area, like Shenk, those are never replaced. When I did my test before, the mobs in Bloody Foothills in LoD were a Thorned Hulk variant (Act 3 monster) and a Demon Imp variant (Act 5 monster, but they don't normally show up in Bloody Foothills except for Daq Farren and his minions halfway through). That was in LoD. The mobs surrounding Shenk were the usual guys, they always are. Again, I do have LoD installed, I can record a video for you.Dragoneyes001 wrote: 1 day agogo ahead quote me saying guest mobs didn't exist in LOD :
I'll give you a perfect example in Shenk's field during LOD you had the mobs around shenk and the one who root attack ALWAYS from the town entrance to the stairs out of the area you'd get groups of guest mobs included.
in D2R the mobs around Shenk are the only place you see them if they are not the rotation mob same for the root attack mobs they can be completely absent (Shenks guards stay probably for some issue they didn't want to deal with like the game crashing post Death event stayed)
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Can be used to make Runewords:
HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
6276-3649-1595
Bnet: CoralViper#114373
I'm going to sidetrack the entertainment for a moment just to ask what you use to record video of LOD on PC.ShadowHeart wrote: 1 day agoHow it works in LoD right now is exactly how it is in D2R. I have LoD installed with the latest patch, I can record a video and show it to you.
Old man still killing demons and yelling at clouds.
This whole thread is a sidetrack lolRackAnewShoe wrote: 1 day agoI'm going to sidetrack the entertainment for a moment just to ask what you use to record video of LOD on PC.ShadowHeart wrote: 1 day agoHow it works in LoD right now is exactly how it is in D2R. I have LoD installed with the latest patch, I can record a video and show it to you.
HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
6276-3649-1595
Bnet: CoralViper#114373
Hell, I don't even remember what the original topic was.
Old man still killing demons and yelling at clouds.
What in the cornbread hell is going on in this thread?
My daughter is 12. I've had to explain it to her a half a dozen times that just because it's computer animated, doesn't mean it's AI. God help this generationBigD wrote: 1 day agoYou're gonna record a video and have him coming at you claiming its fake/AI generated.
To think that this whole thread began with a player receiving a known glitch at Baal... Is funny.
ShadowHeart is correct on all points. This game has been the same game since 2003.
The glitches that this game was born with are still intact. One of those glitches is that Baal sometimes won't spawn his minions. It happens.
ShadowHeart is correct on all points. This game has been the same game since 2003.
The glitches that this game was born with are still intact. One of those glitches is that Baal sometimes won't spawn his minions. It happens.
Same age as my son and yes I feel your pain there lol.
Also have a daughter who's 10, and I feel like me trying to tell her to brush her Teeth and get to bed for like the 10th time because she's too hyper and distracted is alot like Shadowheart trying to explain things to this guy here 10x over - with facts and supporting data and still being met with denial & switching of the goalposts.
HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
6276-3649-1595
Bnet: CoralViper#114373
Yeah, I guess people who played D2 and D2: LoD when it was released in 2001 played for one or two years, so roughly until End of 2002.QuadraHedron wrote: 1 day agoShadowHeart is correct on all points. This game has been the same game since 2003.
If these people today play D2:R it will definitly feel easier.
Because of some huge changes.
Torch + Annihulus
These two charms take up 3 spaces. And grant you +4 to all skills, +30 to all stats, +30 to all resistances (on average) - that is such a huge power spike (introduced in 2003/2005), so most people who originally played LoD won't know it) that it is baffling.
+4, +30, +30 - these numbers are absolutly insane from a combat-power perspective. Huge increase in damage output, huge increase in survivability.
But none of that is D2:R related - however, since many people will have stopped playing the original D2 and who now play D2:R will connect these items with D2:R. And they realize: "Hey, D2:R feels so much easier than the original D2:LoD gameplay ever was." - and they are correct, obviously it is much easier now. But not because of something D2:R did, but because of stuff that was introduced to the original game very very late.
Admittedly, on top of that there are the Sunder charms, making single element builds (Javazone) much stronger.
And there are some new runewords that are insanely powerful (Mosaic)
These things are new to D2:Ri.
I agree. As I remember it all. I've played this game on and off throughout its' long history(Beginning until now). Many aspects of this great game live up to my expectations. It's not simply the nostalgia... The game endures as a symbol for those who love the challenge and the hardship. Those who believe and like the Lore of the game are still with us.WedgeAntilles wrote: 1 day agoYeah, I guess people who played D2 and D2: LoD when it was released in 2001 played for one or two years, so roughly until End of 2002.QuadraHedron wrote: 1 day agoShadowHeart is correct on all points. This game has been the same game since 2003.
