Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
60 replies   8895 views
1

for the Uber smiter, Hoz/Exile × duress/fortitude which combination is better?

No data yet

2

Description

5

Can be used to make Runewords:

7
I've seen people recommending engima, etc. I've gravitated toward a
Teleport
amulet with res and Fortitude on the body for ubers.
departure wrote: 9 months ago
For posterity, I recently remembered that Fortitude has 25FCR, so I ended up moving to a
Teleport
charges amulet (because ubers and minis don't need much tele when you already have the map on SP), with Fortitude instead of using Enigma with FCR ammy.
Exile is great, but not totally necessary. With Exile you can move to res/CB crafted gloves instead of dracs.

Apparently it is possible to roll a 2 paladin combat, 10FCR, 40lit/fire,
Teleport
charges amulet. That would be kindof absurd. It's also totally unnecessary. A blue amulet with 30AR and
Teleport
charges would be amazing. I actually think the build works nicely even with just a straight tele charges ammy with zero else on it and Fortitude on the body.

For reference I think my amulet right now is like 15LR with tele charges. But I've not been looking for this for as long as I should have been.

Edit:

Oh right, it has 8FCR because it was a
Caster Amulet
. So that puts me at the 48 breakpoint with Fortitude and 2x FCR rings even without arachnid. Or I can switch off of FCR rings entirely and go arachnid, uncham the helmet and put something else in it (
Ber
?
Jah
? res?). I need a 10FCR amulet with tele charges to hit the 75 BP.

Edit:

I forgot that I tele on swap. So I have 35FCR from Spirit. With 25 from Fortitude and 20 from arach I'm at the 75 BP without the amulet or any rings. 125% is out of reach for the smiter I think. Alternatively, I could run 35 Spirit, 25 Fortitude, 10 ring, 8 amulet and get to the 75 BP without arach.
7
You make me think about the debate of Enigma granting
Teleport
which is too good to be legit lol.

My timezone is CET/UTC+1.
7
User avatar

BigD 237

Paladin Americas Switch
Tornado_OLO wrote: 6 months ago
Crushing blow is the only reson to use Last Wish against ubers.
I'm gonna respectfully disagree.

Fade
proc from Last Wish means not having to swap to Treachery, which can save alot of time and hassle, especially if you're running all 3 Mini Ubers + Uber Trist in same game.

High
Life Tap
proc, and especially with the huge radius of slvl 18. I've used Last Wish on both Smiter Pally and
Frenzy
Barb and never had to use a
Wand
of
Life Tap
. This allows you to use CTA on swap instead of a
Life Tap
Wand
, which is pretty significant. For
Frenzy
Barb this means you can use dual HoTos on swap, which is arguably best in slot weapon swap for that build.

Some might point to the lack of IAS on Last Wish, to which I submit that if you're using a
Phase Blade
base with => Level 20
Fanaticism
you only need like 10% IAS to hit 6 frame max.

I realize we're talking Smiter here, but Last Wish on a
Frenzy
Barb offhand slot > literally anything else you could put in that slot (again, assuming you're rich enough to have one). That also brings up the point, that if you're using Grief+Last Wish, there's Grief's Damage+X combined with Lvl17 might aura from Last Wish.

Do you need Last Wish to run Ubers? No, of course not, and I've done it many times with way more budget setups. Does it make it easier, absolutely.

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
7
BigD wrote: 6 months ago
Fade
proc from Last Wish means not having to swap to Treachery, which can save alot of time and hassle
Or... you know... run it without
Fade
and do neither is also a solid option. That's what I do.
7
I run mine with Exile and Enigma/Chains of Honor... Just in case you need that extra res. Last Wish is a great option too, i used to use that for
Fade
proc but it wasn't too important, i wasnt lacking too much res

Any item on LADDER I am offering that is worth less than
Ist
, I would happily take runes like
Io
,
Ko
,
Fal
or
Lem
(depending on which is most appropriate for the price of the item)


NOTE: PLAYING LADDER, NL TRADES MAY BE DELAYED
7
User avatar

BigD 237

Paladin Americas Switch
departure wrote: 6 months ago
BigD wrote: 6 months ago
Fade
proc from Last Wish means not having to swap to Treachery, which can save alot of time and hassle
Or... you know... run it without
Fade
and do neither is also a solid option. That's what I do.
That's great, I'm happy for you. 🫡

Did you also know you don't need
running shoes to run? However, I've heard it does help.

