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2

Description

Hello,

Currently on my Blizzball Sorceress I have already maxed
Glacial Spike
, Blizzard,
Fireball
and
Meteor
, have 17 soft points on
Cold Mastery
and 1 point in
Fire Mastery
(and the usual 1 point skills) and I have some more points to spare, I'd say I have like 5 options to do so:

a) Put more points into
Cold Mastery
for those non 0 cold resistant monsters (about 30% of them in Hell according to what i have read).

b) Put points into
Ice Bolt
to increase Blizzard damage.

c) Put points into
Fire Bolt
to increase Fire Ball and the ocassional
Meteor
damage.

d) Divide points between b and c.

e) Divide points between a, b and c.

Any Insight on what do you think would be better?

Thank you!
Description by BillyMaysed
5

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7
Hello,

Currently on my Blizzball Sorceress I have already maxed
Glacial Spike
, Blizzard,
Fireball
and
Meteor
, have 17 soft points on
Cold Mastery
and 1 point in
Fire Mastery
(and the usual 1 point skills) and I have some more points to spare, I'd say I have like 5 options to do so:

a) Put more points into
Cold Mastery
for those non 0 cold resistant monsters (about 30% of them in Hell according to what i have read).

b) Put points into
Ice Bolt
to increase Blizzard damage.

c) Put points into
Fire Bolt
to increase Fire Ball and the ocassional
Meteor
damage.

d) Divide points between b and c.

e) Divide points between a, b and c.

Any Insight on what do you think would be better?

Thank you!
7
Interesting. I did blizzball for a while and ran max blizz/
Glacial Spike
with 1pt
Cold Mastery
(18 with + skills), max
Fireball
/firebolt and rest of points in
Fire Mastery
to boost damage. I don't really like the delay on
Meteor
, so I focused more on boosting
Fireball
damage and 105fcr. I'd say maximize whatever you have more +skills to (I found 3 cold skillers, so I leaned more into cold spec).
7
User avatar

wakE 12

Sorceress Europe PC
If you play Blizzard +
Meteor
than try and max all the skills with synergy for Blizzard, you only need in
Cold Mastery
as much to get -100 Enemy Cold Res(double dmg) what is above that is not effective so you don’t need to spend more.

For Fire put 1 point in
Warmth
for mana regen and obviously try and put the remainder in
Fire Mastery
.

1 skill point can go in
Frozen Armor
also.

My BattleTag - wakE#21715
My Discord - wakE#1994
7
OP
Velico wrote: 2 years ago
Interesting. I did blizzball for a while and ran max blizz/
Glacial Spike
with 1pt
Cold Mastery
(18 with + skills), max
Fireball
/firebolt and rest of points in
Fire Mastery
to boost damage. I don't really like the delay on
Meteor
, so I focused more on boosting
Fireball
damage and 105fcr. I'd say maximize whatever you have more +skills to (I found 3 cold skillers, so I leaned more into cold spec).
wakE wrote: 2 years ago
If you play Blizzard +
Meteor
than try and max all the skills with synergy for Blizzard, you only need in
Cold Mastery
as much to get -100 Enemy Cold Res(double dmg) what is above that is not effective so you don’t need to spend more.

For Fire put 1 point in
Warmth
for mana regen and obviously try and put the remainder in
Fire Mastery
.

1 skill point can go in
Frozen Armor
also.
Damage wise you only put 1 point in
Fire Mastery
for the initial 30%, from there the synergies give you more damage than then extra points in
Fire Mastery
since
Fire Mastery
benefits from +skills but the extra damage from synergies don't so you need to find a balance, in my case i have already 19 soft points on
Fire Mastery
so i benefit more from synergies. (I edited this part because it wasn't entirely accurate).

Also about
Cold Mastery
, it is not that above lvl 17 (-100) is not effective, it is just that only about 30% of the enemies in Hell have Cold Resistance > 0 and < 100 so it is only effective in about 30% of the monsters.
7
User avatar

Darq 86

Amazon Europe PC
Obakemono wrote: 2 years ago

Damage wise you only put 1 point in
Fire Mastery
for the initial 30%, from there the synergies give you more damage than then extra points in
Fire Mastery
, also
Fire Mastery
benefits from +skills but the extra damage from synergies don't so it is always better to max the synergies first.
That is wrong because Fire Masteries and Synergies does not stack additive but multiplicative. If the bonus percentage of synergies is twice as high as
Fire Mastery
percentage (+equipment fire skill bonus) then it is better to skill
Fire Mastery
.

For example if you have 20 point in
Meteor
,1 point in
Fire Bolt
and 1 point in
Fire Mastery
, the bonus is +294% and
Fire Mastery
is +30% with the final
Fireball
damage of 1022–1160. If you add 10 points to
Fire Bolt
, you increase the synergy bonus by 140% to +434% bonus damage with a
Fireball
damage of 1385–1572. If you instead add 10 point to
Fire Mastery
, you add 70% to +100% fire skill damage with
Fireball
damage of 1572–1785. In that example you get 200 more damage of
Fire Mastery
. Before you skill
Fire Bolt
, you should raise
Fire Mastery
to 17 (including +Skill but without +fire skill damage) and then distribute equally until
Fire Mastery
is at max.
7
OP
Darq wrote: 2 years ago
Obakemono wrote: 2 years ago

Damage wise you only put 1 point in
Fire Mastery
for the initial 30%, from there the synergies give you more damage than then extra points in
Fire Mastery
, also
Fire Mastery
benefits from +skills but the extra damage from synergies don't so it is always better to max the synergies first.
That is wrong because Fire Masteries and Synergies does not stack additive but multiplicative. If the bonus percentage of synergies is twice as high as
Fire Mastery
percentage (+equipment fire skill bonus) then it is better to skill
Fire Mastery
.

For example if you have 20 point in
Meteor
,1 point in
Fireball
and 1 point in
Fire Mastery
, the bonus is +294% and
Fire Mastery
is +30% with the final
Fireball
damage of 1022–1160. If you add 10 points to
Fire Bolt
, you increase the synergy bonus by 140% to +434% bonus damage with a
Fireball
damage of 1385–1572. If you instead add 10 point to
Fire Mastery
, you add 70% to +100% fire skill damage with
Fireball
damage of 1572–1785. In that example you get 200 more damage of
Fire Mastery
. Before you skill firebolt, you should raise
Fire Mastery
to 17 (including +Skill but without +fire skill damage) and then distribute equally until
Fire Mastery
is at max.
Yes, you are right, i had already edited.
9

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