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Am I missing something? Why does it matter whether or not I kill cows in someone else's cow game? Doesn't everyone in 'Cowtown' get a proportional share of the XP? I've seen players rant about other players killing THEIR cows.
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Am I missing something? Why does it matter whether or not I kill cows in someone else's cow game? Doesn't everyone in 'Cowtown' get a proportional share of the XP? I've seen players rant about other players killing THEIR cows.
Near perfect roll = One point short of a Perfect roll
Great roll = Two points short of a Perfect roll
Any roll more than 2 points away from a Perfect roll gets no special recognition.
Don't loot their drops, thats the whole point to stay out
I think they do this because they don't want to share loot. Cows are not the best for XP, but they have good drops. Split farming is the only way to play online characters "solo" with increased player counts.
The proportional XP share is based on character levels, and sharing only occurs between party members within a few screens of the kill. Not everyone who plays this game knows/cares about all of its mechanics, so different players will have different opinions about how they want to split farm.
Individual players can be more or less antisocial than others, and not everybody will care if you kill their cows. Some people may be fine with low chars following at a distance to leech xp, and some people may be fine with barbs following to hork. I've also seen cases where people get really upset over this.
Personally I don't believe in making "I X U mf" games, because you have no control over what other players are going to do in your game.
I've made "I Chaos U mf" games in the past, and there will almost always be a sorc or hammerdin who joins to try to hijack my run. It doesn't really bother me, so I just cooperate with them. I'm not representative of the entire D2R player base, and there are a lot of people who would freak out if you did this to them.
If you have a problem with somebody in a public game, then you should either find a way to coexist, join/create a new game, or go hostile to settle the issue.
The proportional XP share is based on character levels, and sharing only occurs between party members within a few screens of the kill. Not everyone who plays this game knows/cares about all of its mechanics, so different players will have different opinions about how they want to split farm.
Individual players can be more or less antisocial than others, and not everybody will care if you kill their cows. Some people may be fine with low chars following at a distance to leech xp, and some people may be fine with barbs following to hork. I've also seen cases where people get really upset over this.
Personally I don't believe in making "I X U mf" games, because you have no control over what other players are going to do in your game.
I've made "I Chaos U mf" games in the past, and there will almost always be a sorc or hammerdin who joins to try to hijack my run. It doesn't really bother me, so I just cooperate with them. I'm not representative of the entire D2R player base, and there are a lot of people who would freak out if you did this to them.
If you have a problem with somebody in a public game, then you should either find a way to coexist, join/create a new game, or go hostile to settle the issue.
^ pretty much this.Sean wrote: 2 years ago I think they do this because they don't want to share loot. Cows are not the best for XP, but they have good drops. Split farming is the only way to play online characters "solo" with increased player counts.
The proportional XP share is based on character levels, and sharing only occurs between party members within a few screens of the kill. Not everyone who plays this game knows/cares about all of its mechanics, so different players will have different opinions about how they want to split farm.
Individual players can be more or less antisocial than others, and not everybody will care if you kill their cows. Some people may be fine with low chars following at a distance to leech xp, and some people may be fine with barbs following to hork. I've also seen cases where people get really upset over this.
Personally I don't believe in making "I X U mf" games, because you have no control over what other players are going to do in your game.
I've made "I Chaos U mf" games in the past, and there will almost always be a sorc or hammerdin who joins to try to hijack my run. It doesn't really bother me, so I just cooperate with them. I'm not representative of the entire D2R player base, and there are a lot of people who would freak out if you did this to them.
If you have a problem with somebody in a public game, then you should either find a way to coexist, join/create a new game, or go hostile to settle the issue.
I also like that you included the third and most OG option - I would never hijack/interrupt a run after I lost in a PvP duel.
Basically, "I _________ U MF" or "I _________ U dont" is a split MF game where the game creator has reserved _________ for themselves. So don't go in their reserved area to MF when they already called it in the game title.
It doesn't mean the same thing as a group _________ run for XP.
It doesn't mean the same thing as a group _________ run for XP.
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Understood. Thanks all.
Near perfect roll = One point short of a Perfect roll
Great roll = Two points short of a Perfect roll
Any roll more than 2 points away from a Perfect roll gets no special recognition.
Snakecharmed wrote: 2 years ago Basically, "I _________ U MF" or "I _________ U dont" is a split MF game where the game creator has reserved _________ for themselves. So don't go in their reserved area to MF when they already called it in the game title.
It doesn't mean the same thing as a group _________ run for XP.
That is the pinnacle of online gaming douchebaggery. You make an open and public room in a multiplayer game, then have the audacity to say "you cant join me here, go elsewhere, but stay in the room so I get better drops".
If you want to make such rooms, make it private with a group of people all agreeing to the same thing. Dont make it public and then kick off when public players join a public room.
Exactly!!Sph3x wrote: 2 years agoSnakecharmed wrote: 2 years ago Basically, "I _________ U MF" or "I _________ U dont" is a split MF game where the game creator has reserved _________ for themselves. So don't go in their reserved area to MF when they already called it in the game title.
It doesn't mean the same thing as a group _________ run for XP.
That is the pinnacle of online gaming douchebaggery. You make an open and public room in a multiplayer game, then have the audacity to say "you cant join me here, go elsewhere, but stay in the room so I get better drops".
If you want to make such rooms, make it private with a group of people all agreeing to the same thing. Dont make it public and then kick off when public players join a public room.
What? It's asking people to respect your area while they also get benefit in ANY OTHER area. Maybe i'm missing something, but it seems pretty reasonable and mutually beneficial.
