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1

Question about Mana Leech with Mosaic and Cobra Strike

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Description

First: No, I do not use
Fists of Fire
and I invested only 1 point (it is on lvl 24) 😉

But I have ecountered that I often do not leech mana when I use my finisher (
Dragon Talon
). I have Cobra Stike built up with 3 charges.
Any idea what the reason is?
Description by oOKIWIOo
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User avatar

oOKIWIOo 1412

Paladin Europe PC
First: No, I do not use
Fists of Fire
and I invested only 1 point (it is on lvl 24) 😉

But I have ecountered that I often do not leech mana when I use my finisher (
Dragon Talon
). I have Cobra Stike built up with 3 charges.
Any idea what the reason is?

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
User avatar

sor 33

Sorceress Europe PC
Leech effectiveness maybe? Not sure
Cobra Strike
takes that into account honestly

Assuming
Cobra Strike
is up with at least two charges, the only other thing I can think of is lack of physical damage. What bases do you use? Does adding
Tiger Strike
into mix fix the leech?

If you offer what I ask for, you can add me on bnet for faster trade.
7
OP
User avatar

oOKIWIOo 1412

Paladin Europe PC
I use
Greater Talons
and I have
Tiger Strike
up with three charges.

When I leech, I get my mana orb up very quickly, but I it can be that I use my finisher multiple times and get no mana...

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
User avatar

ShadowHeart 5207Moderator

Paladin Europe PC Playstation
There is such a thing as leech overflow, but I dunno if it applies to this case. You would have to run the numbers.

Described in detail here:
https://us.forums.blizzard.com/en/d2r/t ... low/156630

Warren (same guy who made the IAS calculator for D2R, which diablo2.io:s is a copy of) made a leech overflow calculator (which is also linked in the above topic);
https://warren1001.github.io/Leech_Overflow/

But other than that, could also be leech effectiveness like sor mentioned. Every mob in the game has a leech effectiveness, and some have 0%, such as skeletons.

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
OP
User avatar

oOKIWIOo 1412

Paladin Europe PC
Hm... I now switched from Infinity to Insight (lvl17) and now my orb stays up no matter what 😉 Killing speed is not affected in the slightest at players 1 ofc (PS is at lvl 50). I think I use this setup for SP farming until I manage to find my final "playstyle".

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
OP
User avatar

oOKIWIOo 1412

Paladin Europe PC
ShadowHeart wrote: 1 week ago
There is such a thing as leech overflow, but I dunno if it applies to this case.
Thx buddy, I have looked it up but I do not think this is the case here. Another thought occured to me: I have heard that
Dragon Talon
also sometimes does a "knockback". Might it be the case that when knockback occurs only the charges are released but there is no leech?

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
I run in the same "problem" as you, with the similar setup (only one point in
Fists of Fire
).
I think is the overflow problem and I think it's related with monster's health and type (weaker vs heavier).

I kill many
Fallen
foes with no effect and when I encounter a
Zombie
, orbs instantly goes up.
The same in
Travincal
. On route to the council I kill many Zaelots with no leech and when I hit the Council members, it goes up instant.

7
OP
User avatar

oOKIWIOo 1412

Paladin Europe PC
Florian_G wrote: 1 week ago
I run in the same "problem" as you, with the similar setup (only one point in
Fists of Fire
).
I think is the overflow problem and I think it's related with monster's health and type (weaker vs heavier).

I kill many
Fallen
foes with no effect and when I encounter a
Zombie
, orbs instantly goes up.
The same in
Travincal
. On route to the council I kill many Zaelots with no leech and when I hit the Council members, it goes up instant.
Thanks for your reply 🙂 It seems I have judged too hasty... I have to check it again, but now that you mentioned it, it indeed seems that trash mobs are the problem.

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
OP
User avatar

oOKIWIOo 1412

Paladin Europe PC
Firstly, I still can't trace the problem back to a single cause... I thought about putting some points in
Fists of Fire
(to get lvl 30-32 with items) to reduce the leech and therefore maybe do not encounter the inconsistent leech problem. The rest of my points I would then put in
Tiger Strike
. For now I use Insight on my Merc which seems to me the best solution. Even in 8 player games nearly everything on the screen dies with 1-2 kicks and you can easily
Teleport
around to check the floor when you are done with the mobs 😉

Any other suggestions?

Secondly, a somewhat luxury questions: When you can choose between
Claws
with +2 to
Phoenix Strike
as well as +2 to
Claws of Thunder
and one with +3 to
Phoenix Strike
which one should be better? Having +4 to 2 Skills seems better than having +3 to 1 Skill but I do not know how to compare the damage output. Is there a calculater somewhere for these comparisons?

