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Hi guys, keep pondering if to respec, would you say blizz sorc or light sorc is stronger for end game farming? (with items not really being an issue)
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Hi guys, keep pondering if to respec, would you say blizz sorc or light sorc is stronger for end game farming? (with items not really being an issue)
Blizz sorc is perfectly fine, her gear is a couple ists of worth. Her GG gear is a couple Ber.
Lightning sorceress will obliterate everything with the right gear, her gear will cost you several Ber, for real nice rolls 10+ Ber.
The difference comes mainly from the clunky use of Blizzard which fails to hit stationary enemies more often than not. Nova sorceress will hit everything, all the time, several times per second. With Energy Shield invulnerability on top.
Lightning sorceress will obliterate everything with the right gear, her gear will cost you several Ber, for real nice rolls 10+ Ber.
The difference comes mainly from the clunky use of Blizzard which fails to hit stationary enemies more often than not. Nova sorceress will hit everything, all the time, several times per second. With Energy Shield invulnerability on top.
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Yeah, im leaning towards light sorc now. Infinity with sunder charm is really op i imagine.
If you're talking about endgame and items not being an issue then light sorc will outperform blizz any day. Yes, even with sunders.
Do you mean end game Terror Zone player 8 with sunder?
Damage focused or balanced between MF and damage?
Damage focused or balanced between MF and damage?
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Just adding my voice to the choire: light sorc OWNS.
OP
MF obviously is important, but i want to max damage ideally... Trying to find the best build online, i like the idea of Nova.
On paper, there is not much different of damage per sec.
But light sorc has Static Field which is powerful on higher player count.
Blizzard has Casting Delay which is annoying and this skill is not easy to aim
My choice is for light sorc too.
But light sorc has Static Field which is powerful on higher player count.
Blizzard has Casting Delay which is annoying and this skill is not easy to aim
My choice is for light sorc too.
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Lightning Nova sorceress with all the right gear (Griffon's, etc.) outperforms the Blizzard "sunder" sorceress any day, in any scenario (apart from doing Ubers, I guess?).
I have both (the Blizzard one is a ladder character) and even though it literally wrecks every single thing, its a lot slower in general, mainly because of the way Blizzard works (aiming, missing, all that). You don't have this with the Nova, you simply Teleport into a group of monsters and destroy them within seconds, then move on.
I also tried a Frost Nova build, but it was terrible, so I wouldn't recommend it one bit
I have both (the Blizzard one is a ladder character) and even though it literally wrecks every single thing, its a lot slower in general, mainly because of the way Blizzard works (aiming, missing, all that). You don't have this with the Nova, you simply Teleport into a group of monsters and destroy them within seconds, then move on.
I also tried a Frost Nova build, but it was terrible, so I wouldn't recommend it one bit
OP
Thanks for the comments! I really appriciate all of them. and yeah I'm going to go for the light sorc! Now to decide on the base for Infinity.
I'd say go for a Giant Thresher.
Eth of course
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Blizz sorc is not that great, IMO. A stronger build- that no one talks about- is Blizzard+ Frozen Orb. It's what I am playing now. When I respecced from Blizzard to Blizzard+ Frozen Orb, the increase in clear speed was huge.DeityLink wrote: 2 years ago Hi guys, keep pondering if to respec, would you say blizz sorc or light sorc is stronger for end game farming? (with items not really being an issue)
Somehow, it still hasn't entered people's consciousness yet that shared casting delays were removed like nearly a year ago now. In this case, that means that Blizzard and Frozen Orb are each on their own casting delay timers now, and that you can use BOTH of these powerful abilities simultaneously!
The Blizzard+FO build sacrifices 15% to 20% of your blizzard damage to get a max level, fully synergized Frozen Orb attack that is actually powerful enough to rapidly clear many max level Terror zones all by itself. But of course, you don't use this Frozen Orb all by itself, you use it in a DPS rotation with Blizzard that looks something like
Blizzard -> Frozen Orb -> Blizzard -> Frozen Orb -> Frozen Orb -> Blizzard ...
This dps rotation means that even though you lost 15% to 20% of your Blizzard damage, you still do way more damage overall, and you have WAY WAY better area coverage. Any enemies that sidestep Blizzard or just find a lucky shielded spot get mowed down by your Frozen Orb.
This build has relatively low gear requirements and it absolutely wrecks with nothing more than Tals full set, but you probably want to be a decent high level. The build is also very fun to play, way, way more fun than just Blizzard by itself.
This build is vastly superior to Blizzard sorceress is almost every way and it's incredible to me that no one talks about it.
I don't understand how you guys say single elemental build is fun when you deal with so much immunes in hell.
you are probably speaking of BiS builds, although I'm still not sure how cold immunes would break, as these are the highest in the game.
you are probably speaking of BiS builds, although I'm still not sure how cold immunes would break, as these are the highest in the game.
goodluck, and may the RNG god be with you.
To a lot of folks, having to deal with those immunes is part of the fun.rikus wrote: 2 years ago I don't understand how you guys say single elemental build is fun when you deal with so much immunes in hell.
you are probably speaking of BiS builds, although I'm still not sure how cold immunes would break, as these are the highest in the game.
Personally, I don't feel that way in endgame but while lvling and finishing up the last quests with no gear yet, I tend to quite enjoy dealing with immunes without having an actual 2nd element to take care of them. I.e. work around it with positioning/support for an equally ungeared merc.
That having been said, with sunders, it doesn't just apply anymore.
And for endgame without sunders, folks tend(ed) to just run those areas that simply don't have immunes against them. Or at least not enough to where your (then geared) merc isn't more than sufficient to clean them up in no time. CS as a cold sorc would be a good example. The only CI you have to worry about is de seis whom you can typically annihilate instantly with a telestomping geared merc, meaning you don't need to really deal with any cold immunes (the other mages you can just ignore). Or tunnels which tend to have no cold immunes whatsoever. For light, the whole thing is obviously a bit of a non-issue to begin with, seeing how Infinity breaks the vast majority of them. Fire...yeah, pure fire without sunder is just dumb imo ^^.
Even with Terror zones without sunders, from what I hear/can tell, most folks tend to run those zones suited to their (single-element) build and if the current zone isn't one of those, they (myself included) simply play a different character more suited to it or do something else entirely.
Essentially, rather than have a build that offers two elements but is worse at both, folks seem to prefer having a build that exceeds at one element and then simply pick and choose their play areas accordingly. I for one would agree with that because as annoying as it may be do run into a random group of immunes that stops you for a while after all, I'd be significantly more annoyed if I were permanently only farming at half speed because I blew half my skill points on a different tree that 98% of the time I don't even use.
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