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7 replies   206 views
1

What would be the least popular (but correct) balance changes?

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2

Description

Ill go first:

Spirit should be nerfed to +1 all skills

Call To Arms should get
Battle Command
OR
Battle Orders
but not both.
5

Can be used to make Runewords:

7
Ill go first:

Spirit should be nerfed to +1 all skills

Call To Arms should get
Battle Command
OR
Battle Orders
but not both.
7
I hate to say it but the -15% to
Flame Wave
for Locks. Its awesome but WAY too op
7
HI. Please explain your logic though.

I will give some comments. I understand you want to nerf casters, but +1 Spirit is basically an inferior
Lidless Wall
. And nerfing CTA will not bring much. There are tons of people that use second account to buff themselves with Max level cries anyway. Think of it as a quality of life thing
7
Add mob curse that can
1-remove all your buffs completely
2- temporary strip you of all your + skill item bonuses.
3- temporary invert your +skill to -(minus) skill.
4 mob skill that will multiple damage depending on amount of buffs/auras given player have.
5- weakening curse that will reduce player stats
7
Lemzodistber wrote: 4 hours ago
Ill go first:

Spirit should be nerfed to +1 all skills

Call To Arms should get
Battle Command
OR
Battle Orders
but not both.
Agreed with Spirit. I don’t know how that thing ever got past balancing testing. It’s just absurd for how easy it is to get.

Or even make Spirit only work for weapons! And I’d say rebalance it to roll +1 or +2. With maybe +2 being a 20% chance.

But yeah, Spirit is the most broken single item out there.
7
User avatar

vued 1283

Resurrected Sorceress Europe PC
- Remove +1
Teleport
from Enigma.
- Add a unique ring that gives +1
Teleport
(O-Skill) and both else.

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I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for. šŸ™‚
7
Spirit shouldn't be nerfed by the +1 skills, it shld need a higher level rune, and/or we need another viable shield for it.
Having the ability to have Spirit in a weapon and shield to double wield it is also kinda busted. Maybe dual wield Spirit swords, but you can only have a sword or a shield equipped at the same time. This would open up a lot more of
Wizardspike
and
Spectral Shard
for example.

What's crazy to me is when theory crafting (my fav part of the game) Spirit Shield is often BiS for every class. Barb and Sin aside. That really shouldn't be thing and its such a low level runeword to carry you to lvl 99 as BiS.

Idk, it defo needs a look at, but there's a lot of other things I'm sure needs a look at before Spirit.

As far as Enigma...

Enigma is expensive and you can't use it until lvl 65 anyway, when tbh I'm still using a
Teleport
Staff. Enigma is a QoL for end game that just tosses the TP staff so you can actually have a viable weapon swap. I think Enigma is fine.
Having
Teleport
on a ring is insanely more broken than Enigma.

As far as CTA getting one or the other... why? J/w.


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7
vued wrote: 1 hour ago
- Remove +1
Teleport
from Enigma.
- Add a unique ring that gives +1
Teleport
(O-Skill) and both else.
Absolutely! Enigma is so stupidly OP that there is simply no incentive to get anything else for 95% chars out there. Granted, it's not cheap, but 'somehow' people have so many Jahs and Bers lying around, so everyone and their grandmother end up with Enigmas.
9

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