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11 replies   660 views
2

Description

has anyone tried this?
5

Can be used to make Runewords:

7
has anyone tried this?
7
User avatar

atari 622

Europe XLinux
IMHO that's a waste for
Ohm
+
Lo
+
Cham
. If you want
Holy Freeze
for survivability just take a
Holy Freeze
merc and give him an Insight polearm.

Image
7
Or Breath of the Dying for a big life leech.
7
User avatar

Schnorki 3797Moderator

PC
There's a couple builds I used to run this with.

Essentially, if you want A2 for their inherent aura (other than freeze, obv.) and you don't need them to wield a different aura stick (Insight, Infinity, ...) then Doom ends up a pretty solid choice, both for their damage and for adding on a solid defensive aura.
7
Kriss_De_Valnor_ wrote: 1 month ago
Or Breath of the Dying for a big life leech.
BotD works pretty well actually. Also means you can skip that life leech on the other gear slots!
7
I used it along with
Defiance
on a Hammerdin build for maximum safety. It worked very well! Add a Fortitude and some LL/DR
Helm
and you end up with a VERY solid tank merc.

Doom can be a good alternative for all builds that don't need Infinity or Insight and opens up the option to combine
Holy Freeze
with Might,
Prayer
or
Defiance
.

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD :)
7
I am actually building this way also, currently looking for a good Doom base. What I have in mind is this:

This act 2 merc will supporting my
Fireball
sorc. He will use
Prayer
as main aura and Doom for
Holy Freeze
.
atari wrote: 1 month ago
IMHO that's a waste for
Ohm
+
Lo
+
Cham
. If you want
Holy Freeze
for survivability just take a
Holy Freeze
merc and give him an Insight polearm.
The problem with native
Holy Freeze
is that, it takes sometime for this aura to get activated. I often finish one run before native
Holy Freeze
would get activated. But
Holy Freeze
on the Doom will always be activated once I get into the game.

Prayer
aura would be very benificial to my fire girl. for typically 3-5 runs, I would find myself need to drink a health potion, if she would have the
Prayer
aura, I dont think she will be needing any potion at all.

For other gears,
Fireball
girl will pass
Resist Fire
aura to the merc, so it is safe to use
Andariel's Visage
. And I have secured a near perfect ethereal
The Gladiator's Bane
for the armor.

I am also thinking put one
Vex
rune on the
Helm
and one
Um
rune on the body armor. havnt decided yet.

Non-Ladder, Softcore. You may mix and match by rates below.
2
Hel
ā† 1
Festering Essence of Destruction

2
Hel
ā† 3
Perfect Amethyst

4
Hel
ā† 1
Ist
7
OP
[/quote]

The problem with native
Holy Freeze
is that, it takes sometime for this aura to get activated. I often finish one run before native
Holy Freeze
would get activated. But
Holy Freeze
on the Doom will always be activated once I get into the game.

[/quote]

yes, so i'm thinking Doom + might for my bowazon's merc.
Faith + 2 frame
Strafe
+
Atma's Scarab
= quick amp, so emilio does not need reaper's toll

anyway thanks for the feedback!
7
krathkor wrote: 1 month ago
yes, so i'm thinking Doom + might for my bowazon's merc.
Faith + 2 frame
Strafe
+
Atma's Scarab
= quick amp, so emilio does not need reaper's toll

anyway thanks for the feedback!
Sounds like a good plan to me. :)

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD :)
7
krathkor wrote: 1 month ago
yes, so i'm thinking Doom + might for my bowazon's merc.
I built one just then when I get my base. I think the only important roll on this one is minus cold resistance. luckly, I got -59%.

the native
Holy Freeze
from the merc without minus cold resistance does little to these mobs. now with -59% CR, I feel like mobs are super slowed.

I think your choice of might and my choice of
Prayer
or
Defiance
are both good, but for different purposes.

Non-Ladder, Softcore. You may mix and match by rates below.
2
Hel
ā† 1
Festering Essence of Destruction

2
Hel
ā† 3
Perfect Amethyst

4
Hel
ā† 1
Ist
7
User avatar

ShadowHeart 2636Moderator

Europe PC
seansixsixsix wrote: 1 month ago
I think the only important roll on this one is minus cold resistance. luckly, I got -59%.
Since -res only applies to the wielder, it will only help the merc's own cold damage output, which will be negligible (an unsynergized level 12
Holy Freeze
adds a measly 85-90 cold damage to attacks, and the pulses do 17-18 damage). In other words, the -res is pretty much meaningless on a merc.

The -res roll is important when you self-wield Doom (most likely in a one-handed
Axe
on a sorc), but for a merc Doom, only the ED% really matters. Your ED% was on lower end, but it's not going to make a huge difference (a max rolled one would have had 803 max damage instead of 774, whoopeedoo šŸ˜…).

EDIT: Also, the target's cold resistance does not affect the slow applied by
Holy Freeze
. The only thing that will impact
Holy Freeze
's slow effect is the target's chill effectiveness, which is not the same as cold resistance (you cannot affect a mob's chill effectiveness, it's hardcoded per monster type).

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
7
User avatar

Schnorki 3797Moderator

PC
ShadowHeart wrote: 1 month ago
[..]
EDIT: Also, the target's cold resistance does not affect the slow applied by
Holy Freeze
.
[..]
That's the important piece here.
If you want to confirm that for yourself, you can simply walk up to a cold immune and have the aura still slow it. That wouldn't work if res/-res mattered. :)

The only reason you'd see "now with -59% CR, I feel like mobs are super slowed" is because..
a) You were going after different mobs before and as such possibly facing very different chill effectiveness (which is actually unlikely in typical normal gameplay)
or b) You're comparing to a low-lvl merc with an aura level still <<12

Part of the beauty of Doom is that you really can't roll a bad one. The aura is always 12, meaning you always hit the target -50% with it. The -res roll really doesn't matter in any note-worthy way whatsoever. And even a minimum dmg roll is still a very solid amount of ED and far from bad.

Mind you, the -res does technically make a difference for the actual on hit freeze effect on Doom (adjusting the duration in your favor) but that, too is typically fairly irrelevant in normal gameplay and will make no actually visible difference.
9

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