The damage inflicted by each
Dragon Talon kick is based on the type of
Boots worn. The current weapon equipped does not affect the damage calculation at all (though other secondary effects may still apply - see below.) Only the first kick in the
Dragon Talon sequence gains the effects of any
Charge-up skills currently charged.
Properties that do work with kicks:
- Crushing Blow, Open Wounds, Slow Target
- Magic, Elemental, and Poison Damage (not displayed on the character screen)
- Life/Mana steal and Life/Mana after kills
- %Chance to Cast on Attack/Strike
- +% Damage (except from weapon)
- +AR (except on your weapon)
- Blind, Freeze, Prevent Monster Heal
Properties that do NOT work with kicks:
- Enhanced Damage from equipment (if it works it doesn't display on character screen)
- +% Damage to Demons/Undead
- + Min / Max damage (so no 3/20/20 charms for kickers)
- Melee mods such as Increased Attack Speed (IAS), Crushing Blow, Open Wounds, prevent monster heal, life leech, etc. are not applied from the secondary claw (in a Dual-Claw setup).
Teebling Admin