That..could be fun. Basically turning your A2 merc into a Clay Golem.
Though 40ED is just painfully low.
That's right, that's why I chose that particular mercenary since I need him to do the hits for those modifiers to work on the enemies and about the damage, well you can't ask for everything :/
I'm planning to make a socket later and put a Dol rune on it xD because that's the only thing missing It's the only thing you need to block anything that comes your way ;D
That..could be fun. Basically turning your A2 merc into a Clay Golem.
Though 40ED is just painfully low.
That's right, that's why I chose that particular mercenary since I need him to do the hits for those modifiers to work on the enemies and about the damage, well you can't ask for everything :/
I'm planning to make a socket later and put a Dol rune on it xD because that's the only thing missing It's the only thing you need to block anything that comes your way ;D
diablo 2.png
Could make it a Ber instead and get him at least some dmg via the CB proc.
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The point is that with Dragondin you are normally planning killing things off screen with your radial damage (I use my Dragondin to farm for some specific ilvl items on Nightmare. Even uniques die off-screen...).
If this is your case too, Merc can help very little to increase your damage... So go for the utility route
I was using Act 1 Merc with Ice + Delirium and will try Harmony + Delirium (made Harmony yesterday, didn't play yet )
On the other hand, if in your regular play you need to Zeal monster frequently go with something to max your attack speed or increase your physical damage
The point is that with Dragondin you are normally planning killing things off screen with your radial damage (I use my Dragondin to farm for some specific ilvl items on Nightmare. Even uniques die off-screen...).
If this is your case too, Merc can help very little to increase your damage... So go for the utility route
I was using Act 1 Merc with Ice + Delirium and will try Harmony + Delirium (made Harmony yesterday, didn't play yet )
[..]
Agreed with the base argument, disagreed with the conclusion.
If you typically kill stuff before it even gets on screen (which is kinda true, also on hell) then yes, a merc won't do much (read: anything) to increase your damage on that stuff. But utility/CC will be equally as useless, seeing how that, too won't hit stuff off-screen (and wouldn't matter even if it did).
Realistically, the only thing you'd care about for your merc there is solid support for those few things that do make it on-screen and don't die without touching them a split second thereafter. I.e. bosses/ubers/...
That's what you'd optimize the merc for. And since those same mobs generally can't be cc'd much, something like a Delirium/frost A1 merc is just a waste.
Depending on your HoJ base choice and overall gear (read: IAS), A1 fana might actually make sense there in order to max your attack speed and hence plow through those bosses asap.
Otherwise, you're right back to good ol' A2 aura sticks or - since you're looking at one of the few builds actually able to afford it without missing the aura too much - A5 boss killer loadouts.
If you're quite focused on higher player counts exclusively and see other stuff make it to your screen on a regular basis - A2 freeze is actually kind of baller as things will still pretty much never make it to you fast enough before they still die to the aura ticks.
Even in those scenarios though and with bosses/ubers as your target, they still die pretty darn fast so not only does it remain a first world problem but it also makes the A5 Plague approach kind of a waste more often than not as you stand a good chance of never even getting an LR proc to begin with.
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....And since those same mobs generally can't be cc'd much, something like a Delirium/frost A1 merc is just a waste.
I'd expect that Vigor to fall off quite a bit, seeing how you can (should ^^) just Charge when trying to get somewhere quicker. If it doesn't, Vigor doesn't help you with Charge quite as much as it does with normal running, due to the underlying calculation of Charge speed. And do keep in mind that if you do keep it on, even with the comparatively lower benefit of it, it does make Charge desync noticeably worse (at least in my experience).
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....And since those same mobs generally can't be cc'd much, something like a Delirium/frost A1 merc is just a waste.
I'd expect that Vigor to fall off quite a bit, seeing how you can (should ^^) just Charge when trying to get somewhere quicker. If it doesn't, Vigor doesn't help you with Charge quite as much as it does with normal running, due to the underlying calculation of Charge speed. And do keep in mind that if you do keep it on, even with the comparatively lower benefit of it, it does make Charge desync noticeably worse (at least in my experience).
I'd actually be quite curious as to your findings re Vigor->Charge desync.
After all, I'll also never understand why anyone would ever bother with a 200FCR sorc, seeing how for me that just results in constant tele-desync regardless of which server I'm on (and regardless of what line/connection I use to get there so..ya know..none of that "your interwebs just suck!"..the countries interwebs in general on the other hand..kinda bad I guess ^^). Wouldn't even go to 105 if I want to play on US or Asia.
Hence the "in my experience". Anything desync and lag based may well be different for others who play from a less "stoneagy" country.
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I ended up liking Harmony on Act1 Merc (at least feels more useful than Ice...)
As I not play in a "optimized way" (I run way more than Charge... I Charge mostly when I'm going back on the dungeons path), Vigor is almost always up to me.
(I saw after that Vigor 10 range is kinda big - 28.6 yards - almost 1.5 screens)
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