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7
User avatar

Schnorki 5220Moderator

RotW PC
Mizar wrote: 3 hours ago
You should never rely on just one person testing stuff, mod or not. [..]
That is just good advice in general.

Though after some initial more specific post-patch testing just now (albeit still less and less structured/methodical than on the PTR), I'll stand by my previous findings.

Having
Holy Freeze
noticeably increases the curse rate overall, obviously, seeing how it simply adds a 2nd trigger for said curse.

However, there is no reliably noticeable difference in curse rate between 1-2 targets or 10+-15+ for me which still strongly suggests a check per tick, rather than per target.
Additionally, the real curse rate on larger packs (10+ minimum) is noticeably far below what it should be if it was checking per target. That was reliably noticeable across a couple of
Flayer Jungle
clears. Didn't count the packs specifically so however many that adds up to might not yet be statistically significant but it lines up with my previous results none the less.

And lastly, if you specifically hunt for spread out packs and stand in the middle of them to wait for a tick curse, it still cursed either all or none every single time, no exception (same # disclaimer as above post-patch). If it was per target then it would be an "on striking" equivalent trigger, meaning the cursing should normally be aimed at that target and since a TZ96 Heph should come with a 12.6yd freeze radius along with a 14.6yd amp radius (roughly at least, trusting maxroll for those 2 numbers real quick, too lazy to double-check atm ^^), you should then see cases of only "one side" of your aura-affected targets being cursed as the curse is triggered by (-> aimed at) a target on the far side of the screen which then wouldn't have enough of a curse range to cover most of the other side of your aura range. You wouldn't expect that all the time of course but it should still happen every so often. If it was per tick, it'd instead generally be cast "on self" as there is no target to consider, meaning it would indeed always cover the entire freeze range (plus 2 yds, technically). Given, there is a chance that aura-cursing gets special treatment and counts as "on striking but with no aim target", can't say I've ever dug into the source code to look at that possibility, but it would be another deviation from the norm at least.

Either way, I won't bother doing even more testing on that as I really don't have a horse in this race. To me, the results seemed clear and the same every time. But even if they weren't, it wouldn't change my bound demon choice so..don't really care.
7
^ great...nobody will touch the necrosummoner and druid will be forever extinct.

I am L & NL observe trade tags!

"I gave my children a world & the strength to make it their own
And all I have to show for it...is YOU ! FIGHT! SEVER THE BOND~!!"
-Blessed Mother
7
User avatar

Schnorki 5220Moderator

RotW PC
Speaking of testing though:
Miasma chains is still all sorts of bugged. Continues to regularly do no damage whatsoever to (non-moving) chain-targets and still gets blocked by friendly units and random blades of grass or dust particles to ensure it keeps just dropping to the Ground in front of you, rather than going where you cast it.
7
Schnorki wrote: 1 hour ago
Speaking of testing though:
Miasma chains is still all sorts of bugged. Continues to regularly do no damage whatsoever to (non-moving) chain-targets and still gets blocked by friendly units and random blades of grass or dust particles to ensure it keeps just dropping to the Ground in front of you, rather than going where you cast it.
But, we can spam up to 10 of them to mitigate this. Spray and Pray seems to work well, mixed with Miasma
Bolts
and
Abyss
.
7
Schnorki wrote: 1 hour ago
Mizar wrote: 3 hours ago
You should never rely on just one person testing stuff, mod or not. [..]
That is just good advice in general.

Though after some initial more specific post-patch testing just now (albeit still less and less structured/methodical than on the PTR), I'll stand by my previous findings.

Having
Holy Freeze
noticeably increases the curse rate overall, obviously, seeing how it simply adds a 2nd trigger for said curse.

However, there is no reliably noticeable difference in curse rate between 1-2 targets or 10+-15+ for me which still strongly suggests a check per tick, rather than per target.
Additionally, the real curse rate on larger packs (10+ minimum) is noticeably far below what it should be if it was checking per target. That was reliably noticeable across a couple of
Flayer Jungle
clears. Didn't count the packs specifically so however many that adds up to might not yet be statistically significant but it lines up with my previous results none the less.

And lastly, if you specifically hunt for spread out packs and stand in the middle of them to wait for a tick curse, it still cursed either all or none every single time, no exception (same # disclaimer as above post-patch). If it was per target then it would be an "on striking" equivalent trigger, meaning the cursing should normally be aimed at that target and since a TZ96 Heph should come with a 12.6yd freeze radius along with a 14.6yd amp radius (roughly at least, trusting maxroll for those 2 numbers real quick, too lazy to double-check atm ^^), you should then see cases of only "one side" of your aura-affected targets being cursed as the curse is triggered by (-> aimed at) a target on the far side of the screen which then wouldn't have enough of a curse range to cover most of the other side of your aura range. You wouldn't expect that all the time of course but it should still happen every so often. If it was per tick, it'd instead generally be cast "on self" as there is no target to consider, meaning it would indeed always cover the entire freeze range (plus 2 yds, technically). Given, there is a chance that aura-cursing gets special treatment and counts as "on striking but with no aim target", can't say I've ever dug into the source code to look at that possibility, but it would be another deviation from the norm at least.

Either way, I won't bother doing even more testing on that as I really don't have a horse in this race. To me, the results seemed clear and the same every time. But even if they weren't, it wouldn't change my bound demon choice so..don't really care.
Can confirm, the bound
Holy Freeze
Cursed Heph procs curse on all enemies within range, or none.
7
EngelDesTodes wrote: 1 hour ago
Schnorki wrote: 1 hour ago
Speaking of testing though:
Miasma chains is still all sorts of bugged. Continues to regularly do no damage whatsoever to (non-moving) chain-targets and still gets blocked by friendly units and random blades of grass or dust particles to ensure it keeps just dropping to the Ground in front of you, rather than going where you cast it.
But, we can spam up to 10 of them to mitigate this. Spray and Pray seems to work well, mixed with Miasma
Bolts
and
Abyss
.
Spraying a handful of them them roughly in front of you then teleporting behind a big pack has been a lot of fun so far.

I think I'm more powerful than before the patch, but I have to pay attention to my bound demon (and even feed it) as I've already had one die...
7
User avatar

fredkid 2117

RotW Warlock Americas PC
You are confusing proc with area of effect, a single proc of a Cursed can curse almost full screen (as it uses a very high level of
Amplify Damage
)
So, the fact that many monsters were cursed is not a confirmation that there were many procs (as a single proc may cursed everybody)

What would confirm that the pulse can proc per monster would be the frequency, as with with 5% chance per monster, 14 monster would be enough to give you 50% change of proc (1-.95^14 ~ 51%) and 27 monsters would give you the old 75% (1-.95^27 ~ 75%)
So in dense areas like cows you would proc constantly if pulse can proc per monster instead of only once per pulse.

(Well, I will test later anywayšŸ¤žšŸ¤ž)
Mizar wrote: 3 hours ago
Well I have tried and tested it extensively myself, both on PTR and with the currently released patch.
Holy Freeze
checks for each mob separately, I am 100% sure of that. When the check succeeds it curses a large area, so it never just curses 1 or 2 mobs.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion (RotW only)
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=9 |
Zod
= 12
7
I've found 2 sunders in half a day with a party of 3. Shards are dropping more as well.

The main thing I like, besides the obvious, is the new way heralds spawn in. It's created some interesting moments when I'm not paying attention and am expecting it to spawn on my friend and get surprised.

But mainly it feels like Ires inside Chaos and other small areas have way more value now.

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