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Description

Instead of the standard Grief, a Lawbringer on a tesladin is actually a pretty good weapon option.

I put 20 hard points in to
Cleansing
instead of maxing
Zeal
, which boosts a level 18
Sanctuary Aura
to 187–230 Magic damage aura + knockback to Undead. And as it turns out, many 'undead' are actually lightning immunes, like ghosts and wisps. So this actually pairs quite nicely with our
Holy Shock
.

It boasts a reliable chance to cast
Decrepify
on striking, which can break physical immunities. The slow also stacks with
Holy Freeze
(from your merc) which makes you pretty safe in many situations.

Additionally, it grants 7% lifesteal and Slain Enemies rest in Peace, which makes running Nithalak slightly safer.

Also, a high level
Cleansing
aura to swap to is super nice to have to clear up poison/chill/curses. Takes a couple seconds for anything to be cleansed.

I think this is a pretty decent option instead of going for Dragon + Hand of Justice, considering it allows you to keep your chest slot free for Fortitude or Enigma. You can easily still swap to Grief as well for Ubers.
Description by Bellum
5

Can be used to make Runewords:

7
Instead of the standard Grief, a Lawbringer on a tesladin is actually a pretty good weapon option.

I put 20 hard points in to
Cleansing
instead of maxing
Zeal
, which boosts a level 18
Sanctuary Aura
to 187–230 Magic damage aura + knockback to Undead. And as it turns out, many 'undead' are actually lightning immunes, like ghosts and wisps. So this actually pairs quite nicely with our
Holy Shock
.

It boasts a reliable chance to cast
Decrepify
on striking, which can break physical immunities. The slow also stacks with
Holy Freeze
(from your merc) which makes you pretty safe in many situations.

Additionally, it grants 7% lifesteal and Slain Enemies rest in Peace, which makes running Nithalak slightly safer.

Also, a high level
Cleansing
aura to swap to is super nice to have to clear up poison/chill/curses. Takes a couple seconds for anything to be cleansed.

I think this is a pretty decent option instead of going for Dragon + Hand of Justice, considering it allows you to keep your chest slot free for Fortitude or Enigma. You can easily still swap to Grief as well for Ubers.
7
Lvl 30
Conviction
can break almost all lightning immune monsters (except 2) so you won't care about immune much.
As a Tesladin, why care about physical immune?
The 187–230 Magic damage is nothing compared to the 340-400 raw damage from Grief which can be increased with % Enhanced Damage.
Lawbringer doesn't have IAS, it is hard to reach the last IAS breakpoints since you used already
Helm
and shield to make Dream.

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Io
) for trade
7
OP
mockingbirdreal wrote: 2 years ago
Lvl 30
Conviction
can break almost all lightning immune monsters (except 2) so you won't care about immune much.
As a Tesladin, why care about physical immune?
The 187–230 Magic damage is nothing compared to the 340-400 raw damage from Grief which can be increased with % Enhanced Damage.
Lawbringer doesn't have IAS, it is hard to reach the last IAS breakpoints since you used already
Helm
and shield to make Dream.
Conviction
breaks immunities technically, but those mobs still have high lightning resist so your aura pulse ends up doing very little against them still. With Lawbringer, they will get chunked as an aura.

>As a Tesladin, why care about physical immune?

Probably a moot point, but I just want to point it out. Is there lightning + physical immunes? There are some lightning immune elites
Conviction
doesn't break.

>Lawbringer doesn't have IAS, it is hard to reach the last IAS breakpoints since you used already
Helm
and shield to make Dream.

Sure, but ias breakpoints arent really that important when PvM
Chaos Sanctuary
or worldstone for example. Diablo still absolutely melts. You're saving fractions of a second on your single target vs improving your aura AoE damage against annoying ghosts//undead.

I'm not going to die on the hill that Grief is not a better option overall, but Lawbringer is a nice alternative.
7
OP
It also adds a decent amount of fire and cold damage, which pair well with your
Conviction
.
7
>
Conviction
breaks immunities technically, but those mobs still have high lightning resist so your aura pulse ends up doing very little against them still. With Lawbringer, they will get chunked as an aura.

