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Can be used to make Runewords:
I would preffer a dedicated inventory page just for charms, so you can keep the normal one for items only.
it looks so retarded watching people fill the inventory in skill charms and then look completely retarded when picking item dropping it into cube and then identify it lol.
I preffer to leave 2 polearms worth of space in inventory for loot.
it looks so retarded watching people fill the inventory in skill charms and then look completely retarded when picking item dropping it into cube and then identify it lol.
I preffer to leave 2 polearms worth of space in inventory for loot.
Absolutely, it is really best think of day. charm inv.
The cube thing is kind of crazy, esp. for people havent roll good enough charm.
The cube thing is kind of crazy, esp. for people havent roll good enough charm.
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
OP
That would probably ruin balancing because if how many extra charms you could hold.
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Check out my "Free Stuff" tab for...FREE STUFF!
Before adding me on bnet, please comment on the trade so I know who you are!
Right, larger inventory would not mean more space for farmed items, but for charms, because power > convenience.justinman114 wrote: 2 hours agoThat would probably ruin balancing because if how many extra charms you could hold.
We could have dedicated charm inventory, separate from the main one. Path of Diablo and Project Diablo 2 mods do this:
Better yet, remove charms altogether. Or at least all magic charms (keeping only unique charms). I dunno if magic (non-unique) charms were really a good idea to begin withā¦MintBlancmanche wrote: 7 hours agoI would preffer a dedicated inventory page just for charms, so you can keep the normal one for items only.
it looks so retarded watching people fill the inventory in skill charms and then look completely retarded when picking item dropping it into cube and then identify it lol.
I preffer to leave 2 polearms worth of space in inventory for loot.
Just imagine a would-be hero running around with 20 charms in a huge pouch hanging around his neck. It would be so large and heavy he could probably kill monsters by hitting them over the head with it. Or maybe not.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
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My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
could be easily fixed by having a charm inventory like the gear screen, slots for 3 grand charms, 3 small charms and anni/torch. none of this thing we have now of filling the whole inventory in charms.ShadowHeart wrote: 1 hour agoBetter yet, remove charms altogether. Or at least all magic charms (keeping only unique charms). I dunno if magic (non-unique) charms were really a good idea to begin withā¦MintBlancmanche wrote: 7 hours agoI would preffer a dedicated inventory page just for charms, so you can keep the normal one for items only.
it looks so retarded watching people fill the inventory in skill charms and then look completely retarded when picking item dropping it into cube and then identify it lol.
I preffer to leave 2 polearms worth of space in inventory for loot.
Just imagine a would-be hero running around with 20 charms in a huge pouch hanging around his neck. It would be so large and heavy he could probably kill monsters by hitting them over the head with it. Or maybe not.![]()
We have mules already. I use the shared stash tabs as space to fill before moving the items to my mules.
We could easily replace mules with new namable tabs. Example : you have too many mid-runes, you create a new tab named "Midrunes1", and you fill it up. There's no big difference between that and the mules mechanic.
But to be honest, I find the mule management quite charming in an old-school way. It feels clunky, but there's some skill involved to manage it.
Same with the char inventory and the charms. It's part of the core essence of Diablo 2. It also forces the player to balance between inventory space and more power through charms.
We could easily replace mules with new namable tabs. Example : you have too many mid-runes, you create a new tab named "Midrunes1", and you fill it up. There's no big difference between that and the mules mechanic.
But to be honest, I find the mule management quite charming in an old-school way. It feels clunky, but there's some skill involved to manage it.
Same with the char inventory and the charms. It's part of the core essence of Diablo 2. It also forces the player to balance between inventory space and more power through charms.
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MintBlancmanche
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