A number of people have asked about my ES Nova Build, and were surprised when I said it made a solid season starter. Granted, it will not find the uniques you are looking for such as Shako or Stone of Jordan, but will get you runes for runewords, and keys to do ubers which you could do with a budget smiter easily enough to get yourself an early torch. If you have any questions feel free to ask, and if I made any typos or you have a correction or feel like something should be added let me know.
Pros:
- Cheapest and One of, if not the most, cost effective builds
- Safe Key and Rune farming
- Targeted Build; Can't do all content
- Reliant on trading if using to fully fund another character as there is 0 mf.
- 20 Telekenesis
- 20 Energy Shield
- 20 Nova
- 20 Lightning Mastery
- 1 Shiver Armor
- 1 Teleport
- Rest Warmth, or Fire Wall for an alternative damage source.
Energy Shield and Telekenisis work together to reduce the amount of damage you take from everything other than poison damage, and deal a majority of it to your mana instead of your health. This is also why we max Energy instead, as each point of Mana is essentially 1.5 points of health for us.
Blizzard wrote:Each point in Telekinesis makes Energy Shield's damage absorption more effective. By default, for each point of damage absorbed by Energy Shield, 2 mana points are deducted, a 200% ratio. Each hard skill point in Telekinesis makes Energy Shield 0.0625 Mana per point more effective. For example, with 8 points in Telekinesis, 1.5 mana points are deducted for each point of damage absorbed, a 150% ratio. With 16 points in Telekinesis, one point of damage absorbed equals one point of mana loss, a 100% ratio. And at the maximum level 20 of Telekinesis, the ratio will be 75%.We use Nova as our main skill as it will do enough damage to keep most mobs essentially Stun locked the entire time we are killing them. This means that a majority of the time not only are we avoiding damage, but the damage we do take is directed to our mana pool instead. Note that it will not Stun lock uniques or super uniques.
It should be noted that when taking damage with the Energy Shield on, that resistances do not take effect as long as the damage is being done to your Mana. For example, with level 7 Energy Shield (50% damage absorption) a Fire Bolt dealing 100 fire damage will apply 50 damage to your mana (before Telekinesis calculations are done); the remaining 50 damage will be dealt to Life, subject to fire resistance.
Stats:
Str - 84 or 156 (84 for upped Vipermagi when you can get it, 156 for Spirit Monarch)
Dex - None
Vit - Enough to hit 400-500 hp for poison damage
Energy - Rest
Gearing Your Sorc:
Generally speaking the stats we are focusing on are Resistances, FCR to breakpoints, Mana, and Mana Recovery. We want to avoid Magic Find at all costs with this build, as it has a negative impact on finding Runes, and has zero affect on Keys.
Starting Gear:
- Helm - Lore
- Weapon - Spirit
- Shield - Rhyme
- Body - Stealth
- Belt - Any Belt with mana, resists, or mana regen
- Rings - Any with FCR, ideally with Mana
- Gloves - Aim for ones with FCR and/or Mana
- Boots - Look for any with Life, Max Mana, FRW, or Resists (especially poison)
- Amulet - Anything with +skill, or FCR and Mana
- Charms - +mana, +life, +Resists (especially poison)
- Helm - Peasants or Circlet with +skills, fcr, and mana
- Weapon - Spirit is still fine here but look into upgrading to a Wizardspike which has everything we want
- Shield - Rhyme will still work, but look for a lidless or Spirit Monarch
- Swap - Lower Resist Wand with Spirit or high resits shield
- Body - Stealth into Smoke
- Belt - Gloomtrap
- Rings - Nature's, Rares or Crafted with FCR and either Mana or Resists
- Gloves - Frostburns or Magefist
- Boots - Look for any with Life, Max Mana, FRW, or Resists (especially poison)
- Amulet - Anything with +skill, or FCR and Mana
- Charms - Clean Lightning Skillers, +mana, +life, +Resists (especially poison)
- Helm - Griffon's Eye Diadem
- Weapon - Wizardspike
- Shield - 35% Monarch
- Swap - +9 Memory Staff, or CTA with Spirit Monarch
- Body - Smoke into Upped Vipermagi with Um
- Belt - Gloomtrap Up'd
- Rings - Sojs (or Natures Ring when doing Neth) or Ring with +FCR, Resists, and Mana
- Amulet - Maras, or Crafted +2 skill with FCR, Mana, and Resists
- Charms - Life Skillers, Poison Resists Small charms, Anni, Torch
- Weapon - Insight until you can afford Infiity will serve you very well, and depending on the content you want to do with your sorc will be all you need.
- Armor - Sealth until you can get Trechery
- Helmet - Anything with resists to start, then Tals will be all he really needs. Andarial's with Ral is BiS however.
FCR: With Budget you want to get at least 63% FCR, ideally 105. From there you can decide if you want to go for the last breakpoint, which is 200%. I personally find it's not worth going for it, but YMMV.
FHR: 42, and then 60%. Spirit Monarch already gives 55%.
Magic Find: Keep this at 0. It has no bearing on Key drop rates, and negatively impacts rune drops.
What to Farm with Each Build:
Each build can do these fairly quickly and safely once Nova and Mastery are maxed, and you have at least 10 points into Telekenesis and Energy Shield.
Starter Build:
Countess - Drops Key of Terror, and up to Ist runes. When teleporting to her inside The Forgotten Tower always turn left from where the entrance square is facing. You're biggest threat here is if her room has Archers. If so Teleport to the side and wait for her to come out with her minions while spamming Nova.
Summoner - Drops Key of Hate. There is no trick to Arcane Sancturary, just pick a direction and start teleporting. If you are in the starting gear with no resists, make sure not to stand in the fire.
Lower Kurrast - Super Chests can drop up to Ber in a 8 person game. Teleport around until you find the a campfire surrounded by tiki torches. There will be 3 buildings around it. The chest to the north will have 1 chest in it, and the building to the left will have 2 chests. Each Lower Kurrast will spawn either 1 or two of these camps.
Budget Build -
Once you have the resistances, and more importantly Nature's Ring, you can look into incorperating Nithlathak into your rotation.
Nithlathak - Drops Key of Destruction. I would not reccomend even trying to kill him until you have Nature's Peace ring as his Corpse Explosion will ignore your ES. The way from the waypoint is very easy to figure out. If there are pilars in the WP room Teleport South West and then North West. Otherwise you are going to Teleport South East. When you go down find the eyes with a Diamond in it's left eye and that is the way to go. Teleport near Nith, and stand still and spam Nova. The poison will do minimal damage if you don't move.
Nightmare Forge Rushes - At this point you will have enough mana and damage to be able to rush nightmare for forges. NM forge drops Sol to Um rune, plus Gems.
Travincal - As long as you and your merc have the resists and charges on your Wand you can begin to do Council who can also drop high runes. I would suggest proccing Fade using the fires at River of Flame waypoint on yourself, then putting it on your merc before going to trav for the extra resists which will help a lot.
Funded Gear -
There really isn't anything you can't run short of Ubers and DClone with this build once you have Insight and Griffons.
APKefka
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