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
7
Fade
can be proc from trachery in 2 min in the fire and
Life Tap
can be too with gradul's grasp/Exile.
I don't care about the lvl of
Life Tap
while doing Ubers.

For
Frenzy
barb, losing 300 hp because I have a
Wand
switch isn't a problem for me on a 5k hp barb.

And
Phase Blade
looking is so meh ^^

My timezone is CET/UTC+1.
7
User avatar

BigD 237

Paladin Americas Switch
Tornado_OLO wrote: 6 months ago
Fade
can be proc from trachery in 2 min in the fire and
Life Tap
can be too with gradul's grasp/Exile.
I don't care about the lvl of
Life Tap
while doing Ubers.

For
Frenzy
barb, losing 300 hp because I have a
Wand
switch isn't a problem for me on a 5k hp barb.

And
Phase Blade
looking is so meh ^^
2 min in the fire Jesus Christ I hope it doesn't take that long, lol.

And yeah iunno switching all kinds of gear to prebuff this and that and the other thing gets right annoying if you ask me. Then you end up forgetting shit or going in with the wrong gear, at least I do sometimes and when that happens its a piss off. I'd rather just stick with my dual HoTos on the
Frenzy
Barb and CTA+Spirit on the Smiter Pally (5/5 roll on the CTA too) and not have to fuck with it. If you cant afford a Last Wish then that's different and if that's the case I get where you're coming from, but if you have one or can afford it there's no good reason not to imo. Also, no res on Exile = 😢 . Prefer HoZ upped and
Um
'd or IASed (whatever you need more).

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
7
Last Wish is on my Merc =]
And 45 all res on Exile base isn't no res ;]

My timezone is CET/UTC+1.
7
BigD wrote: 6 months ago
And yeah iunno switching all kinds of gear to prebuff this and that and the other thing gets right annoying if you ask me.
Agreed.

I am willing to swap in Treachery and proc
Fade
if it's the only way to get the job done. But if it's your 20th torch it's probably not what you're doing. But by the time it's your 20th torch you have lots of charms that can get your res up high enough.

=================================================

I'm reading on plenty of sites that Chains of Honor is best in slot for a smiter. Most of these sites assume you're walking the maps, I think the tele amulet is the way to go. But I do question Chains of Honor. One site said it was because damage to demons is so great, but as far as I can tell damage to demons doesn't affect
Smite
. What does is off-weapon enhanced damage such as is present on Fortitude. As far as I can tell, Fortitude seems to be best in slot. Someone explain where I went wrong. Chains of Honor has more res than Fortitude, but res is not really an issue for the smiter because charms. Fortitude looks like it would be best in slot even without the FCR.

Also, I have seen those same people explain that the enhanced damage from Fortitude isn't noticeable, while advocating for Chains of Honor because res and paladin combat skillers for damage. But the damage from Fortitude far outweighs the paladin skillers, and the res you can get from the empty slots with charms more than makes up the difference. CoH just looks worse to me any way you cut it.
7
CoH is nice for Ubers and some low res build like sorc.
I personaly use it for Ubers and and my merc.

My timezone is CET/UTC+1.
7
User avatar

ShadowHeart 4913Moderator

Paladin Europe PC Playstation
The ED% on Fortitude (and Phoenix) is noticeable towards the end of a boss’ health bar. It’s enough to outweigh having lower CB. The thing though is to take the most advantage of it you kinda want Grief, since the +340-400 damage on Grief is multiplied by off-weapon ED%. If you already have lots of off-weapon ED% then having Fortitude might be less noticeable in the grand scheme of things. It depends on the rest of your gear and skills.

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
User avatar

BigD 237

Paladin Americas Switch
departure wrote: 6 months ago
BigD wrote: 6 months ago
And yeah iunno switching all kinds of gear to prebuff this and that and the other thing gets right annoying if you ask me.
Agreed.

I am willing to swap in Treachery and proc
Fade
if it's the only way to get the job done. But if it's your 20th torch it's probably not what you're doing. But by the time it's your 20th torch you have lots of charms that can get your res up high enough.

=================================================

I'm reading on plenty of sites that Chains of Honor is best in slot for a smiter. Most of these sites assume you're walking the maps, I think the tele amulet is the way to go. But I do question Chains of Honor. One site said it was because damage to demons is so great, but as far as I can tell damage to demons doesn't affect
Smite
. What does is off-weapon enhanced damage such as is present on Fortitude. As far as I can tell, Fortitude seems to be best in slot. Someone explain where I went wrong. Chains of Honor has more res than Fortitude, but res is not really an issue for the smiter because charms. Fortitude looks like it would be best in slot even without the FCR.