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
oOKIWIOo wrote: 2 days ago
Firstly, I still can't trace the problem back to a single cause... I thought about putting some points in
Fists of Fire
(to get lvl 30-32 with items) to reduce the leech and therefore maybe do not encounter the inconsistent leech problem. The rest of my points I would then put in
Tiger Strike
. For now I use Insight on my Merc which seems to me the best solution. Even in 8 player games nearly everything on the screen dies with 1-2 kicks and you can easily
Teleport
around to check the floor when you are done with the mobs 😉

Secondly, a somewhat luxury questions: When you can choose between
Claws
with +2 to
Phoenix Strike
as well as +2 to
Claws of Thunder
and one with +3 to
Phoenix Strike
which one should be better? Having +4 to 2 Skills seems better than having +3 to 1 Skill but I do not know how to compare the damage output. Is there a calculater somewhere for these comparisons?
At skill level 43, each additional level of
Claws of Thunder
adds about 4% to max damage.

At skill level 43, each additional level of
Phoenix Strike
also adds about 4% to max damage. The actual value changes in both cases have decimal places so I rounded it.

You can play around with https://www.wowhead.com/diablo-2/skill- ... 79b7XbX/23 to get the exact numbers, if that helps.
7
CMPrison wrote: 2 days ago
oOKIWIOo wrote: 2 days ago
Firstly, I still can't trace the problem back to a single cause... I thought about putting some points in
Fists of Fire
(to get lvl 30-32 with items) to reduce the leech and therefore maybe do not encounter the inconsistent leech problem. The rest of my points I would then put in
Tiger Strike
. For now I use Insight on my Merc which seems to me the best solution. Even in 8 player games nearly everything on the screen dies with 1-2 kicks and you can easily
Teleport
around to check the floor when you are done with the mobs 😉

Secondly, a somewhat luxury questions: When you can choose between
Claws
with +2 to
Phoenix Strike
as well as +2 to
Claws of Thunder
and one with +3 to
Phoenix Strike
which one should be better? Having +4 to 2 Skills seems better than having +3 to 1 Skill but I do not know how to compare the damage output. Is there a calculater somewhere for these comparisons?
At skill level 43, each additional level of
Claws of Thunder
adds about 4% to max damage.

At skill level 43, each additional level of
Phoenix Strike
also adds about 4% to max damage. The actual value changes in both cases have decimal places so I rounded it.

You can play around with https://www.wowhead.com/diablo-2/skill- ... 79b7XbX/23 to get the exact numbers, if that helps.

Correct me if I'm wrong, but
Phoenix Strike
stage 2 (
Chain Lightning
) provides the best aoe damage that Mosaic offers, so most people would prefer +3
Phoenix Strike
to +2
Phoenix Strike
and +2
Claws of Thunder
. CoT only provides
Nova
or
Charged Bolt
(less aoe).
7
OP
User avatar

oOKIWIOo 1412

Paladin Europe PC
mikelessar wrote: 1 day ago
CMPrison wrote: 2 days ago
oOKIWIOo wrote: 2 days ago
Firstly, I still can't trace the problem back to a single cause... I thought about putting some points in
Fists of Fire
(to get lvl 30-32 with items) to reduce the leech and therefore maybe do not encounter the inconsistent leech problem. The rest of my points I would then put in
Tiger Strike
. For now I use Insight on my Merc which seems to me the best solution. Even in 8 player games nearly everything on the screen dies with 1-2 kicks and you can easily
Teleport
around to check the floor when you are done with the mobs 😉

Secondly, a somewhat luxury questions: When you can choose between
Claws
with +2 to
Phoenix Strike
as well as +2 to
Claws of Thunder
and one with +3 to
Phoenix Strike
which one should be better? Having +4 to 2 Skills seems better than having +3 to 1 Skill but I do not know how to compare the damage output. Is there a calculater somewhere for these comparisons?
At skill level 43, each additional level of
Claws of Thunder
adds about 4% to max damage.

At skill level 43, each additional level of
Phoenix Strike
also adds about 4% to max damage. The actual value changes in both cases have decimal places so I rounded it.

You can play around with https://www.wowhead.com/diablo-2/skill- ... 79b7XbX/23 to get the exact numbers, if that helps.

Correct me if I'm wrong, but
Phoenix Strike
stage 2 (
Chain Lightning
) provides the best aoe damage that Mosaic offers, so most people would prefer +3
Phoenix Strike
to +2
Phoenix Strike
and +2
Claws of Thunder
. CoT only provides
Nova
or
Charged Bolt
(less aoe).
Yes, that was my thought, too. It seems it is not easy to calculate the real damage in comparison. But practically the difference should be negligable. I currently use the 2/2
Claws
because I use
Claws of Thunder
to kill Bosses 😉

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
With Mosaic, the base is completely negligable. The skills on the bases are once again just about min-maxing and vanity. Great mosaics might be 5-10% stronger than bad ones, but you will never notice at players 1 - 8.
Maybe at players 128 you would see a difference. (The incoming patch is going to give us players 128, I'm positive. I heard a rumour. One def tweeted and...ok, nevermind).
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