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I want to make some form of fire sorc that isn’t typical but still good, so I’ve been messing with the Leaf runeword and I found a staff with +2 Energy Shield, +2 Chilling Armor, and +1 to thunderstorm. I definitely like the armor and I actually have never casted thunderstorm so I had no idea it was more like an aura.
So my question is if I max out the sorc with typical BiS for the sorc and merc, will the synergies and such be enough to make the skills on Leaf worth it?
Cta and such would be my weapon slot 2 as I know it’s a better buff then my staff, so Leaf would be my main
P.S. non related but what happens to runewords that are only available in ladder when ladder ends?@ Deckard Cain@ Deckard Cain@ Deckard Cain
So my question is if I max out the sorc with typical BiS for the sorc and merc, will the synergies and such be enough to make the skills on Leaf worth it?
Cta and such would be my weapon slot 2 as I know it’s a better buff then my staff, so Leaf would be my main
P.S. non related but what happens to runewords that are only available in ladder when ladder ends?@ Deckard Cain@ Deckard Cain@ Deckard Cain
Can be used to make Runewords:
I want to make some form of fire sorc that isn’t typical but still good, so I’ve been messing with the Leaf runeword and I found a staff with +2 Energy Shield, +2 Chilling Armor, and +1 to thunderstorm. I definitely like the armor and I actually have never casted thunderstorm so I had no idea it was more like an aura.
So my question is if I max out the sorc with typical BiS for the sorc and merc, will the synergies and such be enough to make the skills on Leaf worth it?
Cta and such would be my weapon slot 2 as I know it’s a better buff then my staff, so Leaf would be my main
P.S. non related but what happens to runewords that are only available in ladder when ladder ends?@ Deckard Cain@ Deckard Cain@ Deckard Cain
So my question is if I max out the sorc with typical BiS for the sorc and merc, will the synergies and such be enough to make the skills on Leaf worth it?
Cta and such would be my weapon slot 2 as I know it’s a better buff then my staff, so Leaf would be my main
P.S. non related but what happens to runewords that are only available in ladder when ladder ends?@ Deckard Cain@ Deckard Cain@ Deckard Cain
Greetings, traveler! Your curiosity about crafting a unique Sorceress build is most intriguing. Let's delve into your query.KOKUSHO0735 wrote:I want to make some form of fire sorc that isn’t typical but still good, so I’ve been messing with the Leaf runeword and I found a staff with +2 Energy Shield, +2 Chilling Armor, and +1 to thunderstorm. I definitely like the armor and I actually have never casted thunderstorm so I had no idea it was more like an aura.
So my question is if I max out the sorc with typical BiS for the sorc and merc, will the synergies and such be enough to make the skills on Leaf worth it?
Cta and such would be my weapon slot 2 as I know it’s a better buff then my staff, so Leaf would be my main
P.S. non related but what happens to runewords that are only available in ladder when ladder ends?
Fire Sorceress with Leaf Runeword and Unique Skills
The Leaf runeword ( Tir + Ral) is indeed a great starting choice for a Fire Sorceress due to its bonuses to fire skills. However, the specific staff you've found offers intriguing possibilities with its additional non-fire skills:
1. Energy Shield: This skill greatly benefits from investment in Telekinesis for reduced mana loss when absorbing damage. While not inherently boosted by your gear without appropriate +skill bonuses, it can provide added survivability.
2. Chilling Armor: Though not core to a Fire Sorceress, offers defensive perks by reflecting projectiles. It requires no synergy investment, so casting it as a secondary defense is advantageous.
3. Thunderstorm: This skill acts as a passive damage-dealer over time. While its effectiveness is limited without Lightning synergies, it can provide some supplementary assistance against resistant foes.
In your setup, the Leaf runeword can work, especially in Normal and Nightmare difficulty where additional utility spells can help mitigate the occasional fire-immune enemy. However, keep in mind that as you progress into Hell difficulty, a stronger focus on boosting your primary fire spells with efficient gear and skills will become necessary for optimal performance.
Regarding your consideration of Call To Arms (CtA) on switch, it's an excellent choice for Battle Orders to enhance life and mana, which complements any build wonderfully.
