fredkid wrote: 1 month ago I saw a guide of a hybrid Holy Fire + Holy Shock with:
Dual Dream + Dragon + Hand of Justice (self using Conviction)
But deals less damage than the
Double Dragon + Dragon + Hand of Justice (self using Conviction)
Holy Fire L30 x L44 makes a huge difference.
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Can be used to make Runewords:
I would definitely stick with Dragon's myself and Hand of Justice as well. Just because dual dreams are expensive/time consuming (in my opinion they are better on sorceress)
that and I think Hydra spam is neat. Even if the damage isn't great.
OP
For now, me and my aura are killing everything by ourselves
(Merc even take a considerable time to activate his aura - which only has a chance to happen when he actually engage in combat).
So I am using
Act 2 Holy Freeze
with
Delirium + Gloom + The Reaper's Toll (just because it is the better spear/polearm with life leach that I have at the moment...)
And I thinking in maybe change weapon to Arioc's Needle at L81 just to increase Holy Freeze radius.
So I am using
Act 2 Holy Freeze
with
Delirium + Gloom + The Reaper's Toll (just because it is the better spear/polearm with life leach that I have at the moment...)
And I thinking in maybe change weapon to Arioc's Needle at L81 just to increase Holy Freeze radius.
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Mine is a Fist of the Heavens and Holy Fire hybrid.
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Here: https://maxroll.gg/d2/d2planner/a5ick02u#2
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She may proc Delirium Confuse more
But don't need IAS (already at max breakpoint with Hand of Justice + 20 ias gloves + Highlord's Wrath) so, maybe
Ice (to replace Act 2 Holy Freeze)
or
Mist ( Concentration and Pierce)
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Speaking from experience, Mist does good work. Pierce + Freezing Arrow + Confuse is a great combo.fredkid wrote: 1 month agoShe may proc Delirium Confuse more
But don't need IAS (already at max breakpoint with Hand of Justice + 20 ias gloves + Highlord's Wrath) so, maybe
Ice (to replace Act 2 Holy Freeze)
or
Mist ( Concentration and Pierce)
All trades are Switch only ![Smile :)](https://diablo2.io/images/smilies/icon_e_smile.gif)
Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00
Thank you 2.4 for making all of my wildest dreams come true!
![Smile :)](https://diablo2.io/images/smilies/icon_e_smile.gif)
Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00
Thank you 2.4 for making all of my wildest dreams come true!
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And Mist is cheaper to testAelanwyr wrote: 1 month agoSpeaking from experience, Mist does good work. Pierce + Freezing Arrow + Confuse is a great combo.fredkid wrote: 1 month agoShe may proc Delirium Confuse more
But don't need IAS (already at max breakpoint with Hand of Justice + 20 ias gloves + Highlord's Wrath) so, maybe
Ice (to replace Act 2 Holy Freeze)
or
Mist ( Concentration and Pierce)
and don't "eat" a Faith base
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I am actually in the same boat as you, looking to build a Holy Fire paladin but not sure what Merc to use. I want to try something other than an A2 Merc since I won't really need the merc to run Infinity/reapers toll. Dual Plague A5 merc seems interesting but how often will the lower res actually proc especially in solo games where the Holy Fire might kill most stuff before he has a chance to attack, though in games with parties it might come in handy. However A1 merc could be quite useful, ranged so might get some attacks off occasionaly if the Holy Fire doesn't kill and you could use Harmony to speed up solo runs of whatever you're doing. Then you could also switch to Faith/Mist when running in full games for the extra phys damage for both of you. It's kind of a toss up.
That said, Have you thought about running COA with 2 fire facets? You'll lose the fire res (which eventually can be supplemented elsewhere) but increase damag overall and add to all skills. Someone can correct me if i'm wrong but the +3 to fire skills on Flickering Flame doesn't actually boost the Holy Fire from the gear.
That said, Have you thought about running COA with 2 fire facets? You'll lose the fire res (which eventually can be supplemented elsewhere) but increase damag overall and add to all skills. Someone can correct me if i'm wrong but the +3 to fire skills on Flickering Flame doesn't actually boost the Holy Fire from the gear.
"Having Shadowheart around is better than luck. More reliable."
~Necrarch
~Necrarch
OP
I think Crown of Ages with two Rainbow Facet: Fire Death is probably the BIS in general for this build.Blindfire187 wrote: 1 month ago That said, Have you thought about running COA with 2 fire facets? You'll lose the fire res (which eventually can be supplemented elsewhere) but increase damag overall and add to all skills. Someone can correct me if i'm wrong but the +3 to fire skills on Flickering Flame doesn't actually boost the Holy Fire from the gear.
Or a helm with 3 Rainbow Facet: Fire Death (if you want to maximize your damage)
But have no money for those at the moment
And yes, +3 to fire skills do not affect the Holy Fire from items.
