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20 replies   1654 views
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Description

I've been playing for around 6 months, I have some good gear that was gifted to me by veterans or traded alway, like Beast, cta, soj, hoto. I play mostly with summoner necro, I have basically all the gear a casual player can hope to find, I just dropped a
Lo
rune, my first ever high rune, and now I don't know if I should make Fortitude or keep it to try and trade for Enigma.
Can you guys give me some tips about new and casual players?
5

Can be used to make Runewords:

7
I've been playing for around 6 months, I have some good gear that was gifted to me by veterans or traded alway, like Beast, cta, soj, hoto. I play mostly with summoner necro, I have basically all the gear a casual player can hope to find, I just dropped a
Lo
rune, my first ever high rune, and now I don't know if I should make Fortitude or keep it to try and trade for Enigma.
Can you guys give me some tips about new and casual players?
7
Lo
is approximately half a
Jah
, and an Enigma needs both a
Jah
and a
Ber
, which are both more expensive than a
Lo
.

Fortitude is great, but not sure what it would really do for you. Merc damage nice to maximize, but i think is generally WAY over valued by d2 players. It's more of a "i've done everything else on this char, time to maximize the merc"

I would try to hold that
Lo
, maybe farm enough to get another 4-5 ists worth of runes, and see if you can try to trade that up to a
Jah
. Some people will even trade extra Enigma's straight up for a
Jah
. I've traded
Jah
for Enigma straight up twice.

Superior Phase Blade
'JahMalJahSurBerJah'
All trades negotiable - I'm just having fun :)
Currently playing fire druid on ladder
7
OP
Spectie wrote: 1 month ago
Lo
is approximately half a
Jah
, and an Enigma needs both a
Jah
and a
Ber
, which are both more expensive than a
Lo
.

Fortitude is great, but not sure what it would really do for you. Merc damage nice to maximize, but i think is generally WAY over valued by d2 players. It's more of a "i've done everything else on this char, time to maximize the merc"

I would try to hold that
Lo
, maybe farm enough to get another 4-5 ists worth of runes, and see if you can try to trade that up to a
Jah
. Some people will even trade extra Enigma's straight up for a
Jah
. I've traded
Jah
for Enigma straight up twice.
nice to know it's possible to trade Enigma straight up, I'll try and trade that
Lo
in a while, have 2 ists and 1
Um
already
7
it's certainly not easy, but i have had luck with it in the past. my recommendation would be to try and get 2 more ists , and you should be able to trade 4
Ist
and
Lo
for a
Jah
. Then try to trade that
Jah
for an Enigma.

Superior Phase Blade
'JahMalJahSurBerJah'
All trades negotiable - I'm just having fun :)
Currently playing fire druid on ladder
7
roundabout wrote: 1 month ago
I've been playing for around 6 months, I have some good gear that was gifted to me by veterans or traded alway, like Beast, cta, soj, hoto. I play mostly with summoner necro, I have basically all the gear a casual player can hope to find, I just dropped a
Lo
rune, my first ever high rune, and now I don't know if I should make Fortitude or keep it to try and trade for Enigma.
Can you guys give me some tips about new and casual players?
Fortitude is not the best choice on (summ) nec as it tends to shatter corpses more often than u think

Another common usecase for
Lo
is Grief. Reasoning:
  • If you're lucky, you gamble some high dmg/ias and are able to sell for Enigma
  • If you're not lucky, Grief is the cornerstone of a
    Travincal
    zerker (rest of the stuff is rather budget, if you substitute Chains of Honor for something like Smoke or Stone) Doing travruns may be kind of redundant but also way more rewarding itemwise than "normal" play

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7
roundabout wrote: 1 month ago
I've been playing for around 6 months, I have some good gear that was gifted to me by veterans or traded alway, like Beast, cta, soj, hoto. I play mostly with summoner necro, I have basically all the gear a casual player can hope to find, I just dropped a
Lo
rune, my first ever high rune, and now I don't know if I should make Fortitude or keep it to try and trade for Enigma.
Can you guys give me some tips about new and casual players?
Summoner is probably one of the slowest characters in the game. It was my starting character as well. Poison necro is a blast, but it really benefits from dweb and Enigma which are both expensive.

