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What if I got a switch weapon with fire (or some other) damage? Would a 6 slotted Spear class filled with rubys do anything in hell mode? Any spears I should look out for that do a lot of elemental damage that isn't lightning?
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What if I got a switch weapon with fire (or some other) damage? Would a 6 slotted Spear class filled with rubys do anything in hell mode? Any spears I should look out for that do a lot of elemental damage that isn't lightning?
You can buy a Wand with Lower Resist. That should do the trick for most enemies before you can get Hands on an Infinity.
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Once proper geared, they'll keep themselves alive.
It must be a Wand with Lower Resist Charges tho. You can get them at any vendors that sell Wands.
But be careful, repairs costs can be really high.
It must be a Wand with Lower Resist Charges tho. You can get them at any vendors that sell Wands.
But be careful, repairs costs can be really high.
Prices are negotiable
Please DO NOT add me, before I accepted a trade or without comment, thanks!
Offers via pm will be ignored.
Please DO NOT add me, before I accepted a trade or without comment, thanks!
Offers via pm will be ignored.
There's a few areas with such high amount of lightning immunes that it ain't fun to do them on your own. Maggot Lair can be pain - especially when he/she has problems to keep the merc alive
Prices are negotiable
Please DO NOT add me, before I accepted a trade or without comment, thanks!
Offers via pm will be ignored.
Please DO NOT add me, before I accepted a trade or without comment, thanks!
Offers via pm will be ignored.
Ah yeah, i forget those two Geleb Flamefinger (but that one is semi required because ou don't need to finish the 5th quest of act 3) and Grand Vizier of Chaos. Ok lets correct it to almost no required enemy is Lightning ImmunezZorceressTraderz wrote: 2 years agoTravincal council, Grand Vizier of ChaosDarq wrote: 2 years ago It is also possible to just avoid Lightning Immune enemies, there should be no enemy in the game that is required to kill and lightning Immune in the same time.
you're going to have a lightning immune at the ancients in Hell too I believe.
However, you will need it on 2.4 as I unnderstand.Darq wrote: 2 years agoAh yeah, i forget those two Geleb Flamefinger (but that one is semi required because ou don't need to finish the 5th quest of act 3) and Grand Vizier of Chaos. Ok lets correct it to almost no required enemy is Lightning ImmunezZorceressTraderz wrote: 2 years agoTravincal council, Grand Vizier of ChaosDarq wrote: 2 years ago It is also possible to just avoid Lightning Immune enemies, there should be no enemy in the game that is required to kill and lightning Immune in the same time.
Other Option is a merc with good low Budget gear (Treachery, vamp gaze or anything like this, Insight in an Eth Polearm) and let him kill the lightning mobs. Works also but takes a while to kill.
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As the above post I'd also recommend kiting out your merc. The Reaper's Toll + Treachery helps your merc kill mobs fast and are both fairly easy to obtain.
I also like to keep poison/ele damage charms in my inventory, that + the physical dmg on your Spear helps to kill immunes.
I also like to keep poison/ele damage charms in my inventory, that + the physical dmg on your Spear helps to kill immunes.
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Max Freezing Arrow and get yourself a Melody bow in a +3 Amazon base bow on switch is another option.
I thought it is about you need to destroy the Compelling Orb with Khalim's Will and is possible to get the Khalim's Flail by killing just one of the 3 and not all of them.GamerRoss wrote: 2 years agoHowever, you will need it on 2.4 as I unnderstand.Darq wrote: 2 years ago Ah yeah, i forget those two Geleb Flamefinger (but that one is semi required because ou don't need to finish the 5th quest of act 3) and Grand Vizier of Chaos. Ok lets correct it to almost no required enemy is Lightning Immune
Ah yeah Madawc is also one, forget this one too.Reb wrote: 2 years ago you're going to have a lightning immune at the ancients in Hell too I believe.
Yeah you'll just need the orb smashed so not all the Council killed is my understanding as well.
Do a search on the subject Infinity and you will find that its radius is pretty short for a fast javazon and also you will find yourself following the AI of your merc because he is never where you want him. Lot of players describe the use of Infinity as frustrating...
all true, in order to keep merc alive, you need Enigma - that way you can save him and put him right where is suppose to be.
regarding Issue: you have to think of this game as that they are certain locations where you have immune monsters lets say to lighting. other area has monsters immune to fire.
to clear both area you have to have 2 characters with 2 different element.
Check guides for farming certain bosses. If you wanna farm Mephisto (lighting immune) you need fire/cold character - sorc or bowazon or any melee.
Game is design that only very few builds like Dream paladin (super expensive) or hammerdin can clear almost everything.
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Use a might merc, find a high damage javalin, spam throws/jabs until LI's are dead
A non Eth upp'ed Titans will do this quite well, as you already have Penetrate for AR and CS for damage
To further improve damage, use war travs/gores
Most LI monsters are very fragile, you don't need Infinity for them.
A non Eth upp'ed Titans will do this quite well, as you already have Penetrate for AR and CS for damage
To further improve damage, use war travs/gores
Most LI monsters are very fragile, you don't need Infinity for them.
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