If these people today play D2:R it will definitly feel easier.
Because of some huge changes.
Torch + Annihulus
These two charms take up 3 spaces. And grant you +4 to all skills, +30 to all stats, +30 to all resistances (on average) - that is such a huge power spike (introduced in 2003/2005), so most people who originally played LoD won't know it) that it is baffling.
+4, +30, +30 - these numbers are absolutly insane from a combat-power perspective. Huge increase in damage output, huge increase in survivability.
But none of that is D2:R related - however, since many people will have stopped playing the original D2 and who now play D2:R will connect these items with D2:R. And they realize: "Hey, D2:R feels so much easier than the original D2:LoD gameplay ever was." - and they are correct, obviously it is much easier now. But not because of something D2:R did, but because of stuff that was introduced to the original game very very late.
Admittedly, on top of that there are the Sunder charms, making single element builds (Javazone) much stronger.
And there are some new runewords that are insanely powerful (Mosaic)
These things are new to D2:Ri.
Example: The Tyreal, Archangel of Justice, scene destroying the World Stone after the defeat of Baal... (I'm still awestruck and it brings tears to my eyes... Still) The Prayer, the might of the heavens, and belief that Tyreal's actions win over all.
I hope that what comes next adds to the challenge, Faith, Fortitude and the mental complexity necessary to be successful in this game. we all love this game or we would not be here 20 plus years later... I hope only that what comes next is faithful to the Lore of the game.
OP
They are distributed differently one D2R has entire areas with the original MOBs replaced<<< not added to REPLACED by the guest mobs. LOD had Original mobs With packs of Guest mobs added to them. That is in fact distributed differently!ShadowHeart wrote: 1 day agoI also never said that that's what you said. I interpreted you as saying that guest monsters were distributed differently than they are in D2R, and I tried to show you that they are not. When I made my little test, in all cases, the guest monsters did completely replace the original mob type in that area, in both D2R and LoD. I still have LoD installed, I can do it again and record a video for you if you want.Dragoneyes001 wrote: 1 day agoI never said guest mobs didn't exist so the proof you laid out isn't exactly correct.
How it works in LoD right now is exactly how it is in D2R. I have LoD installed with the latest patch, I can record a video and show it to you.Dragoneyes001 wrote: 1 day agoit's how they were at the time one was packs of added guests to the existing "Normal mobs" vs entirely replacing them as well as introducing some never seen in the places they are now.
Fair enough. I don't agree (I don't remember it as you do).Dragoneyes001 wrote: 1 day agoas for Runes: I again Never said the Rarity of a particular Rune has changed I said the RARITY of RUNES themselves has DRASTICALLY changed.
No, you would never go a whole week without finding a single rune, that's a massive overexaggeration. I played D2 & LoD since release, and played it regularly all the way until 2012ish, and I'm well aware of high rune rarity back then (I found very few in all those years), but what you're saying about runes in general is not true. High runes were extremely rare originally, yes, but runes overall were not that rare. But again, believe what you will, it's impossible to prove this without actually doing hundreds or thousands of runs, and I don't have time for that. No point in arguing who remembers the best.Dragoneyes001 wrote: 1 day agoin LOD to have a decent chance at high runes you and a friend would rush chars through to hell forge get drop delete char rinse repeat because runes were very rare drops. in D2R if you actually clear a location there is nearly a 100% chance of a rune having dropped. in LOD unless you did the forge you could literally go a week without seeing a rune drop those are not equal regardless of rune rarity by Ilvl
No, in LoD, the guest mobs do replace the normal mobs just like they do in D2R. Except for the minions surrounding a super unique that's always in the same area, like Shenk, those are never replaced. When I did my test before, the mobs in Bloody Foothills in LoD were a Thorned Hulk variant (Act 3 monster) and a Demon Imp variant (Act 5 monster, but they don't normally show up in Bloody Foothills except for Dac Farren and his minions halfway through). That was in LoD. The mobs surrounding Shenk were the usual guys, they always are. Again, I do have LoD installed, I can record a video for you.Dragoneyes001 wrote: 1 day agogo ahead quote me saying guest mobs didn't exist in LOD :
I'll give you a perfect example in Shenk's field during LOD you had the mobs around shenk and the one who root attack ALWAYS from the town entrance to the stairs out of the area you'd get groups of guest mobs included.
in D2R the mobs around Shenk are the only place you see them if they are not the rotation mob same for the root attack mobs they can be completely absent (Shenks guards stay probably for some issue they didn't want to deal with like the game crashing post Death event stayed)
Absolutely Runes were that rare not just High runes It's a joke to see everyone here keep defending LOD as totally balanced when it was a total shit show during 1.10 they keep referencing shit fixed in 1.11 1.12 ...etc.. years later. and acting like there's been no changes in D2R from then. Lol I'll bet you are referring to getting Ral Ort Tal from the quest as proof of not going a very long time between getting Runes!