Also, I have seen those same people explain that the enhanced damage from Fortitude isn't noticeable, while advocating for Chains of Honor because res and paladin combat skillers for damage. But the damage from Fortitude far outweighs the paladin skillers, and the res you can get from the empty slots with charms more than makes up the difference. CoH just looks worse to me any way you cut it.
CoH is what my
Frenzy
Barb uses (sometimes only for Uber Meph if I feel like like swapping gear afterwards lol). Smiter Pally uses
Um
'd
Guardian Angel
. Chains of Honor always a good choice though, gotta respect it.

Guardian Angel
+ Tgods I'm pretty sure makes you immune to lightning, but I could be wrong. Might depend on the damage/enemy dishing it out.

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
7
User avatar

BigD 237

Paladin Americas Switch
departure wrote: 6 months ago
BigD wrote: 6 months ago
And yeah iunno switching all kinds of gear to prebuff this and that and the other thing gets right annoying if you ask me.
Agreed.

I am willing to swap in Treachery and proc
Fade
if it's the only way to get the job done. But if it's your 20th torch it's probably not what you're doing. But by the time it's your 20th torch you have lots of charms that can get your res up high enough.

=================================================

I'm reading on plenty of sites that Chains of Honor is best in slot for a smiter. Most of these sites assume you're walking the maps, I think the tele amulet is the way to go. But I do question Chains of Honor. One site said it was because damage to demons is so great, but as far as I can tell damage to demons doesn't affect
Smite
. What does is off-weapon enhanced damage such as is present on Fortitude. As far as I can tell, Fortitude seems to be best in slot. Someone explain where I went wrong. Chains of Honor has more res than Fortitude, but res is not really an issue for the smiter because charms. Fortitude looks like it would be best in slot even without the FCR.

Also, I have seen those same people explain that the enhanced damage from Fortitude isn't noticeable, while advocating for Chains of Honor because res and paladin combat skillers for damage. But the damage from Fortitude far outweighs the paladin skillers, and the res you can get from the empty slots with charms more than makes up the difference. CoH just looks worse to me any way you cut it.
From what I understand enhanced dmg % (I.e.
Laying of Hands
or Fortitude) is not factored into
Smite
. Anyone feel free to clarify or correct there. Only "Damage+X" i.e. Grief or Astreon's etc if I'm not mistaken.

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
7
User avatar

fredkid 1877

Amazon Americas PC
From the
Smite
page:
The following things Works with
Smite

...
Enhanced Damage which is off-weapon.
...
(like Fortitude)
The following things do not work with
Smite

...
Enhanced Damage to Demons (e.g.
Laying of Hands
).
Enhanced Damage to Undead.
...
BigD wrote: 6 months ago
departure wrote: 6 months ago
BigD wrote: 6 months ago
And yeah iunno switching all kinds of gear to prebuff this and that and the other thing gets right annoying if you ask me.
Agreed.

I am willing to swap in Treachery and proc
Fade
if it's the only way to get the job done. But if it's your 20th torch it's probably not what you're doing. But by the time it's your 20th torch you have lots of charms that can get your res up high enough.

=================================================

I'm reading on plenty of sites that Chains of Honor is best in slot for a smiter. Most of these sites assume you're walking the maps, I think the tele amulet is the way to go. But I do question Chains of Honor. One site said it was because damage to demons is so great, but as far as I can tell damage to demons doesn't affect
Smite
. What does is off-weapon enhanced damage such as is present on Fortitude. As far as I can tell, Fortitude seems to be best in slot. Someone explain where I went wrong. Chains of Honor has more res than Fortitude, but res is not really an issue for the smiter because charms. Fortitude looks like it would be best in slot even without the FCR.

Also, I have seen those same people explain that the enhanced damage from Fortitude isn't noticeable, while advocating for Chains of Honor because res and paladin combat skillers for damage. But the damage from Fortitude far outweighs the paladin skillers, and the res you can get from the empty slots with charms more than makes up the difference. CoH just looks worse to me any way you cut it.
From what I understand enhanced dmg % (I.e.
Laying of Hands
or Fortitude) is not factored into
Smite
. Anyone feel free to clarify or correct there. Only "Damage+X" i.e. Grief or Astreon's etc if I'm not mistaken.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
User avatar

D369 49

Honestly man Exile is very handy having 15% chance to cast - which means it casts a lot sooner than Dracs will more of the time - which is solid for
Mephisto
- as Casting ASAP is ideal. If you want to feel the safest then Exile is the way to go on a 45 res Pali Shield.

