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9 replies   2929 views
2

Description

Hello all!

I am playing a fire sorc, because for me it's fun.
Fireball
and
Meteor
. Gear is
Eschuta's Temper
with rainbow facet,
Ormus' Robes
+3 fb, Flickering Flame, Phoenix,
Magefist
,
Aldur's Advance
and a
Flame Rift
.
Ormus' Robes
will also get a rainbow facet.
Atm eney fire resistance is -43%.

My question is: does it make sense to give the merc Infinity? Or is -43% combined with
Flame Rift
enough?

Thanks!

knightfall
Description by knightfall1985
5

Can be used to make Runewords:

7
Hello all!

I am playing a fire sorc, because for me it's fun.
Fireball
and
Meteor
. Gear is
Eschuta's Temper
with rainbow facet,
Ormus' Robes
+3 fb, Flickering Flame, Phoenix,
Magefist
,
Aldur's Advance
and a
Flame Rift
.
Ormus' Robes
will also get a rainbow facet.
Atm eney fire resistance is -43%.

My question is: does it make sense to give the merc Infinity? Or is -43% combined with
Flame Rift
enough?

Thanks!

knightfall
7
User avatar

Schnorki 3801Moderator

PC
Short answer:
Yes. Yes it does.

Longer answer:
On immunes, you're currently looking at 52 resist against you (95 from sunder - your 43).
Infinity would add another -17 to that, taking you to 35 res left. That's a relative increase of right around 35% more dmg which is more than just significant.

On non-resistants, you're currently looking at -43 res against you (0 - your 43).
Infinity would add another -85 to that, taking you over the
Cap
to -100. That's a relative increase of nearly 40% more dmg which is even more significant than immunes.

On mobs with some resistances, the same as above happens (adding another -85) except your baseline is higher starting res and you lose less of the Infinity gain to the
Cap
. Because of that, the gain on these mobs is actually even higher. E.g. a 50% res mob would currently be at 7 res for you or -78 with Infinity, resulting in an over 90% relative damage boost. That number goes up higher and higher as their res increases, up until you hit an immune which drops it to the above ~35% due to the 1/5 penalty.

Fire sorcs don't typically get anywhere near enough -res to make Infinity not more than worth it.

Your -43 is still "enough" in that you can handle anything you come up against (assuming decent +skill at the same time). But even with that in mind, the difference between that and Infinity is more than just significant.
7
OP
Thank you!
7
User avatar

Schnorki 3801Moderator

PC
Added fun fact:
Your most extreme example is something like dclone who starts at a full 95% fire res. I.e. the worst you can come up against before it being immune.

In that case, you're looking at 52 res now and -33 with Infinity. That's a relative boost of nearly 180% or "nearly 2.8 times your current damage".

So...if you really want "instant" confirmation as to why Infinity is glorious for fire, go kill dclone as is in the next walk (if you haven't already), then build an Infinity and then go kill him again. The difference is kind of insane.
7
When sunders were introduced MrLlama explain it very well on youtube - I will try to explain it same.

You do fire, so basicly there are two type of monsters - ones are immune to fire and other arent (their fire res is different for each mob)
- for easier calculation use their fire resists = 0, and you do 10k dmg per
Fireball
).

vs not fire immunes
Without any -fire res you deal dmg u see on your screen = 10.000
with -43fire res you do 14.300dmg - they res is -43%
with Infinity its -120% => 22.000dmg

vs fire immunes
with sunder and no -res. You deal few % of your dmg.
with -43% fire res you do 5000dmg - their res is at +/- 50%
with Infinity (there are crazy rules when 1/5 of -res applies vs immunes) their resists drops below 50% so your dmg is closer to 10.000dmg

so yeah its worthy a lot. If u have runes go for it. Not fire immunes you will kill like nothing, and vs fire immunes you will need less shots.

Regarding Dclone, my
Enchant
sorc can kill him (it takes 350-400bolts) without any open wounds - dont have gore riders yet. I just deal more dmg than he is actually healing. I have only -18fire res. No Infinity for me

check my other trades: member/The%20Flash/
my free items: simple t4t is fine with me :) what you pay is up to you
free anni to my WTS
LF
Ral
,
Nef
, keys, pame, pruby, jewel
7
OP
I am really worried about my mana pool when I get rid of Insight, but I will anyway. You convinced me.
7
Doesnt
Warmth
and a bunch of fire skills sort out the mana regen for you?
7
KennyMcLenny wrote: 1 year ago
Doesnt
Warmth
and a bunch of fire skills sort out the mana regen for you?
it wont cover it. On my sorc I have maxed
Warmth
(lvl 36 +450) for TPing it is almost self sufficient - because of TP I dont have to drink so its all good (but mana is slowly going down). My tp cost only 13mana. So to cast fireballs with meteors mana is an issue, especially if
Warmth
aint lvl 36. With ES? You drink mana like crazy. But Infinity is worthy.

check my other trades: member/The%20Flash/
my free items: simple t4t is fine with me :) what you pay is up to you
free anni to my WTS
LF
Ral
,
Nef
, keys, pame, pruby, jewel
7
User avatar

Schnorki 3801Moderator

PC
KennyMcLenny wrote: 1 year ago
Doesnt
Warmth
and a bunch of fire skills sort out the mana regen for you?
It does once you hit sufficient gear.

The only exception of course is if you're still running an ES build in which case big hits to mana will hurt as you won't regen too much beyond what you use for attacking.
7
Schnorki wrote: 1 year ago
KennyMcLenny wrote: 1 year ago
Doesnt
Warmth
and a bunch of fire skills sort out the mana regen for you?
It does once you hit sufficient gear.

The only exception of course is if you're still running an ES build in which case big hits to mana will hurt as you won't regen too much beyond what you use for attacking.
Yeah I’ll never run es again, to easy to get sniped
9

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