I played 1.10 got sick of it AT 1.10 if you kept playing till they fixed the garbage that's you but don't talk like they had it all worked out at the start because that wasn't true. also
C'mon yo. We began this conversation based on Baal being weird and glitching his minions. Baal is a "Douchebag" like that and he'll never change. I think they programmed him like that... We had a great conversation that was along the topic of the thread.Dragoneyes001 wrote: 1 day agoThey are distributed differently one D2R has entire areas with the original MOBs replaced<<< not added to REPLACED by the guest mobs. LOD had Original mobs With packs of Guest mobs added to them. That is in fact distributed differently!
Absolutely Runes were that rare not just High runes It's a joke to see everyone here keep defending LOD as totally balanced when it was a total shit show during 1.10 they keep referencing shit fixed in 1.11 1.12 ...etc.. years later. and acting like there's been no changes in D2R from then. Lol I'll bet you are referring to getting Ral Ort Tal from the quest as proof of not going a very long time between getting Runes!
I played 1.10 got sick of it AT 1.10 if you kept playing till they fixed the garbage that's you but don't talk like they had it all worked out at the start because that wasn't true. also
Please stop. You've expressed your points. And others have expressed their points. Let's agree to disagree. Okay? Otherwise, this seems to be a trolling session and none of us are here for that. We certainly are not being paid to argue. So again, let's agree to disagree and move on? We all have better things to do, right?
I've never had this happen but if there was a reliable way to replicate this trick that could actually be useful if you want to skip the waves and get to Baal quicker for the sake of speed farming.QuadraHedron wrote: 1 day agoC'mon yo. We began this conversation based on Baal being weird and glitching his minions. Baal is a "Douchebag" like that and he'll never change. I think they programmed him like that... We had a great conversation that was along the topic of the thread.Dragoneyes001 wrote: 1 day agoThey are distributed differently one D2R has entire areas with the original MOBs replaced<<< not added to REPLACED by the guest mobs. LOD had Original mobs With packs of Guest mobs added to them. That is in fact distributed differently!
Absolutely Runes were that rare not just High runes It's a joke to see everyone here keep defending LOD as totally balanced when it was a total shit show during 1.10 they keep referencing shit fixed in 1.11 1.12 ...etc.. years later. and acting like there's been no changes in D2R from then. Lol I'll bet you are referring to getting Ral Ort Tal from the quest as proof of not going a very long time between getting Runes!
I played 1.10 got sick of it AT 1.10 if you kept playing till they fixed the garbage that's you but don't talk like they had it all worked out at the start because that wasn't true. also
Please stop. You've expressed your points. And others have expressed their points. Let's agree to disagree. Okay? Otherwise, this seems to be a trolling session and none of us are here for that. We certainly are not being paid to argue. So again, let's agree to disagree and move on? We all have better things to do, right?
HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
6276-3649-1595
Bnet: CoralViper#114373
It's the strangest thing and has been a part of the game since 2001. To replicate it, would mean that Baal would never leave the Throne Room. You could not kill him. It's like the OP said, you clear the Throne Room then nothing happens. Sometimes Baal laughs and no minions. And sometimes no laugh, nothing at all happens and you just sit there. I usually restart: A new game, new drops, try again.
***Though if you could somehow skip them, quickly get to Baal...?*** Wow! It would be very interesting to skip only one of the waves, let alone all of them. I've found a boat load of high runes in that Throne Room...
Which Worldstone Keep Throne Room Boss do you feel is the worst or most challenging? Which would you choose to skip as a solo player?
Colenzo the Annihilator
Achmel the Cursed
Bartuc the Bloody
Ventar the Unholy
Lister the Tormentor
My choice: I live for characters that deal physical damage. I would choose to skip Lister the Tormentor. Lister as a Physical Immune is awful for Barbs or any physical damage dealing character. Even with Sunder Charms, Lister the Tormentor is a menace. Blizzard built this Boss well.
Can you imagine what it was like at The Gates of Sescheron when Baal showed up? They likely wanted the exact same thing, to skip the waves of beasts and have their immediate shot at Baal. The scene showing Baal's armies told the story very well. It was a very bad first day of battle at The Gates of Sescheron.
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