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Im curious here what sword would people choose. Im running a dual wielder barb and one of em has to go. The upgraded Zweihander edges out on damage, and the open wounds is nice! But then kings grace has this nice 100% to deamons... And unsure if the magic damage is fully counted on the kings grace.
I found a Hearth carver to replace one of em for now. Still running around late Normal, but going to nightmare now.
Maybe there is a smart thing to socket into the Zweihander for more damage or other uses.
Edit. I just found the Hearth carver repair cost.... Yikes!!! But still wanna hear what people think of these 2 basic swords.
Description by I found a Hearth carver to replace one of em for now. Still running around late Normal, but going to nightmare now.
Maybe there is a smart thing to socket into the Zweihander for more damage or other uses.
Edit. I just found the Hearth carver repair cost.... Yikes!!! But still wanna hear what people think of these 2 basic swords.

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Im curious here what sword would people choose. Im running a dual wielder barb and one of em has to go. The upgraded Zweihander edges out on damage, and the open wounds is nice! But then kings grace has this nice 100% to deamons... And unsure if the magic damage is fully counted on the kings grace.
I found a Hearth carver to replace one of em for now. Still running around late Normal, but going to nightmare now.
Maybe there is a smart thing to socket into the Zweihander for more damage or other uses.
Edit. I just found the Hearth carver repair cost.... Yikes!!! But still wanna hear what people think of these 2 basic swords.
I found a Hearth carver to replace one of em for now. Still running around late Normal, but going to nightmare now.
Maybe there is a smart thing to socket into the Zweihander for more damage or other uses.
Edit. I just found the Hearth carver repair cost.... Yikes!!! But still wanna hear what people think of these 2 basic swords.
Heart Carver 
% ed vs demons / undead is additive with other % ed damage (like %ed on non-weapon items)
So the increase in your final damage is not very high...
In practice your King's Grace just adds
~ +48 per swing x demons (100% of weapon average base damage - (26+70) / 2)
and
~ +24 per swing x undead (50% of weapon average base damage - (26+70) / 2 / 2)
to your final damage....
People normally ignore % ed vs demons / undead when choosing between two items (the only item with those affix that is BIS for some builds that comes to my minds is Laying of Hands
)
% ed vs demons / undead is additive with other % ed damage (like %ed on non-weapon items)
So the increase in your final damage is not very high...
In practice your King's Grace just adds
~ +48 per swing x demons (100% of weapon average base damage - (26+70) / 2)
and
~ +24 per swing x undead (50% of weapon average base damage - (26+70) / 2 / 2)
to your final damage....
People normally ignore % ed vs demons / undead when choosing between two items (the only item with those affix that is BIS for some builds that comes to my minds is Laying of Hands
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
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Time Zone: GMT-3
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I think King's Grace is a better choice. It has a lower damage but it comes with some bonuses and more important, life stolen per hit which is a good thing.
Ripsaw faster
to imagine that a barb would dual wield one Heart Carver and one Ripsaw is too much for me.
one sticks out, and one tucks in š«„
so I would keep King's Grace as it is in a Dimensional Blade base. Still not great, but š«
one sticks out, and one tucks in š«„
so I would keep King's Grace as it is in a Dimensional Blade base. Still not great, but š«
Non-Ladder, Softcore. You may mix and match by rates below.
2 Hel ā 1 Festering Essence of Destruction
2 Hel ā 3 Perfect Amethyst
4 Hel ā 1 Ist
2 Hel ā 1 Festering Essence of Destruction
2 Hel ā 3 Perfect Amethyst
4 Hel ā 1 Ist
Yeah Heart Carver is a great early-mid game weapon--great find. Between the other two, King's Grace is probably better overall, because attack rating can be really limiting for early melee characters
To me, the life leech of kings grace is the decider. Makes life so much simpler.
As soon as you got the runes and bases for it, i would go Unbending Will and/or, with a proper Eth base, Oath
Both are very cost-efficient (Runes farmable after an hour of Hell Countess)
A budget option for the off-hand is Lawbringer, as the Sanctuary Aura affects lots of monsters in the game and Decrepify on striking makes bossfights trivial
Both are very cost-efficient (Runes farmable after an hour of Hell Countess)
A budget option for the off-hand is Lawbringer, as the Sanctuary Aura affects lots of monsters in the game and Decrepify on striking makes bossfights trivial
Post ur offer before adding me. No PM. Only add me if u offer bin/lf. No reply after 3 days=offer rejected
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
out of those 2, King's Grace
The same idea!seansixsixsix wrote: 5 months ago to imagine that a barb would dual wield one Heart Carver and one Ripsaw is too much for me.
one sticks out, and one tucks in š«„
so I would keep King's Grace as it is in a Dimensional Blade base. Still not great, but š«
āGreat minds are always feared by lesser minds.āā Tunnel Rush
OP
Good point.
If i socket the Ripsaw with a Shael rune wil only that weapon get faster or both? Unsure if I should make it faster or life leach.
looking at this and wondering what I should enter on "secondary wias" an "ias" tabs:
https://warren1001.github.io/IAS_Calculator/
Also is the always slow weapon in off hand still a thing?
IAS, +damage, % damage, elemental damage and any "on strike"/"on attack" effect (including life/mana steal, deadly strike, crushing blow and open wounds) on a weapon, only affect when you swing with that weapon.
(On other equipment affect when you swing with both weapons)
(On other equipment affect when you swing with both weapons)
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Yes, it will probably be faster, but it depends on whether you have IAS on your other gear
To be honest, I would not waste a socket quest on an item you will only use for a few levelsUnsure if I should make it faster or life leach.
This field is very confusing for Frenzy. You are supposed to enter your on-weapon ias values there, and then it adjusts the breakpoints to tell you how much off-weapon IAS you need. For non- Frenzy skills, entering values is just an additive/linear effect. For Frenzy it seems like it's non-linearlooking at this and wondering what I should enter on "secondary wias" an "ias" tabs:
https://warren1001.github.io/IAS_Calculator/
No, dual wielding was "fixed" by blizzard in patch 2.4. So you can't bug your offhand weapon, or use the broken weapon trick, and you can't hit the fastest Whirlwind speeds with two-handed weapons anymore, among other changesAlso is the always slow weapon in off hand still a thing?
This level of detail is only really appropriate for optimizing an endgame build. At level 40ish(?), with a Flamberge, it's kind of a moot point
Edit: And to my previous response, it really doesn't matter much if you gain or lose 1 attack speed frame if you aren't hitting anything--attack rating is much more important at this phase of leveling than 5% more damage or 5% more attack speed
@krathkor Your screenshot looks like it is from an older version of https://warren1001.github.io/IAS_Calculator/ and no longer correct:
It doesn't matter in which hand you have the slower weapon. However if a weapon has ias, you should put that one in your primary hand. This makes a difference for the eias calculation and therefore for the attack speed calculation. See also https://maxroll.gg/d2/resources/attack-speed

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