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Can anyone clarify comments about Infinity applying reduced effect BECAUSE of the sundered? From my understanding all they did with the change is make it so Infinity was recognizing enemies that were previously immune, even when being "broken" by sunder. instead of not registering that the enemy was immune at some point all and applying full effect like in the PTR.
From my understanding of this; Even with a sunder charm, Infinity is still operating 'normally' as it was in all situations previously, the same as before sunders entered the game. Applying full effect VS non-immune enemies and only applying reduced effect in the exact same situations as before, where it's dealing with an immune mob.
Effectively leaving Infinity completely unchanged. Having a sunder just means that now those few pesky unbreakable mobs that were dual enchanted (wrong term?) or what not, now have their immunity broken.
Is this wrong?
I've not been playing any of my NL toons who have Infinity. So, I couldn't say through experience. There seems to be a lot of confusion, mirage/placebo effect that got stirred up during the PTR and the "fix".
Also. Just some other curiosities...
Is the Conviction effect unique to the element it is effecting? If it's breaking a fire immune, is it now applying 1/5th to the rest that it was not immune to, or just the Fire?
Do aura's apply relative to a server/time 'tick'? Sometimes I jump into a scrap and Conviction applies instantly, other times it needs a moment.
I stepped away from the screen... And I forgot the rest of the things I was curious about =(
Description by GooberGirl
From my understanding of this; Even with a sunder charm, Infinity is still operating 'normally' as it was in all situations previously, the same as before sunders entered the game. Applying full effect VS non-immune enemies and only applying reduced effect in the exact same situations as before, where it's dealing with an immune mob.
Effectively leaving Infinity completely unchanged. Having a sunder just means that now those few pesky unbreakable mobs that were dual enchanted (wrong term?) or what not, now have their immunity broken.
Is this wrong?
I've not been playing any of my NL toons who have Infinity. So, I couldn't say through experience. There seems to be a lot of confusion, mirage/placebo effect that got stirred up during the PTR and the "fix".
Also. Just some other curiosities...
Is the Conviction effect unique to the element it is effecting? If it's breaking a fire immune, is it now applying 1/5th to the rest that it was not immune to, or just the Fire?
Do aura's apply relative to a server/time 'tick'? Sometimes I jump into a scrap and Conviction applies instantly, other times it needs a moment.
I stepped away from the screen... And I forgot the rest of the things I was curious about =(
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GooberGirl
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