Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
10 replies   1106 views
2

Description

I'm asking on behalf of my friend:

If I make a golem completely immune to all elements, does the enemies Conviction work in full or is there a 1/5th penalty, the same way it works when a player uses Conviction against a monster.

Also, how does the -100 work against the immune golem/other summons against Uber ancients.
5

Can be used to make Runewords:

7
I'm asking on behalf of my friend:

If I make a golem completely immune to all elements, does the enemies Conviction work in full or is there a 1/5th penalty, the same way it works when a player uses Conviction against a monster.

Also, how does the -100 work against the immune golem/other summons against Uber ancients.

Available for Trading on:

Switch
PC

You're free to offer:
Perfect Amethyst
Keys
Statues
Festering Essence of Destruction
7
User avatar

ShadowHeart 6569Moderator

RotW Paladin Europe PC Playstation
It's a bit complicated.

According to the Immune article on Amazon Basin (specifically the "Remove" section at the bottom), it depends on whether the immunity is inherent or dependent on skill/item bonuses.

The article in question uses Iron Golem as an example. An Iron Golem is inherently immune to poison (100% poison resistance), and has 50% lightning resistance. If made from an item that grants +50% lightning resistance and assuming level 6 Summon Resist (+50% to all resistances), the Iron Golem would have 150% in both poison and lightning resistance, and be immune to both. If an enemy casts level 10 Lower Resist on it (which applies -55% to all resistances), the Iron Golem would lose the lightning immunity but not the poison immunity. This is because the lightning immunity was granted via skills & items, and in that case Lower Resist works at full effect (150 - 55 = 95% resistance), whereas the poison immunity is inherent so Lower Resist works at 1/5 effect meaning it would still have 139% poison resistance (150 - 55/5).

So, following this example, Conviction would work at full effect vs immunities granted via items or skills ( Summon Resist), but not vs inherent immunities (like Fire Golem's fire immunity).

Crimmy wrote: 2 months ago
Also, how does the -100 work against the immune golem/other summons against Uber ancients
This I'm not sure of.

EDIT: My best guess is that it works the same way as for Conviction, because at a quick glance in the game files, it seems like "Talic's Fire Pierce", "Madawc's Lightning Pierce", and "Korlic's Cold Pierce" (those are the aura names) are all based on Conviction (just simply applying -res to only their respective element, instead of all three, being capped at -100 instead of -150, and not applying any -def).

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
OP
Thank you very much!

Available for Trading on:

Switch
PC

You're free to offer:
Perfect Amethyst
Keys
Statues
Festering Essence of Destruction
7
OP
Also if anyone is wondering or has a good suggestion my friend is trying to use Iron Golems made from Bone Snaps against Ubers and he is a necromancer

Available for Trading on:

Switch
PC

You're free to offer:
Perfect Amethyst
Keys
Statues
Festering Essence of Destruction
7
User avatar

kerph 270

RotW Americas PC
Crimmy wrote: 2 months ago
Also if anyone is wondering or has a good suggestion my friend is trying to use Iron Golems made from Bone Snaps against Ubers and he is a necromancer
I think Obedience would be better, Iron Golem might have trouble hitting the ubers and Enchant should help as well as the resists. Also some source of open wounds or poison to prevent their healing is v important

♥♥♥ SC ladder & non-ladder ♥♥♥

Feel free to message me on discord @kerph for a quick reply 😊
7
hmm i'm still wondering why Valkyrie often appears invulnerable. does she have default pdr or mdr? it's unlikely (impossible) that rare gear would provide physical or magic immunity
elemental resistances are not unlikely to reach immunities with 85% base and the gear bonuses
7
and how is Iron Golem on high lvl, also super survivable? tried it once from Metalgrid and Dreadfang, died instantly in non-tz wsk :(
7
ganseng wrote: 2 months ago
and how is Iron Golem on high lvl, also super survivable? tried it once from Metalgrid and Dreadfang, died instantly in non-tz wsk :(
So basicly you would want to put 1 point in Iron Golem, then max out Golem Mastery witch gives +to total Golem Life, +attack rating & + Run/walk speed, and have many or maxed points in Blood Golem, cuz it gives +5% life per level in synergy to every other golem, but once the Iron Golem is Summoned, and say you level up 4 times without it dying so it was never re-summoned, the +20% Life bonus from putting 4 points into Blood Golem would not be added
retroactively, it would only apply when you summon a new Iron Golem.
they ofc also benefit from points in Summon Resist, and if the weapon base you make the Iron Golem from has +defence and +All resist the Iron Golem gets those stats as well.
I would suggest to have a Enigma armor so you can Teleport & reposition your army, mainly the golem when its health start to go down, go back to town and heal from a NPC, like Mala, Akara or Fara.
I red that Life Tap curses might cause some bugs that can make the Iron Golem insta kill it self, not sure how that happens ....

I think the Iron Golems main function is to be a backup tank for the Mercenary and provide a little dmg and provide Auras from rune words, like Meditation from Insight or Concentration from Pride if ur crazy, ( I'm gonna try it when Blood Golem is at lvl 10 ) most other summons are you meat shields that takes the most dmg cuz its easy to replace em, makes the Golem & Merc survive more.
Blunderbores are supposed to be very good in Ubers I heard cuz they have Crushing Blow and are tanky.