Flickering Flame is there just for the -10/15 to fire resistance and the Resist Fire aura.
You can still benefit from the Resist Fire aura putting Flickering Flame on your Merc (but you lose the Merc's helm - Delirium in my case - and lose 10 max fire resistance too - 95 self using and 85 without it)
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Understandable, I'm playing NL so price isn't that big of an issue since I don't have to worry about resets and have been playing on/off since the games release.fredkid wrote: 1 month agoI think Crown of Ages with two Rainbow Facet: Fire Death is probably the BIS in general for this build.Blindfire187 wrote: 1 month ago That said, Have you thought about running COA with 2 fire facets? You'll lose the fire res (which eventually can be supplemented elsewhere) but increase damag overall and add to all skills. Someone can correct me if i'm wrong but the +3 to fire skills on Flickering Flame doesn't actually boost the Holy Fire from the gear.
Or a helm with 3 Rainbow Facet: Fire Death (if you want to maximize your damage)
But have no money for those at the moment... and I think the increase in damage does not compensate the price
(it is like a "skiller charm" x "skiller charm of vita"
)
And yes, +3 to fire skills do not affect the Holy Fire from items.
Flickering Flame is there just for the -10/15 to fire resistance and the Resist Fire aura.
You can still benefit from the Resist Fire aura putting Flickering Flame on your Merc (but you lose the Merc's helm - Delirium in my case - and lose 10 max fire resistance too - 95 self using and 85 without it)
It'll be a little bit before I get my Dragondin running, I'd like to hear what you end up doing for the merc by end game. I have all the gear for the pally himself but still need to get the Merc gear, just not sure what to run yet. I assume the Helm and armour is the same across all mercs (Andy's and Fort) for end game correct?
"Having Shadowheart around is better than luck. More reliable."
~Necrarch
~Necrarch
OP
@Blindfire187
----
I spent all my savings on the Dragondin's equipment
... Now I have to rebuild my "fortune" before being able to do another extravagance ![😛](//twemoji.maxcdn.com/2/svg/1f61b.svg)
----
About Merc, the default end game set up (that is an offensive approach) is Fortitude + Andariel's Visage (or Guillaume's Face if you want more CB)
A defensive approach is Vampire Gaze + Shaftstop or Sazabi's Grand Tribute (with Act 5 Merc)
Saw this for high players count and Ubers.
And a more crowd control approach is Delirium + Treachery (or Gloom
if you go full crowd control)
Chains of Honor as armor if your Merc needs life leach to survive and you want Helm + Weapon with no life leach.
Some summoners put Bramble on Merc too (I use with my Necro).
----
I really liked @Aelanwyr suggestion of Act 1 Cold with Ice/Brand + Delirium + Treachery and will probably try it next
----
I spent all my savings on the Dragondin's equipment
----
About Merc, the default end game set up (that is an offensive approach) is Fortitude + Andariel's Visage (or Guillaume's Face if you want more CB)
A defensive approach is Vampire Gaze + Shaftstop or Sazabi's Grand Tribute (with Act 5 Merc)
Saw this for high players count and Ubers.
And a more crowd control approach is Delirium + Treachery (or Gloom
Chains of Honor as armor if your Merc needs life leach to survive and you want Helm + Weapon with no life leach.
Some summoners put Bramble on Merc too (I use with my Necro).
----
I really liked @Aelanwyr suggestion of Act 1 Cold with Ice/Brand + Delirium + Treachery and will probably try it next
Time Zone: GMT-3
Online: workdays (18:00-21:00), weekends (09:00 - 21:00)
Non-Ladder | Softcore | Expansion
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Totally agree about the cold Merc by the way, lmao almost suggested it myself the other day. Went to buy KFC and came back Aelandwyr already did. Kudos.
Should definitely proc often. And I definitely can't think of a better option myself.
Should definitely proc often. And I definitely can't think of a better option myself.
fredkid wrote: 1 month ago @Blindfire187
----
I spent all my savings on the Dragondin's equipment... Now I have to rebuild my "fortune" before being able to do another extravagance
----
About Merc, the default end game set up (that is an offensive approach) is Fortitude + Andariel's Visage (or Guillaume's Face if you want more CB)
A defensive approach is Vampire Gaze + Shaftstop or Sazabi's Grand Tribute (with Act 5 Merc)
Saw this for high players count and Ubers.
And a more crowd control approach is Delirium + Treachery (or Gloomif you go full crowd control)
Chains of Honor as armor if your Merc needs life leach to survive and you want Helm + Weapon with no life leach.
Some summoners put Bramble on Merc too (I use with my Necro).
----
I really liked @Aelanwyr suggestion of Act 1 Cold with Ice/Brand + Delirium + Treachery and will probably try it next![]()
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