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Ill go first:
Spirit should be nerfed to +1 all skills
Call To Arms should get Battle Command OR Battle Orders but not both.
Spirit should be nerfed to +1 all skills
Call To Arms should get Battle Command OR Battle Orders but not both.
Can be used to make Runewords:
Ill go first:
Spirit should be nerfed to +1 all skills
Call To Arms should get Battle Command OR Battle Orders but not both.
Spirit should be nerfed to +1 all skills
Call To Arms should get Battle Command OR Battle Orders but not both.
I hate to say it but the -15% to Flame Wave for Locks. Its awesome but WAY too op
HI. Please explain your logic though.
I will give some comments. I understand you want to nerf casters, but +1 Spirit is basically an inferior Lidless Wall. And nerfing CTA will not bring much. There are tons of people that use second account to buff themselves with Max level cries anyway. Think of it as a quality of life thing
I will give some comments. I understand you want to nerf casters, but +1 Spirit is basically an inferior Lidless Wall. And nerfing CTA will not bring much. There are tons of people that use second account to buff themselves with Max level cries anyway. Think of it as a quality of life thing
Add mob curse that can
1-remove all your buffs completely
2- temporary strip you of all your + skill item bonuses.
3- temporary invert your +skill to -(minus) skill.
4 mob skill that will multiple damage depending on amount of buffs/auras given player have.
5- weakening curse that will reduce player stats
1-remove all your buffs completely
2- temporary strip you of all your + skill item bonuses.
3- temporary invert your +skill to -(minus) skill.
4 mob skill that will multiple damage depending on amount of buffs/auras given player have.
5- weakening curse that will reduce player stats
Agreed with Spirit. I donāt know how that thing ever got past balancing testing. Itās just absurd for how easy it is to get.Lemzodistber wrote: 10 hours agoIll go first:
Spirit should be nerfed to +1 all skills
Call To Arms should get Battle Command OR Battle Orders but not both.
Or even make Spirit only work for weapons! And Iād say rebalance it to roll +1 or +2. With maybe +2 being a 20% chance.
But yeah, Spirit is the most broken single item out there.
- Remove +1 Teleport from Enigma.
- Add a unique ring that gives +1 Teleport (O-Skill) and both else.
- Add a unique ring that gives +1 Teleport (O-Skill) and both else.
Looking for a cheap Cure on D2R HCNL? I got some!
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
Spirit shouldn't be nerfed by the +1 skills, it shld need a higher level rune, and/or we need another viable shield for it.
Having the ability to have Spirit in a weapon and shield to double wield it is also kinda busted. Maybe dual wield Spirit swords, but you can only have a sword or a shield equipped at the same time. This would open up a lot more of Wizardspike and Spectral Shard for example.
What's crazy to me is when theory crafting (my fav part of the game) Spirit Shield is often BiS for every class. Barb and Sin aside. That really shouldn't be thing and its such a low level runeword to carry you to lvl 99 as BiS.
Idk, it defo needs a look at, but there's a lot of other things I'm sure needs a look at before Spirit.
As far as Enigma...
Enigma is expensive and you can't use it until lvl 65 anyway, when tbh I'm still using a Teleport Staff. Enigma is a QoL for end game that just tosses the TP staff so you can actually have a viable weapon swap. I think Enigma is fine.
Having Teleport on a ring is insanely more broken than Enigma.
As far as CTA getting one or the other... why? J/w.
Having the ability to have Spirit in a weapon and shield to double wield it is also kinda busted. Maybe dual wield Spirit swords, but you can only have a sword or a shield equipped at the same time. This would open up a lot more of Wizardspike and Spectral Shard for example.
What's crazy to me is when theory crafting (my fav part of the game) Spirit Shield is often BiS for every class. Barb and Sin aside. That really shouldn't be thing and its such a low level runeword to carry you to lvl 99 as BiS.
Idk, it defo needs a look at, but there's a lot of other things I'm sure needs a look at before Spirit.
As far as Enigma...
Enigma is expensive and you can't use it until lvl 65 anyway, when tbh I'm still using a Teleport Staff. Enigma is a QoL for end game that just tosses the TP staff so you can actually have a viable weapon swap. I think Enigma is fine.
Having Teleport on a ring is insanely more broken than Enigma.
As far as CTA getting one or the other... why? J/w.
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Absolutely! Enigma is so stupidly OP that there is simply no incentive to get anything else for 95% chars out there. Granted, it's not cheap, but 'somehow' people have so many Jahs and Bers lying around, so everyone and their grandmother end up with Enigmas.