Clay Golem are the easier / safer / Cheaper option, it provides a slowing effect to all monsters that hits him and gets hit by him, Clay Golem is very tanky and will often draw aggro so your skeles, Revive's & Merc can attack & take less dmg in retaliation.

I have stocked up on at least three Etherial Obediance* ( not Obsession, not that crazy ) polearms for Iron Golem Summon's, one is a non Eth, after that I'm going to try make Iron Golem from the Pride Mancatcher my Merc used before he got upgraded with a Eth Infinity.

but only after Blood Golem is at lvl 10, so it has more HP, gotta get more revives with the last points.



Image
Don't train till you can get it right, train till you can't get it wrong!
7
thanks for the detailed answer!

and say you invest some 50 points in Iron Golem and its synergies, have good gear with many + skills, and make it out of a powerful shield like Stormshield.. will it then casually stand against entire t5 Herald pack without taking any damage?
DrunkAkuma wrote: 2 months ago
ganseng wrote: 2 months ago
and how is Iron Golem on high lvl, also super survivable? tried it once from Metalgrid and Dreadfang, died instantly in non-tz wsk :(
Summon Necro Tree.jpg

So basicly you would want to put 1 point in Iron Golem, then max out Golem Mastery witch gives +to total Golem Life, +attack rating & + Run/walk speed, and have many or maxed points in Blood Golem, cuz it gives +5% life per level in synergy to every other golem, but once the Iron Golem is Summoned, and say you level up 4 times without it dying so it was never re-summoned, the +20% Life bonus from putting 4 points into Blood Golem would not be added
retroactively, it would only apply when you summon a new Iron Golem.
they ofc also benefit from points in Summon Resist, and if the weapon base you make the Iron Golem from has +defence and +All resist the Iron Golem gets those stats as well.
I would suggest to have a Enigma armor so you can Teleport & reposition your army, mainly the golem when its health start to go down, go back to town and heal from a NPC, like Mala, Akara or Fara.
I red that Life Tap curses might cause some bugs that can make the Iron Golem insta kill it self, not sure how that happens ....

I think the Iron Golems main function is to be a backup tank for the Mercenary and provide a little dmg and provide Auras from rune words, like Meditation from Insight or Concentration from Pride if ur crazy, ( I'm gonna try it when Blood Golem is at lvl 10 ) most other summons are you meat shields that takes the most dmg cuz its easy to replace em, makes the Golem & Merc survive more.
Blunderbores are supposed to be very good in Ubers I heard cuz they have Crushing Blow and are tanky.

Clay Golem are the easier / safer / Cheaper option, it provides a slowing effect to all monsters that hits him and gets hit by him, Clay Golem is very tanky and will often draw aggro so your skeles, Revive's & Merc can attack & take less dmg in retaliation.

I have stocked up on at least three Etherial Obediance* ( not Obsession, not that crazy ) polearms for Iron Golem Summon's, one is a non Eth, after that I'm going to try make Iron Golem from the Pride Mancatcher my Merc used before he got upgraded with a Eth Infinity.

but only after Blood Golem is at lvl 10, so it has more HP, gotta get more revives with the last points.
7
I Don't think taking actual more points into Iron Golem is a good ide, it only gets a small defence upgrade each time, you are probably better off to invest them elsewere like maxing out Corps Explosion, 1 in almost all curses, 20 Skeleton, 20 Skeleton Mastery, 10 or more in Revive, Max Golem Mastery 10-20 Blood Golem, 1 Iron Golem.

My Summon Necromancer is at lvl 88 atm, I can show you how the Skill tree looks and its with alot of + skills from Grand Charms & Gears.

the plan is to take Blood Golem from now untill lvl 93 then its lvl 10.

after that Revive from 94 to 99, with lvl 1 in Revive its 25 Demons it can bring back, only get +1 for each level, so it would max out at 31 Demons at 7 hardpoints + alot of extra skills on top of that.

or Dump all points Blood Golem or Bone Wall & Bone Prison for more Safety, I'm not sure yet, have to evaluate after I have felt how strong / Weak the Iron Golem is and how fast it can die etc

Edit: the Iron Golem's Life atm is Little above 9300 or 9400.
Bonus:



Image
Don't train till you can get it right, train till you can't get it wrong!
7
+35 Defence per lvl Iron Golem, and its Thorns Dmg gets better...



Image
Don't train till you can get it right, train till you can't get it wrong!
9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

No matches
You haven't specified which diablo2.io user you completed this trade with. This means that you will not be able to exchange trust.

Are you sure you want to continue?

Yes, continue without username
No, I will specify a username
Are you sure you want to delete your entire Holy Grail collection? This action is irreversible.

Are you sure you want to continue?

Yes, delete my entire collection
No, I want to keep my collection
Dclone Tracker preferences:
Choose what you see in the sidebar widget and what you are notified about.
Version:
Game mode:
Online Terror Zone Tracker preferences:
Choose when and which online terror zones you are notified about.
Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation