I am wondering about Pierce. A lot of people are saying a good Belt for a strafezon is Razortail because it gives huge Pierce. But is Pierce really that important? I understand that it gives the arrow the chance to go through the current monster to the next, but there aren't too many monsters that cluster together in a big group, other than cows and maybe a few others. As for act bosses like Diablo, he appears by himself, there are no others monsters to Pierce. It seems wasted.
I am wondering about Pierce. A lot of people are saying a good Belt for a strafezon is Razortail because it gives huge Pierce. But is Pierce really that important? I understand that it gives the arrow the chance to go through the current monster to the next, but there aren't too many monsters that cluster together in a big group, other than cows and maybe a few others. As for act bosses like Diablo, he appears by himself, there are no others monsters to Pierce. It seems wasted.
Yes, it is extremely important. But you are right that there are situations where it is not as useful or not needed
One way to think about it--a major issue for melee builds is that they have very little or no area of effect--they have to kill one or a few close range monsters per use of a skill. That really slows you down vs. caster and ranged builds
If you are running a ranged build without Pierce, you have the same problem. But ranged builds with Pierce overcome this, because you (most of the time) have opportunities to kill more than one monster at a time, which is more efficient
Killing monsters more efficiently is the most important factor for dropping more items and finding rarer items more frequently. The best areas to find these items also tend to have high monster density and high monster health. Against both of these factors, Pierce optimizes your kill speed
On an endgame build, Razortail is best in slot because it allows you to hit 100% Pierce with only a few skill points invested. It is also is useful because it gives you dex and +max damage, two of the most important off-weapon contributors to your overall damage
I would also add that Pierce in tandem with Strafe has the benefit of sending not only the front line of foes into hit recovery, but caster- and archer-type enemies as well. This is important because Strafe forces you to stand still, meaning you are an easy target for the ranged attacks of such monsters. In tandem with the knockback affix, this characteristic can be particularly potent, as it removes any need to meet a particular damage threshold as a precondition to forcing hit-recovery.
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I know you're running a physical bowzon, but if you ever run a javazon or elemental bowzon, you'll get to visually see the effects of what 100% Pierce can do.
Lightning Javazon example: Lightning Fury will release its lightning Bolts for EACH enemy your physically thrown Javelin pierces.
Frost maiden example: Freezing Arrow will release its freezing Ice cloud for each monster the arrow pierces.
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