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Description

Description by tmGrunty
5

Can be used to make Runewords:

7
User avatar

Schnorki 3183Moderator

PC
tmGrunty wrote: 1 year ago
Patch 2.7 doesn't come with any changes to Summon Druid so there will not be any changes to my guide.
The one thing possibly worth noting is that you could now skip the oft used
Shock Wave
in favor of
Twister
without sabotaging your group.
Given, the
Stun
isn't even close to comparable but you can stay out of bear form for it.

Pre-patch, using it would've blocked all NHD-affected damage from the rest of your group. Now, no longer a problem.
7
OP
I still prefer the
Shock Wave
.
It's more reliable and you get the extra HP from the Bear form.
Also
Twister
stun duration is so short because unlike
Shock Wave
it doesn't increase per level.

You usually only need the
Stun
in emergency situations or for stationary fights (e.g.
Baal
waves).
And in those cases the additional HP from the
Werebear
is great too.

Always looking for: (ladder & non-ladder)
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves

My Summon Druid Guide
7
User avatar

Schnorki 3183Moderator

PC
Agreed. If you actually need a
Stun
,
Shock Wave
is far superior.

Personally, tbh, I'm specced for
Shock Wave
but never use it. I don't even shift into bear form as shockwave just isn't necessary and I prefer to just keep telestomping instead.

Either way,
Twister
is at least an option now.
7
User avatar

Afura 10

Druid Europe PC
Zookeeper for life.
7
OP
Updated for ladder season 5.

There have been no content additions or changes to anything that affect Summon Druid.
Therefore nothing has changed about my guide.

However I finally reached level 99 on my own char and I managed to get some better boots and better charms which is reflected in my "Valak" layout.

Always looking for: (ladder & non-ladder)
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves

My Summon Druid Guide
7
User avatar

Necrarch 1607Moderator

Necromancer Europe PC
Just looked - your
Boots
are absolutely crazy !

Image

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash and my crafts including my caster belts :), and my many cheap
Annihilus
/ Accepting payment in L or NL currency though I only play NL
7
OP
Necrarch wrote: 7 months ago
Just looked - your
Boots
are absolutely crazy !
Thank you.
They were quite expensive but pretty much exactly what I wanted.

Always looking for: (ladder & non-ladder)
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves

My Summon Druid Guide
7
I would make 2 changes to your build. The less impact full would be to go for
Poison Creeper
in order to get aoe poison damage (who stop monster regen). It would help but would not change much.

However your should use Bramble for your mervenary, it would drasticly improve your damage espacially with
Decrepify
. You would maybe loose a bit survivability for your merc but he should be ok around the zoo
7
OP
There is no need to stop monster regeneration whatsoever unless you do Ubers and DiaClone for which I have a different Merc setup anyway to stop it.
The
Poison Creeper
is a good skill to get through normal difficulty if you want to level with it.
After that it falls off hard.

Bramble doesn't do much. The
Thorns
aura does way less damage than what you'd lose on damage from the Fortitude on the Merc.
I have tried one on a
Maul
Druid's merc and the damage is just pitiful.

Always looking for: (ladder & non-ladder)
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves

My Summon Druid Guide
7
OP
Updated for season 6.

Re-added Bramble as an armor option for Merc for the
Thorns
aura for specifically high player counts (I stil think Fortitude is better).

Also updated my own gear with a shiny new pelt :D

Always looking for: (ladder & non-ladder)
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves

My Summon Druid Guide
7
OP
Small update:

I actually started this season with a Druid using my guide and recommended items while leveling.
It worked very well but as stated it is not the fastest char out there.
I used items from the "leveling" section while leveling, transitioned over to the "budget" section and am now working towards the "
Raven
" setup.

I do have to say that while the Act 5 Merc with Lawbringer works to break physical immunes it is so much less reliable than Act 2 Merc with
The Reaper's Toll
.
Not only does the Lawbringer proc less, the Act 5 Merc also often immediately overwrites it again with his
Taunt
and the
Sanctuary Aura
is very annoying.

Always looking for: (ladder & non-ladder)
• Druid Pelt +3 Summoning Skills, +3 Grizzly, +3 Dire Wolves

My Summon Druid Guide
9

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