Nerfing torch an Anni. Both are must haves because how OP they are.
Skiller GCs are already a must in most builds and they give 1 tree skill. Large charm with +3 skills and all res and attributes. A tad too much. We'd still be farming keys and torches at the same rates with only 1 to skills.
Small charms with 5 al res and 20 life are top notch. Even the worst Annihilus beats this and gives another skill and extra xp. Well, at least you have to trigger a world event for this, so I kind of get that it needs to be OP.
Skiller GCs are already a must in most builds and they give 1 tree skill. Large charm with +3 skills and all res and attributes. A tad too much. We'd still be farming keys and torches at the same rates with only 1 to skills.
Small charms with 5 al res and 20 life are top notch. Even the worst Annihilus beats this and gives another skill and extra xp. Well, at least you have to trigger a world event for this, so I kind of get that it needs to be OP.
Looking for a cheap Cure on D2R HCNL? I got some!
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for.
I'm inclined to say that for anyone who actually wants this game to be/remain stable, healthy and good, no "correct" balance change is ever unpopular. Even if it does end up nerfing one of your own builds.
That includes - first and foremost - the warlock changes coming up (which might still fall short for multiple builds tbh).
It would include an adjustment to Mosaic, not introducing some new, nerfed alternative in ladder but actually changing all of the existing mosaics to something more balanced to bring non-ladder ones back in line as well. (Or leaving Mosaic as is but accounting for it via class/skill changes, same thing).
Basically, proper, balanced nerfs to outliers at the very top end. Plus proper, balanced buffs to outliers at the bottom end.
The ones that would offer far more potential to be unpopular - in my opinion - are those that are also up for debate with regards to whether or not they would be correct and that go beyond a simple question of balance. Nerfing Enigma/removing Teleport for example has a fair few folks supporting it and countless folks against it. It'd inherently be a massive shift in power dynamics between classes so has clear balance implications that would need to be considered.
But beyond that, more importantly, it completely changes the nature of endgame D2 and slows it down dramatically for any (current) Enigma build. That then isn't just a question of class/build/item balance anymore but a question of overall gameplay and design as it'd completely unravel 20some years of "high speed endgame".
That includes - first and foremost - the warlock changes coming up (which might still fall short for multiple builds tbh).
It would include an adjustment to Mosaic, not introducing some new, nerfed alternative in ladder but actually changing all of the existing mosaics to something more balanced to bring non-ladder ones back in line as well. (Or leaving Mosaic as is but accounting for it via class/skill changes, same thing).
Basically, proper, balanced nerfs to outliers at the very top end. Plus proper, balanced buffs to outliers at the bottom end.
The ones that would offer far more potential to be unpopular - in my opinion - are those that are also up for debate with regards to whether or not they would be correct and that go beyond a simple question of balance. Nerfing Enigma/removing Teleport for example has a fair few folks supporting it and countless folks against it. It'd inherently be a massive shift in power dynamics between classes so has clear balance implications that would need to be considered.
But beyond that, more importantly, it completely changes the nature of endgame D2 and slows it down dramatically for any (current) Enigma build. That then isn't just a question of class/build/item balance anymore but a question of overall gameplay and design as it'd completely unravel 20some years of "high speed endgame".
OP
Oh yeah for sure. Mosaic should be nerfed to like 20% chance to not Consume charges or the 50% made to not stack.
Warlocks should not get both 2 handed weapons in 1 hand and also the ability to use ethereal weapons.
For Teleport, I think giving it like 10x the mana cost should work.
Blizzard in general should have been way more cautious with oskills and auras on items, but that's been too badly designed for too long. Especially aura items on mercs.
Also in general I think characters are too easily made unconstrained by resources. Even without Insight which at least has the trade off of losing Infinity or something.
Warlocks should not get both 2 handed weapons in 1 hand and also the ability to use ethereal weapons.
For Teleport, I think giving it like 10x the mana cost should work.
Blizzard in general should have been way more cautious with oskills and auras on items, but that's been too badly designed for too long. Especially aura items on mercs.
Also in general I think characters are too easily made unconstrained by resources. Even without Insight which at least has the trade off of losing Infinity or something.
Nerf Teleport. Not Enigma, Teleport - nerfing Enigma would make Sorceress the only viable character. She already dominates early ladder because of tele.
It should work like Blade Warp - not through walls, and with some cooldown.
It should work like Blade Warp - not through walls, and with some cooldown.
Haha. Yeah, my first thought was Spirit. I think anytime you have one item that is the ONLY choice, that probably could be tweaked. Things that are required, don't mean there is much thought put into your choices.
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Lemzodistber
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