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I'm progressing a summoner necro currently to deal with Ubers and what I want to learn is which way I should choose. I have King Leoric's, Spirit and other necessary stuff but what's the best one can get from a Wand or shrunken head? Is it possible to get more skills for raise skelleton from a magic Wand for example? +3 for RS and +3 for summoning skills maybe? Or is the same possible for shrunken heads? I know from amulets one can get max +3 either for RS or SS and magic cricklets can have both as +3.
Anyway, I'm open to hear all about maximizing summoning skills but especially skelly level. Thanks in advance.
Anyway, I'm open to hear all about maximizing summoning skills but especially skelly level. Thanks in advance.
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I'm progressing a summoner necro currently to deal with Ubers and what I want to learn is which way I should choose. I have King Leoric's, Spirit and other necessary stuff but what's the best one can get from a Wand or shrunken head? Is it possible to get more skills for raise skelleton from a magic Wand for example? +3 for RS and +3 for summoning skills maybe? Or is the same possible for shrunken heads? I know from amulets one can get max +3 either for RS or SS and magic cricklets can have both as +3.
Anyway, I'm open to hear all about maximizing summoning skills but especially skelly level. Thanks in advance.
Anyway, I'm open to hear all about maximizing summoning skills but especially skelly level. Thanks in advance.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
I don't personally play necro but my uber partner has one, and especially for running ubers the best item for this build, based on our experience, is a Beast Axe. The bonus granted to all summons by Fanaticism largely makes up for the lack of + skills, we really saw a difference in killing ubers since we crafted one for him
OP
I'm okay with Beast. My aim to maximize the summon levels, especially for skellies when I raise them. Then I can switch which item is best.Steccothal wrote: 2 years ago I don't personally play necro but my uber partner has one, and especially for running ubers the best item for this build, based on our experience, is a Beast Axe. The bonus granted to all summons by Fanaticism largely makes up for the lack of + skills, we really saw a difference in killing ubers since we crafted one for him
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
There is a video on YouTube where the player character necromancer summoner passes Uber. The author tells in detail, including who to raise in the company to the skeletons. But, the video is in Russian. Sterhusha Streaming channel, video from December 16, 2019.
The Summoner necromancer is my favorite character, but I'm afraid to go to the ubers. Although any location passes without problems.
OP
Yeah, it's a little frightening for the first time, I totally get it. But I eventually have to try and my other is a hybrid Sorc and I don't have enough time to create a smitter. So when I'm ready, I'll give it a try.Moondew wrote: 2 years ago The Summoner necromancer is my favorite character, but I'm afraid to go to the ubers. Although any location passes without problems.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
So for necro summoner, best base is Double Axe, I guess? For his Beast, I mean
It is the one-handed weapon with lowest req that you can make Beast.Asha wrote: 2 years ago So for necro summoner, best base is Double Axe, I guess? For his Beast, I mean
For necro summoner, you need only Aura from this runeword, the damage from base is not important.
pm me here (d2. Io) for trade
If you're looking solely for stuff to switch in to maximize your initial summons then yeah, you want a "Golemlord's" amulet, Circlet, shrunken head and Wand.
That's +3 to summon skills each.
On the Wand and shrunken head you then also want a +3 skill roll for your skeletons/mastery.
Good luck finding those though. They're not the most common of things.
You could get slightly higher skel. mastery with a summoning White Wand instead but you'd lose out on +3 to the summons themselves so that's not worth it.
Arm of King Leoric is pretty much the best alternative until you find that ultimate 3/3/3/3 magic Wand as it only leaves you at 1 skill less to summons and 1 less for mages.
Keep in mind that the number of skeletons is limited by your current skill level, not the level you had when summoning. As such, while you keep the slightly better stats, you do lose the extra skeletons as soon as you switch back to your normal gear.
Edit:
Please see the correction further down. I once again forgot about and ignored the tier requirements that effectively prevent a 3/3/3/3 from ever being possible with the skills needed here.
That's +3 to summon skills each.
On the Wand and shrunken head you then also want a +3 skill roll for your skeletons/mastery.
Good luck finding those though. They're not the most common of things.
You could get slightly higher skel. mastery with a summoning White Wand instead but you'd lose out on +3 to the summons themselves so that's not worth it.
Arm of King Leoric is pretty much the best alternative until you find that ultimate 3/3/3/3 magic Wand as it only leaves you at 1 skill less to summons and 1 less for mages.
Keep in mind that the number of skeletons is limited by your current skill level, not the level you had when summoning. As such, while you keep the slightly better stats, you do lose the extra skeletons as soon as you switch back to your normal gear.
Edit:
Please see the correction further down. I once again forgot about and ignored the tier requirements that effectively prevent a 3/3/3/3 from ever being possible with the skills needed here.
OP
Yeah, I went through the internet and that ultimate Wand and shrunken head is a kind of Myth. I guess stick with King's arm and Spirit will do if I can get a Beast.Schnorki wrote: 2 years ago If you're looking solely for stuff to switch in to maximize your initial summons then yeah, you want a "Golemlord's" amulet, Circlet, shrunken head and Wand.
That's +3 to summon skills each.
On the Wand and shrunken head you then also want a +3 skill roll for your skeletons/mastery.
Good luck finding those though. They're not the most common of things.
You could get slightly higher skel. mastery with a summoning White Wand instead but you'd lose out on +3 to the summons themselves so that's not worth it.
Arm of King Leoric is pretty much the best alternative until you find that ultimate 3/3/3/3 magic Wand as it only leaves you at 1 skill less to summons and 1 less for mages.
Keep in mind that the number of skeletons is limited by your current skill level, not the level you had when summoning. As such, while you keep the slightly better stats, you do lose the extra skeletons as soon as you switch back to your normal gear.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
Darkforce Spawn and Boneflame would both give you 1 more lvl on the summons than Spirit in the interim. Just as an alternative.basicnecromancy wrote: 2 years agoYeah, I went through the internet and that ultimate Wand and shrunken head is a kind of Myth. I guess stick with King's arm and Spirit will do if I can get a Beast.Schnorki wrote: 2 years ago If you're looking solely for stuff to switch in to maximize your initial summons then yeah, you want a "Golemlord's" amulet, Circlet, shrunken head and Wand.
That's +3 to summon skills each.
On the Wand and shrunken head you then also want a +3 skill roll for your skeletons/mastery.
Good luck finding those though. They're not the most common of things.
You could get slightly higher skel. mastery with a summoning White Wand instead but you'd lose out on +3 to the summons themselves so that's not worth it.
Arm of King Leoric is pretty much the best alternative until you find that ultimate 3/3/3/3 magic Wand as it only leaves you at 1 skill less to summons and 1 less for mages.
Keep in mind that the number of skeletons is limited by your current skill level, not the level you had when summoning. As such, while you keep the slightly better stats, you do lose the extra skeletons as soon as you switch back to your normal gear.
Alright, gonna go ahead and correct myself here because I once again forgot about the thing I always forget about...Schnorki wrote: 2 years ago If you're looking solely for stuff to switch in to maximize your initial summons then yeah, you want a "Golemlord's" amulet, Circlet, shrunken head and Wand.
That's +3 to summon skills each.
On the Wand and shrunken head you then also want a +3 skill roll for your skeletons/mastery.
Good luck finding those though. They're not the most common of things.
You could get slightly higher skel. mastery with a summoning White Wand instead but you'd lose out on +3 to the summons themselves so that's not worth it.
Arm of King Leoric is pretty much the best alternative until you find that ultimate 3/3/3/3 magic Wand as it only leaves you at 1 skill less to summons and 1 less for mages.
Keep in mind that the number of skeletons is limited by your current skill level, not the level you had when summoning. As such, while you keep the slightly better stats, you do lose the extra skeletons as soon as you switch back to your normal gear.
Since Raise Skeleton and Skeleton Mastery are both tier 1 skills, you can only find those on a Wand with an item lvl of up to and including 24. +3 summoning on the other hand is a lvl 60 prefix. On a lvl 24 item, the best you can get is +1 summoning.
Because of that, contrary to what I originally stated when I once again forgot about the tier limitations, the best you can get on a magic Wand is +4 total (+3 to specific skills, +1 to all summoning).
