Description
Yesterday, and today during the "-100 to all resist, but +100% hero damage." 22 Nights of Terror "bonus" , seems to me that chill effects (in special after killing a Cold Enchanted) take very long time to were off...
Is it a "hidden" effect of the "bonus", ou it is a side effect of the -100 Cold Resist?
(as far as I knew chill duration was not affected by your Cold Resist, but maybe it does if it is negative...)
Can be used to make Runewords:
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fredkid
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