Is it correct that assas have no use for CM because traps are minions so -resist from items doesn‘t work for them?
And only the Conviction aura from Infinity helps, that -50 resist has no effect on traps?
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Is it correct that assas have no use for CM because traps are minions so -resist from items doesn‘t work for them?
And only the Conviction aura from Infinity helps, that -50 resist has no effect on traps?
And only the Conviction aura from Infinity helps, that -50 resist has no effect on traps?
Can be used to make Runewords:
If I'm correct, since patch 2.6 -resists applies to traps.
"The Assassin's trap skills now benefit from -% to Enemy Resistance."
https://news.blizzard.com/en-us/diablo2 ... e-now-live
"The Assassin's trap skills now benefit from -% to Enemy Resistance."
https://news.blizzard.com/en-us/diablo2 ... e-now-live
OP
But the wrote that was amended with a hotfix? So atm not working, right?
Do we have somewhere some Cold Mastery as Oskill ?
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash and my crafts including my caster belts , and my many cheap Annihilus / Accepting payment in L or NL currency though I only play NL
"Please note that the above bug fix went live with Patch 2.6 but encountered an unexpected issue. We have deployed a hotfix that amends this issue for online play. We are currently reviewing the build and will amend this bug for offline play at a later date."
Should be working online
Should be working online
-.lit res from Infinity def. works for lit traps
OP
Ok but why bother? Aren‘t immunes what Death Sentry is for?
Yeah, but you have do do the first kill ! So first kill faster, everything's faster
Plus bosses, plus high resistances, so -resists is better I think.
Maybe look at guides, if they put Crescent Moon as BIS for trapsin, but I think they do now.
I don't think Infinity would be great though. You need the attack speed for laying traps (But on your merc, yes, of course, even if the -light res doesn't apply).
Adjacent issue but can we push for Crescent Moon for claw-class weapons next time a balance patch opportunity comes up? I think Claws are generally left behind in the itemization scene and this would help.
Infinity in a Brandistock is great-
1 pt bos [+skills]=9 frame traps
if using Fade, 35 ias = 10 frame traps
1 pt bos [+skills]=9 frame traps
if using Fade, 35 ias = 10 frame traps
I think we should also push for staff mods to appear on all Claws. Why can't we get +3 Claw Mastery on a Katar? Every other class specific item can have skills at their normal tier counterparts.CaterpillarMass wrote: 1 year ago Adjacent issue but can we push for Crescent Moon for claw-class weapons next time a balance patch opportunity comes up? I think Claws are generally left behind in the itemization scene and this would help.
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