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2 replies   6220 views
2

Description

anyone have a link to a good up to date primer ?

charms like 10 max damage 100 AR dont apply the damage right?

ED from weapon doesnt apply?

how do i scale kicksin damage other than upgrading
Boots
?

thanks in advance!
Description by BillyMaysed
5

Can be used to make Runewords:

7
anyone have a link to a good up to date primer ?

charms like 10 max damage 100 AR dont apply the damage right?

ED from weapon doesnt apply?

how do i scale kicksin damage other than upgrading
Boots
?

thanks in advance!
Answeredby Zelym3 years agoGo to post
From Ilkori's Kicksin Guide
What affects kicks?
Physical kick damage is calculated from Strength, Dexterity, Skill Bonuses (kicks and Pally Auras), Boot Damage, and %ED from equipment, only. This is not including mods such as elemental damage. Weapon physical damage is completely useless, meaning you want to choose weapons for other mods. Here are the other properties that do work with kicks:

Crushing Blow, Open Wounds, Slow Target
Magic, Elemental, and Poison Damage (not displayed on the character screen)
Knockback (Dragon Talon and Dragon Tail have their own knockback, only works for Dragon Flight)
Life/Mana steal and Life/Mana after kills
%Chance to Cast on Attack/Strike
+% Damage (except from weapon)
+AR (except on your weapon)
+% AR (from anywhere)
Blind, Freeze, Prevent Monster Heal
MF and Gold find
Weapon Range

Properties that do not work with kicks:

Deadly/Critical Strike
+% Damage to Demons/Undead
+ Min damage, +Max damage, or +X Damage (so no max damage charms for kickers)
Bonuses from Claw Mastery (boots aren't claws)
As far as I know, those informations are still accurate.
7
User avatar

Zelym 124

Paladin Europe PC
From Ilkori's Kicksin Guide
What affects kicks?
Physical kick damage is calculated from Strength, Dexterity, Skill Bonuses (kicks and Pally Auras), Boot Damage, and %ED from equipment, only. This is not including mods such as elemental damage. Weapon physical damage is completely useless, meaning you want to choose weapons for other mods. Here are the other properties that do work with kicks:

Crushing Blow, Open Wounds, Slow Target
Magic, Elemental, and Poison Damage (not displayed on the character screen)
Knockback (
Dragon Talon
and
Dragon Tail
have their own knockback, only works for
Dragon Flight
)
Life/Mana steal and Life/Mana after kills
%Chance to Cast on Attack/Strike
+% Damage (except from weapon)
+AR (except on your weapon)
+% AR (from anywhere)
Blind, Freeze, Prevent Monster Heal
MF and Gold find
Weapon Range

Properties that do not work with kicks:

Deadly/Critical Strike
+% Damage to Demons/Undead
+ Min damage, +Max damage, or +X Damage (so no max damage charms for kickers)
Bonuses from
Claw Mastery
(boots aren't claws)
As far as I know, those informations are still accurate.
This post was marked as the best answer.
7
OP
thank you!
9

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