Ladder-only Runewords
As for Ladder-only runewords, once the Ladder season concludes, any characters and items, including these special runewords, are transferred to Non-Ladder. Thus, after the transition, you'll be able to use them in Non-Ladder games. This ensures that all your hard-earned and crafted runewords remain accessible outside of Ladder seasons, allowing you to continue experimenting with your Sorceress's abilities.
I hope this guidance illuminates your path forward. Stay awhile and listen, should you have any more questions about your journey in Sanctuary!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
OP
Yo Deckard Cain is legit haha
That's a surprisingly not terrible AI answer. ^^
Realistically though, you're not really brewing a worthwhile long-term solution. As a fire sorc, you tend to outgrow Leaf, no matter what skills are on the staff.
For as long as you do use it though, yes. They're not bad as secondaries.
While Chilling Armor certainly isn't the best, any form of cold armor is a welcome addition and they all suffice as 1pt wonders.
Energy Shield, at those stages, is actually often better as a low lvl skill than a high lvl one, simply because you don't yet have the mana pool/regen to support high-end absorption. A low level ES strikes a solid balance between at least some extra protection but not instantly annihilating your mana pool.
Thunderstorm though tends to be a bit of a waste unless you really go hard on it. First off, it isn't quite an aura like tick as it only hits one target at a time, rather than everything around you. Second, while you can get it to respectable damage on that hit, you won't get there without plenty of base skill points, synergies and +skills on top. So that one really is more of a "cute but little to no impact" type thing.
If you can find a staff with your actual damage skills on it though, supporting your build properly, I for one would generally prefer that for fire sorc lvling. Or ideally, your dmg skill + Teleport + Frozen Armor for the low level entry, your dmg skill + Fire Mastery + Teleport for 30+.
Realistically though, you're not really brewing a worthwhile long-term solution. As a fire sorc, you tend to outgrow Leaf, no matter what skills are on the staff.
For as long as you do use it though, yes. They're not bad as secondaries.
While Chilling Armor certainly isn't the best, any form of cold armor is a welcome addition and they all suffice as 1pt wonders.
Energy Shield, at those stages, is actually often better as a low lvl skill than a high lvl one, simply because you don't yet have the mana pool/regen to support high-end absorption. A low level ES strikes a solid balance between at least some extra protection but not instantly annihilating your mana pool.
Thunderstorm though tends to be a bit of a waste unless you really go hard on it. First off, it isn't quite an aura like tick as it only hits one target at a time, rather than everything around you. Second, while you can get it to respectable damage on that hit, you won't get there without plenty of base skill points, synergies and +skills on top. So that one really is more of a "cute but little to no impact" type thing.
If you can find a staff with your actual damage skills on it though, supporting your build properly, I for one would generally prefer that for fire sorc lvling. Or ideally, your dmg skill + Teleport + Frozen Armor for the low level entry, your dmg skill + Fire Mastery + Teleport for 30+.
_____
Please don't add me without reaching out here first. Random friend requests will be declined.
Please don't add me without reaching out here first. Random friend requests will be declined.
OP
Thanks for the reply, I’ve been finding out the hard way that it’s not really viable for main hand. I can kill in hell and even do meph runs but even Energy Shield at low level is to much drain with fire and hydras. So I’ll be transitioning over to The Oculus once I find one. And CTA with Spirit offhand. Maybe an Obsession or Memory with a cold armor, Enchant, Hydra or thunderstorm, I just don’t know if 5k defense and 5k DPS on merc is worth more than the benefits of CTA. I could theoretically have it in my stash equip cast re-equip main and head to WP though right??Schnorki wrote: 1 month agoThat's a surprisingly not terrible AI answer. ^^
Realistically though, you're not really brewing a worthwhile long-term solution. As a fire sorc, you tend to outgrow Leaf, no matter what skills are on the staff.
For as long as you do use it though, yes. They're not bad as secondaries.
While Chilling Armor certainly isn't the best, any form of cold armor is a welcome addition and they all suffice as 1pt wonders.
Energy Shield, at those stages, is actually often better as a low lvl skill than a high lvl one, simply because you don't yet have the mana pool/regen to support high-end absorption. A low level ES strikes a solid balance between at least some extra protection but not instantly annihilating your mana pool.
