Since the beginning of past year, I have been on quite a journey with the Werebear. I think those of you who play the Maul Werebear might be interested in my endgame build below. I have not seen a build guide for this build so maybe it is new but of course I do not know for sure. I play single player offline. This build is players 8 Terror zone viable and basically shreds everything to pieces (and I mean everything, even ghosts and physical immunes). With a few tweaks I think it might also be hardcore viable.
This build has a workable Fire Claws on top of Maul (with gg 101k dps physical with a 15% ed ethereal Decapitator or Glorious Axe and optional plus 44k dps fire). I came up with the idea when I made the Faith bow for my act 1 merc. Previously I had played the whole game with HoW and strong summons. I then thought to myself that the merc better not die in this setup so I went for Oak Sage. Also, I believe that the quicker you kill the monsters with the Werebear, the better it is for the survival of the whole party. Therefore, the whole zoo is now a one point wonder and I put the points instead into Fire Claws and its synergies. It is a total team effort of your party but it works perfectly well together. It feels like you are just dominating the game. I will start with the act 1 merc since this build is kind of build around her.
Act 1 merc:
- Cold Arrow: freezes and slows down targets, thus helping out your whole party
- Inner Sight: she casts it all the time and this reduces the defense of monsters significantly (my Werebear therefore does not have any problems hitting stuff)
- Gear: Faith bow for the fanatism aura, Hustle armor for faster run/walk in order for her to keep up with you (works awesome!) and she also gets the skill Evade from Hustle, vampires gaze for life leech and damage reduction socketed with a cold facet.
Skill points distribution
- summoning: One point in all the animals. Twelve points in Oak Sage. This with skills on gear gives Oak Sage a life pool of 1.6k which is kind of a sweet spot for his survival based on my experiences and plus 175% life for the whole party. This is sufficient and works great. With the plus skills on gear and one summoning charm skiller the pets have 80% resistances (85% is the max). With the additional life from Oak Sage the pets are certainly no pushovers and they survive surprisingly well. The zoo has two tasks of utmost importance. First keep the merc alive and second keep the Spirit alive. With Oak Sage the merc has 5k life, the Spirit wolves 1.7k life, the dire wolves 3.1k and the bear almost 9k. I only summon them at the beginning of my p8 Terror zone runs. A few wolves might die but that’s about it. The merc basically never dies and the Spirit occasionally.
- Shapeshifting: 2 points in Lycanthropy. With all the skills on gear you get 10 minutes of Werebear which is totally sufficient. Max out Werebear, Maul, Fire Claws, 1 point in shockwave.
- The remaining 29 points you put into the synergies for Fire Claws (elemental tree).
- Helm: Metamorphosis preferably with plus to Fire Claws, plus to Werebear and either plus to Oak Sage or lycantrophy (you can shift the points between the latter two).
- Weapon: The runeword Death in an ethereal Decapitator or Glorious Axe is the best choice (though the ethereal Glorious Axe is likely the best because of longer reach and less strength requirements). Because of the might aura from the merc and the mark of the bear from the Metamorphosis you will hit with 6 frames which is the fastest possible as a bear.
- Armor: Plus skills is Key to make this build work. Chains of Honor because of the plus skills and resistances as well as life leech. With the life leech you can then wear Arachnid Mesh for an additonal plus skill. I tested Fortitude but the Chains of Honor setup improves the Fire Claws by 33% and the zoo gets noticable tougher.
- Amulet: Highlords
- Rings: Bul-Khatos and a Carrion Wind. The latter is needed because of the “damage goes to mana” mod. Otherwise you will sometimes attack a super unique monster which has manaburn with your normal attack. The high life leech is also needed.
- Gloves: Laying of Hands
- Belt: Arachnid Mesh because of the plus skill and the faster cast rate. You need at least 20% faster cast rate for shockwave imo, otherwise it is very slow.
- In the inventory I am using a Flame Rift charm. Also six shapeshifting skillers and one summoning skiller.
- Offhand weapon: Mang Song's Lesson Archon Staff socketed with a fire facet for summoning your pets and Spirit and for transforming into Werebear, and for hitting super uniques with Stone skin and magic/fire resistance (because of those the Flame Rift is in the inventory).
Summon your minions and Spirit and then head into battle and Charge up your Maul. With the first hit you get the mark of the bear (25% ias and 20% damage reduction). Whats nice about this build is that you do not need the bonuses from the mark of the wolf because they are neglectable and don't move the needle very much. I have never tested it but I assume you would also lose your Maul charges when refreshing the mark of the wolf in wolf form so that is a no go. Battle Orders are also not needed. When Maul is charged up switch between Fire Claws and Maul the rest of the way. Make sure to never lose your Maul charges during a run. I am hitting about 2/3 of the time with Fire Claws and about 1/3 with Maul. The last monsters of a pack you should hit with Maul in order to not lose your charges until you encounter the next monsters. Fire immune and weak monsters you should hit with Maul in order to Charge up Maul efficiently. All unique or super unique monsters you hit with Fire Claws (one of the two damage types will inflict damage). Only in very rare cases a monster “wants to play tough”. This is for example hephasto, The Cow King or a Council Member when they spawn with the mods Stone skin and magic/fire resistance. Then you switch to the mang song's staff (this does not kill the monster very fast but gets the job done quite well imo).
There is one overarching rule. Keep Oak Sage up at all times. The Spirit does not die much and survives imo way better than HoW but when he does die stop mauling/clawing and resummon him. The exception is of course boss fights etc. Use shockwave to help out your zoo, Spirit, merc and for crowd control in genereal. Furthermore always remember that attack is your best defense. Otherwise simply use Maul and Fire Claws for shredding everything to pieces. Ghost go down with two hits also souls go down way faster with Fire Claws as well as many other monster types. The clear speed simply improves quite a bit as you can imagine.
Having played the maulbear for quite some time which I greatly enjoyed, the addition of a workable Fire Claws is just awesome. I only play players 8 Terror zones. My Werebear never dies as well as my merc. Those of you who have played the maulbear should try this build out. I think you might enjoy it as well.
Here is the build with godly gear at maxroll: https://maxroll.gg/d2/d2planner/uf5cg0i2
Here is my gear which works perfectly fine: https://maxroll.gg/d2/d2planner/n747j0iq
DKBam
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