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Hey y’all, primarily I’m a ssf offline player, and I’ve been watching the Terror zones and sunder charms hype, discussion and now I guess: nerfing?
I’d just like to offer why I like d2, and now d2r, especially after 2.5:
d2r is hard! But it’s also deep.
I guess more accurately I’d say I like it because the depth of play is just unparalleled - especially when you think about how easy the game is in concept. And then also how frustrating it is in reality. Frustration is a necessity of a good game btw.
The depth of play is almost infinite with all the possible classes, all the possible skills, all the possible gear and all the possible play styles. It’s really a marvel of creative design. I don’t play d&d, but I imagine this would be what’s it’s like with all the combat parts put together to play as fast as possible without losing any nuance.
I also appreciate the ‘frustration’ inherent to the game. Say if patch 2.6 came out and every 10th Chaos run You’d get a high rune, guaranteed. It’d be fun at first, but after a week when you had every rune word in the game what would you do? I’d probably only play for another week then move on to something else (which would probably also be healthier, but I digress).
Part of the fun is how hard everything is, and how much things change when you succeed. It’s like you unlock a new level, or reach a new plateau you feel only available to elite players. The game totally changed for me the following times: when my first high rune dropped ( Jah), when I rolled Enigma, hoto, cta, Grief, Faith, fort (all of which are well documented in these forums). When a Guardian Angel drops, when an Eth Durrell’s shell drops, or a rare throwing weapon with 30ias, chance to cast amp damage and 275ed, or when a jewel with 15 ias and another mod drops - those moments feel crazy!
Circling back to my point, I think the game ins’t about making everything equally easy for every build. Yes paladins, sorcs, and barbs are the most useful for clear speed and mf. While other chars and builds are relegated to the ‘niche’ build status.
But I think that’s ok!
If it was easy to build a physical bowazon that can clear cow runs on p8 would it feel as special to play? If anyone could make a summoning barb, potion throwing paladin, bear sorc, Poison Nova necro, fire based anything ... would they be special anymore?
For me, the weird non-meta builds are fun. sure I have a hammerdin, meteorb sorc and zerker, but they are mainly to fund my other niche builds, which I actually enjoy playing!
So yea, I don’t want every single build to be able to solo p8 and the Ubers with budget gear, because if they could ... Designing, theory crafting, testing, playing and discussing new builds would be meaningless.
What do you think?
I’d just like to offer why I like d2, and now d2r, especially after 2.5:
d2r is hard! But it’s also deep.
I guess more accurately I’d say I like it because the depth of play is just unparalleled - especially when you think about how easy the game is in concept. And then also how frustrating it is in reality. Frustration is a necessity of a good game btw.
The depth of play is almost infinite with all the possible classes, all the possible skills, all the possible gear and all the possible play styles. It’s really a marvel of creative design. I don’t play d&d, but I imagine this would be what’s it’s like with all the combat parts put together to play as fast as possible without losing any nuance.
I also appreciate the ‘frustration’ inherent to the game. Say if patch 2.6 came out and every 10th Chaos run You’d get a high rune, guaranteed. It’d be fun at first, but after a week when you had every rune word in the game what would you do? I’d probably only play for another week then move on to something else (which would probably also be healthier, but I digress).
Part of the fun is how hard everything is, and how much things change when you succeed. It’s like you unlock a new level, or reach a new plateau you feel only available to elite players. The game totally changed for me the following times: when my first high rune dropped ( Jah), when I rolled Enigma, hoto, cta, Grief, Faith, fort (all of which are well documented in these forums). When a Guardian Angel drops, when an Eth Durrell’s shell drops, or a rare throwing weapon with 30ias, chance to cast amp damage and 275ed, or when a jewel with 15 ias and another mod drops - those moments feel crazy!
Circling back to my point, I think the game ins’t about making everything equally easy for every build. Yes paladins, sorcs, and barbs are the most useful for clear speed and mf. While other chars and builds are relegated to the ‘niche’ build status.
But I think that’s ok!
If it was easy to build a physical bowazon that can clear cow runs on p8 would it feel as special to play? If anyone could make a summoning barb, potion throwing paladin, bear sorc, Poison Nova necro, fire based anything ... would they be special anymore?
For me, the weird non-meta builds are fun. sure I have a hammerdin, meteorb sorc and zerker, but they are mainly to fund my other niche builds, which I actually enjoy playing!
So yea, I don’t want every single build to be able to solo p8 and the Ubers with budget gear, because if they could ... Designing, theory crafting, testing, playing and discussing new builds would be meaningless.
What do you think?
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