Hi everybody, using diablo2.io skill calculator, seems that summon get +resist all from Summon Resist only via hard points spent, not +skill. This is right? Game works like this? Thanks!!
Hi everybody, using diablo2.io skill calculator, seems that summon get +resist all from Summon Resist only via hard points spent, not +skill. This is right? Game works like this? Thanks!!
Its a passive skill, so all your +skills work for it. Seems to be working fine for me btw (1 hard point, lvl17 Summon Resist is +64). If you change a value, you need to click "resummon" on the calculation tab.
okay cause I wondered why my summons would get dispatched so fast by diablo despite all the+skills I got (1 hard point Summon Resist). Then I find this diablo2.io calculator, and my suspicions grew stronger. But maybe the +skill works for the synergy, as you said and verified on another tool. Might be my impression, still I am tempted to put some hard points into it anyway just to be sure:D. Thanks
okay cause I wondered why my summons would get dispatched so fast by diablo despite all the+skills I got (1 hard point Summon Resist). Then I find this diablo2.io calculator, and my suspicions grew stronger. But maybe the +skill works for the synergy, as you said and verified on another tool. Might be my impression, still I am tempted to put some hard points into it anyway just to be sure:D. Thanks
Act bosses do massively increased damage vs summons. If it were me, I'd only put 1 point wonder into Summon Resist (which is what I have on my HCL necro).
Unless youre a dedicated Summoner necro with lots of hard points into Raise Skeleton + Skeleton Mastery your skellies are basically just a damage soak to help with your own survivability vs dangerous mobs. Revives are quite abit tankier but it can be tricky working with the time limit.
If you have 1 point wonder into Revive and enough +skills to get up to at least 4-5, I'd suggest going to River of Flame and get some Urdars as revives (only monster in the game btw that can proc Crushing Blow, 15% in NM and 25% in Hell, so potentially very useful vs bosses). I find they tend to be the front line tanks while the skellies, as mentioned, mostly just serve as a damage soak/support. Clay Golem with 1 point + 1 point into Golem Mastery also scales with difficulty and works well when backed up with other summons + your merc.
The Frenzy Bulls (blood lords) in the Ice cavern levels and WSK also make great revives.
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Act bosses do massively increased damage vs summons.
This. It might not be very well known, but all act bosses do double damage vs mercs, and quadruple damage vs summons. This applies to all damage types and the damage modifier happens before all defensive stats (like resistances) are taken into account.
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