If I were you I'd make a sorc.
Tal
's set is a good starting point for sorcs. Self-wield Infinity
Nova
is where it's at.

If you just want to blow up the game it's time for Mosaic. That's ladder only last time I checked, but it doesn't take too long to make a few Mosaic
Claws
.
7
User avatar

uuee 161

Europe PC
Enigma is a must to be effective on a nec. That should be your first priority.

Blubbalutsch wrote: 1 month ago
Fortitude is not the best choice on (summ) nec as it tends to shatter corpses more often than u think
It is the best option for a summoner merc, since you need as much dmg as possible on him. Even if he very rarely shatters a corpse (for real, it's much less frequent than having direct cold dmg on the merc.
Chilling Armor
only shoots back a cold projectile for ranged attacks. It can be a problem for a GF barb -because of all the hydras in
Travincal
-, but its not really bothering for a summoner), it still worths it.
departure wrote: 1 month ago
Summoner is probably one of the slowest characters in the game. It was my starting character as well. Poison necro is a blast, but it really benefits from dweb and Enigma which are both expensive.
summoner is one of the fastest chars solo (max AMP and CE).
7
User avatar

fredkid 1486

Amazon Americas PC
Both of you are right 😛😛
Pure summoner is very slow 😓😓
And Summoner with
Corpse Explosion
is a fast cleaner 🙂🙂... but... you don't feel as a Undead overlord anymore 😓😓
uuee wrote: 1 month ago
departure wrote: 1 month ago
Summoner is probably one of the slowest characters in the game. It was my starting character as well. Poison necro is a blast, but it really benefits from dweb and Enigma which are both expensive.
summoner is one of the fastest chars solo (max AMP and CE).

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=7 |
Jah
=9 |
Cham
=3 |
Zod
= 4
7
fredkid wrote: 1 month ago
Both of you are right 😛😛
Pure summoner is very slow 😓😓
And Summoner with
Corpse Explosion
is a fast cleaner 🙂🙂... but... you don't feel as a Undead overlord anymore 😓😓
CE is nice. But it's still painful to wait for the first drop.

It might be comparable to some of the other builds at P1. At P7 it's practically not viable.
Poison Nova
is way faster. And obviously Javazon, Mosaicsin, Wind druid,
Nova
sorc, blizz sorc, and hammerdin are all faster. So that's every class (except barb) plus one necro build.

Not sure about WW barb. Singer barb is probably slower than summoner with CE.
7
Bonemancer with CE and amp is nice and fast too.

My timezone is CET/UTC+1.
7
User avatar

vued 443

Sorceress Europe PC
Since Enigma has little variation it's resell value is rather stable. But some people make it in suboptimal bases which lowers the value and can be bought cheaper (read: at around
Jah
).

I agree with everyone above: Focus on Enigma, it's close and best. It's also very good on almost every other char. You might want to play another char soon.

But to drop another option: Bramble, ideally on the Merc, for
Thorns
aura, is a good alternative to Fortitude for summoners.

I got:
- GG crafted amulets
- Perfect uniques
- Bases
- Perf Sup Spirit Monarchs
- Several CTAs
=> member/vued/
7
Necromancer, especially if summoner, Enigma is a must. You need to have it.
7
OP
departure wrote: 1 month ago
fredkid wrote: 1 month ago
Both of you are right 😛😛
Pure summoner is very slow 😓😓
And Summoner with
Corpse Explosion
is a fast cleaner 🙂🙂... but... you don't feel as a Undead overlord anymore 😓😓
CE is nice. But it's still painful to wait for the first drop.

It might be comparable to some of the other builds at P1. At P7 it's practically not viable.
Poison Nova
is way faster. And obviously Javazon, Mosaicsin, Wind druid,
Nova
sorc, blizz sorc, and hammerdin are all faster. So that's every class (except barb) plus one necro build.

