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Description

Hi

On most of Necro Summoner guides they recommend put 1 point on 5 Curses:

Amplify Damage

Decrepify

Dim Vision

Life Tap

Lower Resist


I understand the situations where you want to use each of the first four (OK)

About
Lower Resist
, on group plays, I understand too that there are teams where it will add more damage to the team than
Amplify Damage
(OK)

But if I only do solo plays, is there a situation where
Lower Resist
will be better than
Amplify Damage
?
(I can't figure it out...seems like a waste of points acquire
Lower Resist
in this case)
5

Can be used to make Runewords:

7
Hi

On most of Necro Summoner guides they recommend put 1 point on 5 Curses:

Amplify Damage

Decrepify

Dim Vision

Life Tap

Lower Resist


I understand the situations where you want to use each of the first four (OK)

About
Lower Resist
, on group plays, I understand too that there are teams where it will add more damage to the team than
Amplify Damage
(OK)

But if I only do solo plays, is there a situation where
Lower Resist
will be better than
Amplify Damage
?
(I can't figure it out...seems like a waste of points acquire
Lower Resist
in this case)

Time Zone: GMT-3
Online: workdays (18-21), weekends (09-21)
Non-Ladder | Softcore | Expansion
7
For poison necro.
Lower Resist
=> cast poison to kill first monsters =>
Amplify Damage
=>
Corpse Explosion
for AOE

Relax and have fun!
7
OP
mockingbirdreal wrote: 5 months ago
For poison necro.
Lower Resist
=> cast poison to kill first monsters =>
Amplify Damage
=>
Corpse Explosion
for AOE
I'm thinking more on pure Necro Summoner (no
Poison Nova
- like here https://maxroll.gg/d2/guides/summoner-necromancer-guide )
So normally use
Amplify Damage
(or
Decrepify
versus annoying monsters) since the start, for Merc/Minions kill first monster faster.

Time Zone: GMT-3
Online: workdays (18-21), weekends (09-21)
Non-Ladder | Softcore | Expansion
7
User avatar

Necrarch 1606Moderator

Necromancer Europe PC
Then no need to go till Lower Res. Stay in the needed 4 points to go to Decrep.

Image

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash and my crafts including my caster belts :), and my many cheap
Annihilus
/ Accepting payment in L or NL currency though I only play NL
7
for a summoner, i go 1 pt amp damage, and nothing else........
7
OP
krathkor wrote: 5 months ago
for a summoner, i go 1 pt amp damage, and nothing else........
I was like that :-P

But now I use
Decrepify
on Bosses and more rarely on some annoying/super fast monster.

And
Dim Vision
is good on areas with many long range monsters (like sometimes spawn on Act 5 and Act 4)

Time Zone: GMT-3
Online: workdays (18-21), weekends (09-21)
Non-Ladder | Softcore | Expansion
7
Dec +
Clay Golem
takes the danger out of every enemy pack (the slow is absurd)
Aside from that, amp damage. Works great with
Bone Break
Charm.
Bone Break
Sunders the immunity and amp then works for 100%

This is my Zealer. There aren't many like him and this one is mine.
My Zealer is my best friend. He is my life. I must master him as I must master my life.
Without me, my Zealer is useless. Without my Zealer, i am useless.
7
User avatar

Necrarch 1606Moderator

Necromancer Europe PC
Against bosses, pure summoners are not easy to handle. Therefore most choose to add a little something when they have 20 Skel / 20 Skel Mast / 1 in others / 1 for 4 curses / 1
Bone Armor
/ 1
Teeth
/ 1+ CE (remember that every skill point just increases radius and you'll have most likely 20+ from gear, so going 20 may be overkill).

Most obvious path is poison, as it only needs 60 points to max out, + 3 for Lower Res and less investment that Bone, you can deal decent poison damage in addition to the summons.

Image

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash and my crafts including my caster belts :), and my many cheap
Annihilus
/ Accepting payment in L or NL currency though I only play NL
7
OP
Necrarch wrote: 5 months ago
Against bosses, pure summoners are not easy to handle. Therefore most choose to add a little something when they have 20 Skel / 20 Skel Mast / 1 in others / 1 for 4 curses / 1
Bone Armor
/ 1
Teeth
/ 1+ CE (remember that every skill point just increases radius and you'll have most likely 20+ from gear, so going 20 may be overkill).

Most obvious path is poison, as it only needs 60 points to max out, + 3 for Lower Res and less investment that Bone, you can deal decent poison damage in addition to the summons.
I like to have 20 points in
Corpse Explosion
:-P you kill things off-screen.

About bosses since I begin to "tele stomp" they are dying reasonably fast.
(didn't try Uber or DClone with this necro yet...)

I end up putting extra points in
Bone Prison
(for
Bone Armor
)

Time Zone: GMT-3
Online: workdays (18-21), weekends (09-21)
Non-Ladder | Softcore | Expansion
7
The one situation outside of group play that I could see using
Lower Resist
as a summoner would be:
1. No
Bone Break

2. Vs Physical Immune that
Amplify Damage
doesn't bring down well
3. That is also not Fire Immune
4. And near bodies that can be targeted by
Corpse Explosion
.

This is a very niche situation, and the correct response is probably just to skip the enemy anyway. But technically speaking... you do get use out of it there.

I wouldn't do it though.

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