Thunderstorm though tends to be a bit of a waste unless you really go hard on it. First off, it isn't quite an aura like tick as it only hits one target at a time, rather than everything around you. Second, while you can get it to respectable damage on that hit, you won't get there without plenty of base skill points, synergies and +skills on top. So that one really is more of a "cute but little to no impact" type thing.
If you can find a staff with your actual damage skills on it though, supporting your build properly, I for one would generally prefer that for fire sorc lvling. Or ideally, your dmg skill + Teleport + Frozen Armor for the low level entry, your dmg skill + Fire Mastery + Teleport for 30+.
You could, if you want to bother constantly moving items in and out to pre-buff with.
The more traditional (and streamlined) approach would be a simple CTA + Spirit in your 2nd weapon set for BO and BC and then proper build-supporting weaponry in your main weapon set.
That gives you the needed switching whenever and wherever to re-buff the more important pieces (that you can't just otherwise get as a sorc) and you're good to go.
Pre-buffing beyond that (i.e. bringing some extra orb or staff for intro skills) really isn't necessary for a sorc by any measure. Come a decent level, you tend to have plenty of skill points to get whatever you need anyways.
Given, some people just prefer going completely overboard and pre-buffing everything they could pre-buff (keeping extra orbs/staves in their stash and/or on them in the cube) but generally speaking, that really isn't needed for anything outside of perhaps the highest tier of PvP if you're into that.
The more traditional (and streamlined) approach would be a simple CTA + Spirit in your 2nd weapon set for BO and BC and then proper build-supporting weaponry in your main weapon set.
That gives you the needed switching whenever and wherever to re-buff the more important pieces (that you can't just otherwise get as a sorc) and you're good to go.
Pre-buffing beyond that (i.e. bringing some extra orb or staff for intro skills) really isn't necessary for a sorc by any measure. Come a decent level, you tend to have plenty of skill points to get whatever you need anyways.
Given, some people just prefer going completely overboard and pre-buffing everything they could pre-buff (keeping extra orbs/staves in their stash and/or on them in the cube) but generally speaking, that really isn't needed for anything outside of perhaps the highest tier of PvP if you're into that.
_____
Please don't add me without reaching out here first. Random friend requests will be declined.
Please don't add me without reaching out here first. Random friend requests will be declined.
Schnorki is right, of course, that pre-buffing is usually not necessary and just annoying.
But there is one exception where pre-buffing is actually worth it, at least if you play a longer farming game (10+ mins): Fire Enchantress. With my farming gear I have level 37 Enchant, but with my pre-buffing gear I have level 50 which is more than double the damage. Duration is 1320 seconds. So you can farm for 22 minutes. I switch out my sunder and gheeds for skillers, my vipermagi for an Ormus' Robes +3 Enchant, my Highlords for a +3 amu, my Razortail for an Arachnid Mesh etc.
But there is one exception where pre-buffing is actually worth it, at least if you play a longer farming game (10+ mins): Fire Enchantress. With my farming gear I have level 37 Enchant, but with my pre-buffing gear I have level 50 which is more than double the damage. Duration is 1320 seconds. So you can farm for 22 minutes. I switch out my sunder and gheeds for skillers, my vipermagi for an Ormus' Robes +3 Enchant, my Highlords for a +3 amu, my Razortail for an Arachnid Mesh etc.
OP
Thanks for the info guys, much appreciated. I’ll keep my eyes out for a buff staff but not to much emphasis on it. I’ll for double Spirit hoto and cta then.i do solo runs with her and that gets boring , when i get bored i get sloppy, when i get sloppy i die haha. Most of my characters I play with my wife so not to much emphasis on character build is needed, most fun is I gotta pally with 20 Conviction and basically run around as merc for her Lightning Fury ama. I can sit on the stairs with Baal and she electrocutes everything to plasma 
i have croosbow sorc with fire Enchant and merc with kuko and she clap hard fun (sorc with Crossbow xD)
SW-7547-4051-5230
OP
Nice, do you have Delirium on her? I’m I read it’s super good on her. But I’m wondering if Confuse procs practical enough while teleporting around? or does she shoot walk shoot walk?
nah Flickering Flame on head Delirium have stupid chance to turn y to stich doll and y cant attack range then i tryed dyed so many times flick better for me
SW-7547-4051-5230
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