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6 replies   661 views
2

Description

Terror
zone yay lets go get some XP.....
Get to
Baal
's minions
Baal
Laughs................
....
...
... Five MINUTES later give up waiting for the first minions to actually be spawned return to town via
Teleport
return
Baal
Laughs.... No Minion spawn
Return to town take
Teleport
to another region return hop back through
Teleport
Baal
Laughs Finally first Minions Pop think MAYBE its fixed.... Finish first batch...
No Laugh...
Teleport
out go to other region return finally get Laugh but no minion spawn. Back to town off to another zone return finally next minions spawn....
This happened to EVERY spawn.
Worse after the last
Baal
didn't Laugh... had to travel all over to unstick / Delag the game return then he entered the
Worldstone Chamber
....
Seriously getting Lag this bad from Offline play is exactly why it shouldn't be forced to be via Bnet.
5

Can be used to make Runewords:

7
Terror
zone yay lets go get some XP.....
Get to
Baal
's minions
Baal
Laughs................
....
...
... Five MINUTES later give up waiting for the first minions to actually be spawned return to town via
Teleport
return
Baal
Laughs.... No Minion spawn
Return to town take
Teleport
to another region return hop back through
Teleport
Baal
Laughs Finally first Minions Pop think MAYBE its fixed.... Finish first batch...
No Laugh...
Teleport
out go to other region return finally get Laugh but no minion spawn. Back to town off to another zone return finally next minions spawn....
This happened to EVERY spawn.
Worse after the last
Baal
didn't Laugh... had to travel all over to unstick / Delag the game return then he entered the
Worldstone Chamber
....
Seriously getting Lag this bad from Offline play is exactly why it shouldn't be forced to be via Bnet.
7
That's a great story and yep, would be frustrating. I'd have no hair left...

The irony? I did a
Baal
run just hours ago and guess what...?

Yeah. Cleared the Throne Room and BAMMM! He laughs however no minions ever show. **Inserts your exact story here*** Actually , I just blew it off and left the game.

*I only play Single Player when the servers are down. And I agree, how do you get lag like that in Single Player? Why?
7
how would lag even cause this?
7
MintBlancmanche wrote: 6 days ago
how would lag even cause this?
To me, it's more of a glitch. The throne room has exhibited this behavior throughout Diablo 2's existence. Way back since since 2001 and never changes. I'm grateful, as I love to clear all the levels within the WorldStone Keep. You get some great drops....
7
OP
QuadraHedron wrote: 6 days ago
MintBlancmanche wrote: 6 days ago
how would lag even cause this?
To me, it's more of a glitch. The throne room has exhibited this behavior throughout Diablo 2's existence. Way back since since 2001 and never changes. I'm grateful, as I love to clear all the levels within the WorldStone Keep. You get some great drops....
The game lags incessantly in single player hop into
Lower Kurast
only to skate towards wherever I'm heading probably doesn't show as much for those teleporting the place but when you run it it's hard to miss.
Was the Minions a glitch? Possible but the game was in fact lagging leading up to the thrown room. Not my connection not running anything else on a 1gb at the time. I simply do not remember the game ever doing this more than one spawn (Might hang up once then run normally) but for all the spawns including the end scene? never before that I can remember.

I'm more inclined to think it's all the code injected into D2 trying to make it D3 runeword not playing well because they had to nerf the crap out of Unique drops, boost the hell out of rune drops and play Mary hell with the balancing like immunities on damn near all mobs rather than just the elites and bosses. Entire areas are completely rewritten to no longer be as they were because the game would become so unbalanced it'd be even more "game journo simple" to play.
7
User avatar

ShadowHeart 5367Moderator

Paladin Europe PC Playstation
Dragoneyes001 wrote: 7 hours ago
... with the balancing like immunities on damn near all mobs rather than just the elites and bosses.
When was the last time you played before D2R? This thing you're talking about wasn't changed in D2R. Immunities on most mobs was introduced in patch 1.10 - that's back in 2003 (long before either D3 or D2R was conceived). Patch 1.10 majorly rebalanced monsters, gave almost all mob types on hell at least one immunity, increased monster HP by a substantial amount, etc (it also introduced a lot of the rune words that most people consider OP). There's been no major change in monster difficulty balancing after that, neither in LoD nor in D2R.

Dragoneyes001 wrote: 7 hours ago
Entire areas are completely rewritten to no longer be as they were because the game would become so unbalanced it'd be even more "game journo simple" to play.
D2R hasn't changed any areas. Are you talking about some change that was made in LoD two decades ago?

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
ShadowHeart wrote: 6 hours ago
Dragoneyes001 wrote: 7 hours ago
... with the balancing like immunities on damn near all mobs rather than just the elites and bosses.
When was the last time you played before D2R? This thing you're talking about wasn't changed in D2R. Immunities on most mobs was introduced in patch 1.10 - that's back in 2003 (long before either D3 or D2R was conceived). Patch 1.10 majorly rebalanced monsters, gave almost all mob types on hell at least one immunity, increased monster HP by a substantial amount, etc (it also introduced a lot of the rune words that most people consider OP). There's been no major change in monster difficulty balancing after that, neither in LoD nor in D2R.

Dragoneyes001 wrote: 7 hours ago
Entire areas are completely rewritten to no longer be as they were because the game would become so unbalanced it'd be even more "game journo simple" to play.
D2R hasn't changed any areas. Are you talking about some change that was made in LoD two decades ago?
Spot on. I still remember how upset I was when my single-element-sorc had to deal with all the immunities all of a sudden. And - quite funny what kind of stuff we remember - I ranted a little when I waited with a friend for the bus to pick us up from the train station and carry us to university.
So yeah, immunities definitly are more than 2 decades old.
And areas didn't change either, I've played more than enough of the original D2 to immediatly recognize all the areas in D2:R.
9

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