Crescent Moon
have -35% To Enemy Lightning Resistance so It must be a better option

> Probably a moot point, but I just want to point it out. Is there lightning + physical immunes? There are some lightning immune elites
Conviction
doesn't break.

Well. There are only 2 monsters that
Conviction
can't break lightning immune. Both don't have physical immune.

> You're saving fractions of a second
Those fractions of a second will increase your killing speed by 20% (from 5/5/5/5/9 to 4/4/4/4/8).

pm me here (d2.
Io
) for trade
7
OP
mockingbirdreal wrote: 2 years ago
Those fractions of a second will increase your killing speed by 20% (from 5/5/5/5/9 to 4/4/4/4/8).
vs running after ghosts and hitting them one by one.

>
Crescent Moon
have -35% To Enemy Lightning Resistance so It must be a better option

It does not provide another damage aura.
7
Bellum wrote: 2 years ago
vs running after ghosts and hitting them one by one.

>
Crescent Moon
have -35% To Enemy Lightning Resistance so It must be a better option

It does not provide another damage aura.
No one run after monsters to hit them one by one while MFing.

> It does not provide another damage aura.
Reduce Enemy Resistance is much more important than increase damage especially when the monsters immunity is just broke by the aura.

pm me here (d2.
Io
) for trade
7
Bellum wrote: 2 years ago
Instead of the standard Grief, a Lawbringer on a tesladin is actually a pretty good weapon option.

I put 20 hard points in to
Cleansing
instead of maxing
Zeal
, which boosts a level 18
Sanctuary Aura
to 187–230 Magic damage aura + knockback to Undead. And as it turns out, many 'undead' are actually lightning immunes, like ghosts and wisps. So this actually pairs quite nicely with our
Holy Shock
.

It boasts a reliable chance to cast
Decrepify
on striking, which can break physical immunities. The slow also stacks with
Holy Freeze
(from your merc) which makes you pretty safe in many situations.

Additionally, it grants 7% lifesteal and Slain Enemies rest in Peace, which makes running Nithalak slightly safer.

Also, a high level
Cleansing
aura to swap to is super nice to have to clear up poison/chill/curses. Takes a couple seconds for anything to be cleansed.

I think this is a pretty decent option instead of going for Dragon + Hand of Justice, considering it allows you to keep your chest slot free for Fortitude or Enigma. You can easily still swap to Grief as well for Ubers.
have you killed ubers with this setup?
did you get a torch solo with this setup?

Image
Image
7
OP
If you want to ignore the point I'm making, fine by me 😂

Of course it can do ubers, but you wont want to because you'll override your lifetap with
Decrepify
.
7
Bellum wrote: 2 years ago
Instead of the standard Grief, a Lawbringer on a tesladin is actually a pretty good weapon option.

I put 20 hard points in to
Cleansing
instead of maxing
Zeal
, which boosts a level 18
Sanctuary Aura
to 187–230 Magic damage aura + knockback to Undead. And as it turns out, many 'undead' are actually lightning immunes, like ghosts and wisps. So this actually pairs quite nicely with our
Holy Shock
.

It boasts a reliable chance to cast
Decrepify
on striking, which can break physical immunities. The slow also stacks with
Holy Freeze
(from your merc) which makes you pretty safe in many situations.

Additionally, it grants 7% lifesteal and Slain Enemies rest in Peace, which makes running Nithalak slightly safer.

Also, a high level
Cleansing
aura to swap to is super nice to have to clear up poison/chill/curses. Takes a couple seconds for anything to be cleansed.

I think this is a pretty decent option instead of going for Dragon + Hand of Justice, considering it allows you to keep your chest slot free for Fortitude or Enigma. You can easily still swap to Grief as well for Ubers.
More aoe vs single target dps sounds like an interesting trade off to me. Just need to farm up another
Jah
rune so I can try it on ladder :)
7
OP
Also im just now fighting a Lightning/Physical immune cow king,
Crescent Moon
was useless, but Lawbringer is able to break the immunity and I can easily kill him.

