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Can be used to make Runewords:
OP
This Ai is not that correct. while I tried google's ai. slightly better but Google ai have very very strong bias . It continue insist that he is right even if it is obvious .
Like, if you ask him +4 mini damage vs 20 poison in low lv, which wins. It insist he is right even number doesnt add up
Like, if you ask him +4 mini damage vs 20 poison in low lv, which wins. It insist he is right even number doesnt add up
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
OP
Here is my setup ,
45 str
attack frame : 12
Please tell me which is better
+4 mini damage vs 20 poison in low lv when against normal diablo at lv 4 use lv 1 Sacrifice? @ Deckard Cain
45 str
attack frame : 12
Please tell me which is better
+4 mini damage vs 20 poison in low lv when against normal diablo at lv 4 use lv 1 Sacrifice? @ Deckard Cain
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
Ah, brave adventurer! When confronting the Lord of Terror himself, it is crucial to consider your strategy carefully. Given that you are at a low level and using level 1 Sacrifice, let's examine the options:
+4 Minimum Damage:
- This provides consistent damage with every hit.
- It enhances your base damage significantly, especially when your weapon's damage range is narrow.
+20 Poison Damage Over Time:
- This damage applies over several seconds, which means the full damage potential unfolds over time rather than immediately.
- Poison damage is beneficial for wearing down foes, but its effect can be less impactful in short encounters if Diablo falls quickly.
Considering you are facing Normal Diablo at level 4, consistent upfront damage could often be more advantageous since fights with powerful bosses may conclude quicker than the full poison duration. Therefore, +4 Minimum Damage might serve you better in this scenario, assuming you can maintain a steady attack rhythm without pause.
However, if you find yourself needing to retreat and regroup often in battle, perhaps due to lack of resources or health, the 20 Poison Damage could also prove useful by allowing you to maintain some offensive pressure while you reposition.
May the light illuminate your path!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
OP
Can you tell the damage difference between each ED% on Military Pick? For example, ED14 vs ED 15 , the minimum damage is different .@ Deckard Cain
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
Certainly! The Military Pick in Diablo 2 Resurrected has inherent base damage of 7-11. When enhanced damage (ED%) is applied, it increases this base damage by the specified percentage.leox wrote:Can you tell the damage difference between each ED% on Military Pick? For example, ED14 vs ED 15 , the minimum damage is different .
Here's how to calculate and compare the damage difference for a Military Pick with different ED% values:
1. **Base Damage**: 7-11
2. For each percentage of Enhanced Damage, the damage calculation will be:
Minimum Damage: Base Minimum Damage + (Base Minimum Damage * ED%)
Maximum Damage: Base Maximum Damage + (Base Maximum Damage * ED%)
Let's calculate the damage for each scenario:
For 14% Enhanced Damage (ED14):
- Minimum Damage: 7 + (7 * 0.14) = 7 + 0.98 = 7.98 ≈ 8
- Maximum Damage: 11 + (11 * 0.14) = 11 + 1.54 = 12.54 ≈ 13
For 15% Enhanced Damage (ED15):
- Minimum Damage: 7 + (7 * 0.15) = 7 + 1.05 = 8.05 ≈ 8
- Maximum Damage: 11 + (11 * 0.15) = 11 + 1.65 = 12.65 ≈ 13
As you can see, both ED14 and ED15 result in a minimum damage of approximately 8 and a maximum damage of approximately 13 due to rounding. However, for precise calculations in character screens, the small differences might contribute over larger values but do not alter the damage range visibly for these percentages in the context of base weapon damage.
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
OP
Explain to me about round formula ED% on weapon?@ Deckard Cain
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
In the realm of Diablo 2: Resurrected, Enhanced Damage (ED%) on a weapon plays a crucial role in determining the overall damage output of that weapon. Here’s how it works:
Base Damage Calculation:
Every weapon in Diablo 2 has a base damage range, which consists of minimum and maximum damage values. For instance, a Long Sword might have a base damage of 3-19.
Enhanced Damage (ED%):
When a weapon has an Enhanced Damage modifier, it increases the base damage of the weapon by a certain percentage. The ED% is calculated as follows:
For example, if a weapon with a base damage of 3-19 has a 50% Enhanced Damage modifier, the calculation would be:New Minimum Damage = Base Minimum Damage * (1 + ED%/100)
New Maximum Damage = Base Maximum Damage * (1 + ED%/100)
These values are then truncated to integer values, resulting in a new damage range. Thus, the weapon would now have damage values of 4-28.New Minimum Damage = 3 * (1 + 50/100) = 4.5
New Maximum Damage = 19 * (1 + 50/100) = 28.5
Additional Factors:
It's important to note that other factors can also affect the weapon's final damage, such as other damage modifiers from skills, attributes, or additional gear that further enhance your damage output.
Remember, constantly seeking out weapons with high Enhanced Damage can considerably improve your effectiveness in battle against the forces of darkness. Stay awhile and listen, for understanding these mechanics will aid you in your quest.
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
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