Not sure about WW barb. Singer barb is probably slower than summoner with CE.
I mostly play on P1, only now and then I try to join some public games. And as someone that plays at most 5-6h a week, sometimes even less, I really don't mind being slow. The char is fun af to play.
7
OP
Blubbalutsch wrote: 1 month ago
roundabout wrote: 1 month ago
I've been playing for around 6 months, I have some good gear that was gifted to me by veterans or traded alway, like Beast, cta, soj, hoto. I play mostly with summoner necro, I have basically all the gear a casual player can hope to find, I just dropped a
Lo
rune, my first ever high rune, and now I don't know if I should make Fortitude or keep it to try and trade for Enigma.
Can you guys give me some tips about new and casual players?
Fortitude is not the best choice on (summ) nec as it tends to shatter corpses more often than u think

Another common usecase for
Lo
is Grief. Reasoning:
  • If you're lucky, you gamble some high dmg/ias and are able to sell for Enigma
  • If you're not lucky, Grief is the cornerstone of a
    Travincal
    zerker (rest of the stuff is rather budget, if you substitute Chains of Honor for something like Smoke or Stone) Doing travruns may be kind of redundant but also way more rewarding itemwise than "normal" play
tks for the advice, I'll keep that in mind
7
OP
departure wrote: 1 month ago
roundabout wrote: 1 month ago
I've been playing for around 6 months, I have some good gear that was gifted to me by veterans or traded alway, like Beast, cta, soj, hoto. I play mostly with summoner necro, I have basically all the gear a casual player can hope to find, I just dropped a
Lo
rune, my first ever high rune, and now I don't know if I should make Fortitude or keep it to try and trade for Enigma.
Can you guys give me some tips about new and casual players?
Summoner is probably one of the slowest characters in the game. It was my starting character as well. Poison necro is a blast, but it really benefits from dweb and Enigma which are both expensive.

If I were you I'd make a sorc.
Tal
's set is a good starting point for sorcs. Self-wield Infinity
Nova
is where it's at.

If you just want to blow up the game it's time for Mosaic. That's ladder only last time I checked, but it doesn't take too long to make a few Mosaic
Claws
.
I started leveling a sorc, but played only act I, then I started an amazon on latter with a friend that's comming back to the game. Both seems a lot of fun to play. I managed to trade a full
Tal
's to the sorc and was planning to build something to use the full set, but last weekend I dropped a
Demon Machine
and now I'm having second thought lol
7
A really good tip is push for at least 100% magic find as quickly as you can.

It makes a significant difference in drops.

Sometimes, problems solve themselves.
7
Also a new player about 6 months in. Got my first batch of high runes getting lucky and rolling and selling a near perf Grief, but if you don't mind trading it's viable to do
Key
runs, especially
Key of Destruction
, and sell them for a good profit. 18
Key of Destruction
sells for about a
Jah
last I checked, and although it may take long it is incredibly consistent if you can clear it.
7
User avatar

fredkid 1486

Amazon Americas PC
I try to allways reach at least 166% mf (to get 100% increase for uniques 😉) https://maxroll.gg/d2/d2planner/
Sleepypaw wrote: 1 month ago
A really good tip is push for at least 100% magic find as quickly as you can.
It makes a significant difference in drops.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=7 |
Jah
=9 |
Cham
=3 |
Zod
= 4
7
Ooooooh! That's a good point!

Sometimes, problems solve themselves.
7
OP
fredkid wrote: 1 month ago
I try to allways reach at least 166% mf (to get 100% increase for uniques 😉)
image.png
https://maxroll.gg/d2/d2planner/
Sleepypaw wrote: 1 month ago
A really good tip is push for at least 100% magic find as quickly as you can.
It makes a significant difference in drops.
I've been using a little less then that, didn't have this info before. my current gear has aroud 130%, but I can push it up without compromising too much clear speed.
I just lost my Beast
Axe
, that was a gift from a random veteran, because I was dumb AF, so I should have a little trouble on cleaning some TZ with troublesome mobs, but nothing that I can't deal.
By the way, this is my current gear https://maxroll.gg/d2/d2planner/nz2vc04f
9

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