Hoz needs to be upgraded to
Zakarum Shield
for more
Smite
damage, and is great for a pre-buff of
Holy Shield
.

Fortitude is the best option among those two with the enhanced damage, life, damage reduction, defense, + max lightning resist, 30 all res and
Chilling Armor
! Huge.

Grief damage is way more destructive for the entire life pool of an Uber than Crushing Blow so I would ignore Last Wish and keep your Merc alive in
Tristram
to provide a Might Aura at least.

My only disagreement from previous posts here is Goblin Toes. I think it's a complete lost opportunity in not having
Boots
with Run/Walk, and of course Open Wounds, which exist on
Gore Rider
. OW is very helpful in Ubers and as Crushing Blow is only a percentage of CURRENT life - its effectiveness dwindles within seconds - so having over 50% is fine and more is somewhat negligible in my view (meaning gearing for more in place of other useful options isn't worth it).
7
User avatar

D369 49

BigD wrote: 6 months ago

From what I understand enhanced dmg % (I.e.
Laying of Hands
or Fortitude) is not factored into
Smite
. Anyone feel free to clarify or correct there. Only "Damage+X" i.e. Grief or Astreon's etc if I'm not mistaken.
Fortitude 300% absolutely does factor into
Smite
.
Laying of Hands
(or Chains of Honor) does not, but ofc has IAS and that 350% is insane for
Charge
or
Zeal
damage, along with a chunky 50% fire res just coz, it's hard to say no to as a default set of finger mittens.
7
User avatar

ShadowHeart 4913Moderator

Paladin Europe PC Playstation
"+X% Damage to Demons/Undead" does not factor into
Smite
, so it's correct that
Laying of Hands
does not increase
Smite
damage.

Fortitude has plain ED% though which does work with
Smite
. It works just as well as any other off-weapon ED%, be that from
Smite
itself,
Fanaticism
, etc. A Phoenix shield is BiS for maximum damage output for this reason (but you would usually not opt for one in
Uber Tristram
for other reasons).

As for gloves, I'd rather opt for crafted
Blood Gloves
with 10% CB and 20% IAS (if they have some res or another nice mod as well that's just icing on the cake) over any unique/set item with IAS.

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
User avatar

BigD 237

Paladin Americas Switch
D369 wrote: 4 months ago
Honestly man Exile is very handy having 15% chance to cast - which means it casts a lot sooner than Dracs will more of the time - which is solid for
Mephisto
- as Casting ASAP is ideal. If you want to feel the safest then Exile is the way to go on a 45 res Pali Shield.

Hoz needs to be upgraded to
Zakarum Shield
for more
Smite
damage, and is great for a pre-buff of
Holy Shield
.

Fortitude is the best option among those two with the enhanced damage, life, damage reduction, defense, + max lightning resist, 30 all res and
Chilling Armor
! Huge.

Grief damage is way more destructive for the entire life pool of an Uber than Crushing Blow so I would ignore Last Wish and keep your Merc alive in
Tristram
to provide a Might Aura at least.

My only disagreement from previous posts here is Goblin Toes. I think it's a complete lost opportunity in not having
Boots
with Run/Walk, and of course Open Wounds, which exist on
Gore Rider
. OW is very helpful in Ubers and as Crushing Blow is only a percentage of CURRENT life - its effectiveness dwindles within seconds - so having over 50% is fine and more is somewhat negligible in my view (meaning gearing for more in place of other useful options isn't worth it).
Couldn't agree more for the Gore Riders. Having 10% more CB is nowhere close to being as good as everything else
Gore Rider
has IMO.

I kinda prefer Hoz cause I feel like Exile is kinda meh apart from the CTC lifetap but thats just my preference.

Hard to go wrong with Fortitude, solid setup for sure, although I prefer
Guardian Angel
, especially when paired with Tgods (the 2 combined effectively makes your char immune to lightning).

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

No matches
 

 

 

 

You haven't specified which diablo2.io user you completed this trade with. This means that you will not be able to exchange trust.

Are you sure you want to continue?

Yes, continue without username
No, I will specify a username
Choose which dclone tracking options you want to see in this widget:
Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation