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7 replies   900 views
1

Question regarding to Mosaic base, or claw like base in general.

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Description

Hi, recently I started my first ever char on ladder, and trying to get some ladder only runewords. and when ladder resets, I would get them for my non-ladder chars.

I am not an Assassin player, so I dont know much about claw bases. But I do get them a lot when farming anything. So, this time, I will be trying to forge some Mosaic runewords, then trade them with others.

My questions is, when forge Mosaic, what skill mods are most useful?
Phoenix Strike
?
Dragon Flight
?

So far, I have 2 ladder chars, and the storage space is bit tight. I only have one claw kept so far, a
Greater Talons
[+2 Dragon Flight, +2 Dragon Tail, +2 Blade Shield], is this claw a good base for Mosaic?

Many thanks. ❤
Description by seansixsixsix
5

Can be used to make Runewords:

7
Hi, recently I started my first ever char on ladder, and trying to get some ladder only runewords. and when ladder resets, I would get them for my non-ladder chars.

I am not an Assassin player, so I dont know much about claw bases. But I do get them a lot when farming anything. So, this time, I will be trying to forge some Mosaic runewords, then trade them with others.

My questions is, when forge Mosaic, what skill mods are most useful?
Phoenix Strike
?
Dragon Flight
?

So far, I have 2 ladder chars, and the storage space is bit tight. I only have one claw kept so far, a
Greater Talons
[+2 Dragon Flight, +2 Dragon Tail, +2 Blade Shield], is this claw a good base for Mosaic?

Many thanks. ❤

Non-Ladder, Softcore. You may mix and match by rates below.
2
Hel
← 1
Festering Essence of Destruction

2
Hel
← 3
Perfect Amethyst

4
Hel
← 1
Ist
7
User avatar

ShadowHeart 2636Moderator

Europe PC
Greater Talons
is probably the optimal base (opinions might vary) - it has the fastest speed (along with
Runic Talons
) among all claws and it has decent str/dex requirements (
Runic Talons
has higher requirements, being elite).

When it comes to +skills - there are two main things to consider.

1. Damage (
Phoenix Strike
,
Claws of Thunder
,
Blades of Ice
)
- these will give you higher damage output

2. Utility (
Dragon Flight
,
Mind Blast
,
Cloak of Shadows
,
Weapon Block
,
Shadow Warrior
,
Shadow Master
,
Fade
)
- these will save you skill points (provided you even want/need the respective skills)

Ultimately, it's not going to matter much unless you mainly play with high player counts.

- A few + to damage skills will give you higher damage output, sure, but seeing as you melt stuff anyway with plain claws, you don't really need it.
- You don't really need to save skill points, as maxing
Phoenix Strike
,
Blades of Ice
and
Claws of Thunder
only takes 60 points (not counting prereqs and auxiliary skills) so you have plenty of points to spare. 80 if you also max
Dragon Talon
.

tl;dr, any claws will suffice.

If you really want to optimize damage,
Greater Talons
with +3 to
Phoenix Strike
, 3 to
Claws of Thunder
and +3
Blades of Ice
are best for damage. You will (probably) never find that though, nor be able to afford to trade for it (probably).

Greater Talons
with +X to
Cloak of Shadows
, +X to
Mind Blast
, +X to
Weapon Block
, +X to
Fade
, +X to
Shadow Master
, +X to
Dragon Flight
(whatever combo accross both claws) will save you a total of 10-12 skill points (depending on whether you want
Claw Mastery
and
Burst of Speed
). Where to place them instead though?

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
7
OP
I have just made a Mosaic using a base with +2
Phoenix Strike
& +1
Blades of Ice
.

Rolls are not great, 224 ED + 14 Cold, 14 Lightning, + 8 Fire

I guess I will make more! thanks for the reply 😄

EDIT: reading your guide makes me feel I am a noob again. haha, I really do not have much experience on ass. have to check out each skill you mentioned. it is fun, thanks again.

Non-Ladder, Softcore. You may mix and match by rates below.
2
Hel
← 1
Festering Essence of Destruction

2
Hel
← 3
Perfect Amethyst

4
Hel
← 1
Ist
7
I am far from an expert, but in my estimation this roll is not so bad. Fire is min. but Cold and Lightning are nearly max and I think Lightning is the most important value.

A few days ago I bought two
Claws
(
Greater Talons
) for my son with 2
Phoenix Strike
and a the following roll (15l/10c/13f and 13l/11c/14f).
As far as I know, phys. dmg is negligible.

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
User avatar

Necrarch 2072Moderator

Necromancer Europe PC
On my side, I am super happy to get
Blade Shield
there, as it saves 3 points to reach there for physical traps I don't use.

As for extra points, more points in Venom, ,
Weapon Block
/
Claw Mastery
,
Fade
or Speed (whichever you use) and
Shadow Master
never hurt, so saving some is quite nice.

Image

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap
Annihilus
7
User avatar

Schnorki 3801Moderator

PC
Realistically, the last thing a decently built Mosaic sin needs is more damage. Pretty much everything you'll ever encounter will die within one "kick rotation lockout" anyways. Or largely on the opening
Dragon Flight
for that matter. The handful of exceptions to that (basically just ubers/high-life bosses) still die so fast that you'd be hard pressed to notice a difference from a few more skill points on your dmg skills. Even more so because say 5% more damage doesn't actually mean stuff dies 5% faster, seeing how your dmg merely comes in spikes for each kick. So unless you're saving an entire kick, the difference is effectively 0. And even if you are saving a kick, if that kick isn't the very first kick of a new rotation, it still doesn't make a difference because you're locked into the kick rotation anyways.
So even on bosses/ubers, the odds of a handful more skills on your dmg dealers making an actual difference is pretty darn low.

What you will notice however is that - depending on your exact build - Mosaic sins are something that can actually run out of skill points and subsequently fall short of your ideal target build.

Because of that, you do gain quite a bit from item-based access to your desired 1-pt wonders, esp those that save you not only that 1 pt but ideally also extra points otherwise only needed to open up access to it.
Dragon Flight
is a perfect example here, as are things like
Fade
,
Blade Shield
or even Venom (which does still hold a situational purpose).

Alternatively, depending on your target loadout and overall build, you may also end up with skills that actually do still benefit noticeably from another few skill points.
Weapon Block
for example may easily fall into that category. As would
Shadow Master
if you're going that route.
7
OP
Thanks for all the replies above, great advice.

Since last post, I managed to get 6 Mosaic bases and have them all made. Most of them are
Greater Talons
with
Phoenix Strike
skill mod. Now that I have 4 spare
Gul
runes for rerolling these Mosaic
Claws
. I want to know which is bad and which is acceptable.

I came up with this formula to weigh Fire, Ice and Lightning importance.

make Fire's importance = 1, then Ice = 0.8, Lighting = 1.2

I have one rolled with fire=8, Ice=9, lightning=13, then total weighted importance is 30.8

I draw a line that total score below 35 (45 max) is kinda bad, then I should reroll it. And lightning below 12 is also bad.

Does my formula make sense? how much weight would you assign to each element?

Many thanks ❤

Non-Ladder, Softcore. You may mix and match by rates below.
2
Hel
← 1
Festering Essence of Destruction

2
Hel
← 3
Perfect Amethyst

4
Hel
← 1
Ist
7
seansixsixsix wrote: 2 hours ago
Thanks for all the replies above, great advice.

Since last post, I managed to get 6 Mosaic bases and have them all made. Most of them are
Greater Talons
with
Phoenix Strike
skill mod. Now that I have 4 spare
Gul
runes for rerolling these Mosaic
Claws
. I want to know which is bad and which is acceptable.

I came up with this formula to weigh Fire, Ice and Lightning importance.

make Fire's importance = 1, then Ice = 0.8, Lighting = 1.2

I have one rolled with fire=8, Ice=9, lightning=13, then total weighted importance is 30.8

I draw a line that total score below 35 (45 max) is kinda bad, then I should reroll it. And lightning below 12 is also bad.

Does my formula make sense? how much weight would you assign to each element?

Many thanks ❤
You might want to change the Fire's importance from 1 to 0.8 or completely ignore the fire damage. Fire damage is not that important, cause there is no monster with 3 immunity, if I am right. Anyway, with ice, lightning and kick-physical damage, you will be able to kill anything.
My Mosaic sin has only 1 hard point in
Fists of Fire
. The reason behind this is I use
Cobra Strike
to do the life and mana steal, if I use
Fists of Fire
, then
Dragon Talon
's kick damage would be converted to fire damage, losing life and mana steal ability.
9

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