As a result, Arm of King Leoric is in fact the best you can get.
Similarly, for a shrunken head, the best you can get is also +4, leaving you with 1 more as compared to Darkforce Spawn or Boneflame. This can be achieved either via a magic head (+3 to specific skills, +1 to all summoning) or via using a 2-socket head with +3 to the relevant skills to make Splendor with which would typically be the far better option.
min max an uber summoner is tedious, especially when it comes to use Arm of King Leoric to raise the army, to me arm is a pure troll weapon for its Bone Prison lock, it will just kill you at some point if you keep it armed, then you will go to raise mobs with CB... may be just dont bother to run uber with a necro, I myself run a necro, but I'm also rolling a kicksin to uber in the future, will be much quicker and straightforward
Well, the prison lock you can easily counter with Enigma. Once you have one that is.
OP
I don't want to create another topic, so I Revive this one: Has anyone tried to run Ubers with Necro, but merc has some slow enemy stuff like Kelpie Snare and Blackhorn's Face? With Clay Golem and Decrepify I thought it could be real safe against Meph but not tried yet.
And some findings: On maxroll I tried to build best damage output from skellies per second and what I found is somehow weird. With King's arm and Pride IG one can get the most damage output. This is not correlated with Beast argument.
And some findings: On maxroll I tried to build best damage output from skellies per second and what I found is somehow weird. With King's arm and Pride IG one can get the most damage output. This is not correlated with Beast argument.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
Necroing a thread about necromancers? How apt!basicnecromancy wrote: 5 hours ago I don't want to create another topic, so I Revive this one: Has anyone tried to run Ubers with Necro, but merc has some slow enemy stuff like Kelpie Snare and Blackhorn's Face? With Clay Golem and Decrepify I thought it could be real safe against Meph but not tried yet.
And some findings: On maxroll I tried to build best damage output from skellies per second and what I found is somehow weird. With King's arm and Pride IG one can get the most damage output. This is not correlated with Beast argument.
I've done Ubers a lot on my Poison/summon hybrid necro. It can be a bit rough, but it's totally doable without being optimized. I didn't even swap out my skillers to summoning from PNB. I've done it with Decrep and Clay Golem and slowing items on merc. I've also done it with merc using Obedience + Duress + Guillaume's Face to maximize crushing blow while having an Iron Golem. I didn't feel much of a difference between the two pulls, honestly. Urdars and skellies are pretty potent as it is. Meph melted in both situations. Baal was actually the tricky bit. On a true summoner I bet this would be even more the case.
I wouldn't try a Pride though. Iron Golem can get one shot if a boss decides to target him, and telestomping can only do so much to prevent that.
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OP
Thanks for the answer.I don't do Ubers with my Fishymancer normally but just wondered how slow enemy items work on Ubers. And by using Decrepify on Baal, how is he tricky?Winterkill wrote: 4 hours agoNecroing a thread about necromancers? How apt!basicnecromancy wrote: 5 hours ago I don't want to create another topic, so I Revive this one: Has anyone tried to run Ubers with Necro, but merc has some slow enemy stuff like Kelpie Snare and Blackhorn's Face? With Clay Golem and Decrepify I thought it could be real safe against Meph but not tried yet.
And some findings: On maxroll I tried to build best damage output from skellies per second and what I found is somehow weird. With King's arm and Pride IG one can get the most damage output. This is not correlated with Beast argument.
I've done Ubers a lot on my Poison/summon hybrid necro. It can be a bit rough, but it's totally doable without being optimized. I didn't even swap out my skillers to summoning from PNB. I've done it with Decrep and Clay Golem and slowing items on merc. I've also done it with merc using Obedience + Duress + Guillaume's Face to maximize crushing blow while having an Iron Golem. I didn't feel much of a difference between the two pulls, honestly. Urdars and skellies are pretty potent as it is. Meph melted in both situations. Baal was actually the tricky bit. On a true summoner I bet this would be even more the case.
I wouldn't try a Pride though. Iron Golem can get one shot if a boss decides to target him, and telestomping can only do so much to prevent that.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
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