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Description
Can be used to make Runewords:
Wrong thread
The recipe on coloring items was my idea, as far as I remember, and I keep thinking it's a good one.
Note : Skull acts as Black color.
Would allow to have a visibly uniform character and have a use to the SoH.
Note : Skull acts as Black color.
Would allow to have a visibly uniform character and have a use to the SoH.
Can do trades on D2R or D2RotW
If you pay the requested price please comment and send me a friend request on bnet
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash tabs
a new cube recipe, to downgrade elites and uniques
reroll small charms
stay a while and listen to the corpses explode
will take offers of
rals
pamys
prubys
Junk Jewels
pgems
on all items, unless otherwise noted
will take offers of
rals
pamys
prubys
Junk Jewels
pgems
on all items, unless otherwise noted
This exists => 3PGs
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Necro, Barb
Iron Man (Paladin): Nightmare A1
I know large charms you can but are you certain small ones ?
stay a while and listen to the corpses explode
will take offers of
rals
pamys
prubys
Junk Jewels
pgems
on all items, unless otherwise noted
will take offers of
rals
pamys
prubys
Junk Jewels
pgems
on all items, unless otherwise noted
I'd make it that you could bring a new Cube from other character of yours (not tradeable between players, just through your own private stash) and put 2 cubes inside one cube, meaning you would need 3 cubes in total; transmute the two cubes and *BOOM* you get a new stash tab.
The next stash tab would cost double, and double again, and double again. Cost would keep going up until the maximum limit of stash tabs would be reached. Lets say players could upgrade it 3-6 times at least for 3-6 stash tabs.
The next stash tab would cost double, and double again, and double again. Cost would keep going up until the maximum limit of stash tabs would be reached. Lets say players could upgrade it 3-6 times at least for 3-6 stash tabs.
It works for ANY magic item. Small, large, grand charms. Shields, weapons, armor, rings. Any blue item you want.
recipes/recipe-random-magic-item-of-sam ... t3310.html
Any Mana Potion + Any Healing Potion + Stamina Potion = Small Rejuvenation Potion
3 Super Mana Potion + 3 Super Healing Potion + Stamina Potion = Full Rejuvenation Potion
Removing / modifying components of existing recipes for ease of use / QoL
3 Super Mana Potion + 3 Super Healing Potion + Stamina Potion = Full Rejuvenation Potion
Removing / modifying components of existing recipes for ease of use / QoL
Since all of these ingredients can be shopped at vendors, you can skip this and just make rejus shoppable (which they are not for good reason and by design)Bobfromwork wrote: 6 hours agoAny Mana Potion + Any Healing Potion + Stamina Potion = Small Rejuvenation Potion
3 Super Mana Potion + 3 Super Healing Potion + Stamina Potion = Full Rejuvenation Potion
Removing / modifying components of existing recipes for ease of use / QoL
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Necro, Barb
Iron Man (Paladin): Nightmare A1
OP
yeah, i prefer being able to shop Mana Potion and losing the rejuv recipe on the cube. its not that hard to farm if you end up chugging a lot of them at once. i hardly ever fall below 99 in stash.vued wrote: 5 hours agoSince all of these ingredients can be shopped at vendors, you can skip this and just make rejus shoppable (which they are not for good reason and by design)Bobfromwork wrote: 6 hours agoAny Mana Potion + Any Healing Potion + Stamina Potion = Small Rejuvenation Potion
3 Super Mana Potion + 3 Super Healing Potion + Stamina Potion = Full Rejuvenation Potion
Removing / modifying components of existing recipes for ease of use / QoL
Potions can also be upgraded and are purchasable, do you make supers from greaters before you can buy them? I don't.vued wrote: 5 hours agoSince all of these ingredients can be shopped at vendors, you can skip this and just make rejus shoppable (which they are not for good reason and by design)Bobfromwork wrote: 6 hours agoAny Mana Potion + Any Healing Potion + Stamina Potion = Small Rejuvenation Potion
3 Super Mana Potion + 3 Super Healing Potion + Stamina Potion = Full Rejuvenation Potion
Removing / modifying components of existing recipes for ease of use / QoL
I don't think a recipe such as this would be used to make pots after the midgame, at that point you just use what
you find. If you are simply going by the possibility of it then yes, this breaks the gameplay loop.
3mana/health pots is also a steep price for a full juv on a leveling character. And making a ton of them to fill your stash is a tedious and boring task, that I don't think a lot of people would be willing to do.
No, you can't.
Iirc this was possible at some time in D2LoD but it's not possible in D2R.
Yes, they would be used a lot, e.g. when you run out of them when fighing ubers on a budget shortly after ladder reset. And in HC speedruns. Those things might not matter to you but they do matter to others. Changing rejuvs from "something rare and valuable" to something "just cumbersome to get because you have to click 16 times" is bad game design.Bobfromwork wrote: 3 hours agoI don't think a recipe such as this would be used to make pots after the midgame, at that point you just use what
you find. If you are simply going by the possibility of it then yes, this breaks the gameplay loop.
Rejuvs are "rare" for a reason. There is already a recipe that needs a normal gem to make a full rejuv. Imho this is a better recipe than the one you suggested, since normal gems are "rare", too. I for one use this recipe quite frequently.Bobfromwork wrote: 3 hours ago3mana/health pots is also a steep price for a full juv on a leveling character. And making a ton of them to fill your stash is a tedious and boring task, that I don't think a lot of people would be willing to do.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Necro, Barb
Iron Man (Paladin): Nightmare A1
I agree it takes some preparation and strategy out of a budget uber rush on ladder reset, and that is really bad, I did not consider that exact case. I agree on that, and on that alone, yes my suggestion should be scrapped.vued wrote: 3 hours agoNo, you can't.
Iirc this was possible at some time in D2LoD but it's not possible in D2R.
Yes, they would be used a lot, e.g. when you run out of them when fighing ubers on a budget shortly after ladder reset. And in HC speedruns. Those things might not matter to you but they do matter to others. Changing rejuvs from "something rare and valuable" to something "just cumbersome to get because you have to click 16 times" is bad game design.Bobfromwork wrote: 3 hours agoI don't think a recipe such as this would be used to make pots after the midgame, at that point you just use what
you find. If you are simply going by the possibility of it then yes, this breaks the gameplay loop.
Rejuvs are "rare" for a reason. There is already a recipe that needs a normal gem to make a full rejuv. Imho this is a better recipe than the one you suggested, since normal gems are "rare", too. I for one use this recipe quite frequently.Bobfromwork wrote: 3 hours ago3mana/health pots is also a steep price for a full juv on a leveling character. And making a ton of them to fill your stash is a tedious and boring task, that I don't think a lot of people would be willing to do.
But I know about speed running and this would only be used if a runner has not, despite the odds, managed to find one or a couple leading up to a high risk area, and probably just on hell runs and not to a point where a player would frequently fill and refill their Belt with full juvies, not worth it, and very possibly, not allowed by lack of Gold.
1 P gem of every type = random roll of mid rune
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