Though I do admit
Crescent Moon
may be an overall better option.
7
Bellum wrote: 2 years ago
If you want to ignore the point I'm making, fine by me 😂

Of course it can do ubers, but you wont want to because you'll override your lifetap with
Decrepify
.
oh no, I‘m not ignoring anything. just wondering.

Image
Image
7
I was actually going to bring up Cow king for lightning Phys. Also lmao props on the
Bellum wrote: 2 years ago
If you want to ignore the point I'm making, fine by me 😂
Had me rolling and you'll learn assuming you haven't already found out, that suboptimal = "you're wrong" by most gamers. I really like this take, the pally is very versatile at a lot of different things through auras and damage combat skills, if you will idk what to call them. I managed to make a lowbie auradin to power level randoms. I clocked in almost 5k AoE damage in about a 5 yard radius on him with a
Kuko Shakaku
, Which is very modest damage even into hell for a sub 40 character. If the arrow connects it's upwards of 10k damage to 2 targets so keep trying new stuff if not for you, for people like me to intake the info.

Time i'm most active 03:00am - 06:00am UTC on occasions 02:00pm-07:00pm
7
still not assuming anything :)

Image
Image
7
Not sure if that's a response to me crispin or not. For what it's worth I feel like his "ignore the point" comment was targeted at more-so the other dude maybe the first 2 commentors. That being said im not them so idk for sure, just feels that way. :)

Time i'm most active 03:00am - 06:00am UTC on occasions 02:00pm-07:00pm
7
Theoutrank wrote: 2 years ago
Not sure if that's a response to me crispin or not. For what it's worth I feel like his "ignore the point" comment was targeted at more-so the other dude maybe the first 2 commentors. That being said im not them so idk for sure, just feels that way. :)
naw, my bad. just forgot the quotes.
all good.

Image
Image
7
User avatar

xSD 146

Barbarian Americas PC
Crescent Moon
is the BiS for a tesladin utilizing dreams. You get the fastest clear on everything P7+ with Cmoon, Double dreams, and lvl 25
Conviction
(max in PvE).

What you're saying is fine and the theory isn't bad, but a Cmoon is legit as strong if not better than Grief in a lot of circumstances and much cheaper. The -35% after the
Conviction
breaks resistances plus the constant procing of static and CL, combined with the fact it amps your onhit, pulses and procs.

Signed a dedicated Tesladin player :)
7
User avatar

D369 20

Sorry to jump in soo late, but I appreciate the focus on Sanctuary and think it needs to be utilized on the Tesladin in certain moments in place of
Conviction
.

The funny part about Sanctuary is that it is a prerequisite skill for
Conviction
, and your + Skills increase it above level 1 naturally and it should hang close to level 10 depending on your setup.

The + damage modifier on Sanctuary has been fixed and applies to Undead. This can be 420%+ damage at level 10!!

Running this natively is the theme I'm getting at, and as I run a Tesladin full-time I find there are moments where swapping to Sanctuary can be huge (in Chaos with a population of 66% Undead).

The problem with this is that Sanctuary does reduce the Undead defense to Zero but not its Resistance (unlike
Conviction
with -150%). The 420% (Level 10) damage doesn't combine with a
Holy Shock
aura either, so
Conviction
is preferred to reduce enemy resistance for the HS Pulses while clearing mobs with lower defense/life AND for the -94% Enemy Defense to support the physical damage portion of the Zealer.

So to make it short:
Sanctuary clears undead fast and allows for huge + damage, BUT it nerfs the
Holy Shock
Pulse at the same time.

My thoughts are the native Sanctuary skill is high enough even with a 1 point-wonder combined with + skills, and Lawbringer is not necessary and just lowers the overall damage by a huge margin opposed to using any other high ED weapon or Grief.
9

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