At least for having used the expression "pinnacle of online gaming douchebaggery" it was worth it, you made my day
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Actually it is "we get better drops".
After all, I don't think It is hard to join a "I _________ U MF" game and not farm the _________ .
pm me here (d2. Io) for trade
Did you really join the forums to rant about this?Sph3x wrote: 2 years ago That is the pinnacle of online gaming douchebaggery. You make an open and public room in a multiplayer game, then have the audacity to say "you cant join me here, go elsewhere, but stay in the room so I get better drops".
If you want to make such rooms, make it private with a group of people all agreeing to the same thing. Dont make it public and then kick off when public players join a public room.
I know this isn't directed at me (although if it is, I really can't help you), but much of the player behavior in this game is a byproduct of how it was designed over two decades ago. It's a system that, while deeply flawed, has mostly worked fine through workarounds and implicit agreements by the playerbase over time.
Every now and then, someone who was unaware of that agreement storms into one of these games, takes issue with the whole system, and tries to enforce their own "rules" about how things should be done and messes things up for everyone else in the game. The system, broken as it may be, was working fine before this new guy came along and thought their way should be enforced immediately. Who's really the douchebag here?
I've joined one of these games before and decided to just slow down running my area and read the chat while two players argued over Chaos Sanctuary. I've also seen the same thing happen in a Baal run where the creator who was a level 98 running Diablo during Baal minions took issue with someone else in Chaos, so the two argued, went hostile, and broke the entire chain of 40+ consecutive runs.
As amusing as it is to read the chat drama, root cause analysis of every one of these issues points to bad game design. It's a bit ridiculous to cast judgment on players for trying to work with a broken system. The only thing you can judge them on is how they deal with the conflicts. Sometimes, the game creator doesn't handle it well, but there weren't any conflicts with the tens of others who joined their runs previously.
PC | Softcore Non-Ladder | US Eastern Time (UTC-4)
Expansion Ladder Season 1 Level 99 (#115 Amazon, #584 Overall)
EPOCH FAIL
This.FanciestCrab wrote: 2 years ago What? It's asking people to respect your area while they also get benefit in ANY OTHER area. Maybe i'm missing something, but it seems pretty reasonable and mutually beneficial.
The game is sadly still built around "if you're solo, you get punished". If you want things to be at least a wee bit harder and/or if you want to optimize drops, you need players in your game. It'll remain that way until we finally get online /players (which I doubt will ever happen).
And as long as the game is built in such a way, the single best way to farm and the only way to hope for any sort of PvE challenge is to run alone in a full game. "I _____ you _____" is the simple and obvious outcome of that, benefiting not only the person who created the game (assuming folks who join respect it) but also those who join it as they, too get higher player counts while not having everyone in their area.
Not everyone has 6+ people ready at any given moment to run private split MF games with. This is really just the public version of that. And many of these that do end up successful and have folks join and actually split up as intended then actually turn into private games.
If you don't like being told what to (not) do in a game title...don't join that game. Easy as that.
At least these titles are clear and honest, as opposed to the actual douchy alternative being employed that is "FREE Enigma" or " Jah FOR Shako" or whatever to lure random noobs in as fillers, hoping they stay in town begging while you do your farming.
I think that the devs are afraid to add /players online, because it could be abused on chests like the ones found in Lower Kurast. Players 1 is too easy for a lot of endgame characters, and you can sometimes spend more time running between packs than you spend actually fighting them. D3 has had various difficulty scaling systems throughout its history to alleviate this problem, but there were chest exploits in that game too.
If someone feels a need to pull others into their game to assist their drops, but has a problem is they drop in on their cow run. Then why not just gather a few associates and take turns running different acts in the game? That way everyone gets a shot at cows, Chaos, Worldstone, or Travincal?
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Nope. A more accurate statement would be "you can't join me here, go elsewhere and farm solo in one of the 50 other places there are to farm." Can't farm solo? Join a game with less players. Don't like the host's solo farm game rules? Join a group cow run. It's not someone else's responsibility to kill stuff for you, and many players don't want other people clearing areas they reserved, or worse, having other people follow them around and risk them swiping valuable items the player is spending time and effort farming.Sph3x wrote: 2 years agoSnakecharmed wrote: 2 years ago Basically, "I _________ U MF" or "I _________ U dont" is a split MF game where the game creator has reserved _________ for themselves. So don't go in their reserved area to MF when they already called it in the game title.
It doesn't mean the same thing as a group _________ run for XP.
That is the pinnacle of online gaming douchebaggery. You make an open and public room in a multiplayer game, then have the audacity to say "you cant join me here, go elsewhere, but stay in the room so I get better drops".
If you want to make such rooms, make it private with a group of people all agreeing to the same thing. Dont make it public and then kick off when public players join a public room.
The game name "I ___, you ___" implies "I'm farming this area, you farm somewhere else." Simple. When people misinterpret it as "I ____, you also come and farm that same area," it can be irritating.
I did that once before I understood split MF games. It was the first time I ever saw that game name format. I misinterpreted it as "I [tele]Baal [for] U dont #" and I was slightly confused at why "dont" was part of the game name. Went into the throne room with another player, game creator asked us what we were doing there and to go find our own area(s). I didn't take offense to it and figured out on the spot what the actual meaning of the game name was.Jeggo wrote: 2 years ago When people misinterpret it as "I ____, you also come and farm that same area," it can be irritating.
It wasn't a big deal and I didn't have issues with it again.
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Expansion Ladder Season 1 Level 99 (#115 Amazon, #584 Overall)
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Phoenix#1495
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