I know I'm late to the party on this and I've seen some videos of how it looks, but you really have to play it to truly feel what it's like. I feel like I've completely broken the game, whole areas rendered entirely trivial. It makes me wonder if this is what blizzard intended, because the whole thing feels like a nerf waiting to happen.
One maybe intended, maybe unintended thing is does do is to make it feel more like playing D3, scrambling for the next monster to keep the streak going. Nothing I've experienced in the game so far clears out entire areas at this pace.
I know I'm late to the party on this and I've seen some videos of how it looks, but you really have to play it to truly feel what it's like. I feel like I've completely broken the game, whole areas rendered entirely trivial. It makes me wonder if this is what blizzard intended, because the whole thing feels like a nerf waiting to happen.
One maybe intended, maybe unintended thing is does do is to make it feel more like playing D3, scrambling for the next monster to keep the streak going. Nothing I've experienced in the game so far clears out entire areas at this pace.
Because of that, the 'requires build up' is a fair point as once you make a new game or after your charges expire, you need to re-stack all of them before getting into full swing which takes up to 3 successful hits with each Charge-up skill (sometimes intentionally less on Phoenix to stick with lightning over cold or less on cobra because "1 is plenty" and so on). That's also why I guess they'd call it "lots of hotkeys" since each of those skills then has a hotkey. Though listing that as a con seems like quite the stretch to find cons, seeing how little that matters overall. Except maybe for controller users..no idea, don't use that. The need for build up is also why a good Mosaic sin will never spend 15 or more seconds out of combat. You gun from one pack to the next, find ways to fill "forced gaps" (such as waiting for diablo to spawn) and all that, all to avoid ever hitting the 15 second mark since your last finisher as that is when your charges expire.
If/when they do expire, they all expire at the same time (since your Mosaic finishers refreshed all of them at the same time). As a result, the "hard to view charges in combat" seems like listing a random con for the sake of having another con to list. The only time you care about identifying individual charges is when you're charging up, primarily to differentiate between "2 stacks of Phoenix" vs. "3 stacks of Phoenix". That's very easily done by simply stacking Phoenix first as you don't do your pre-stacking in the middle of massive packs anyways. Any time after that, all you need to know is "are my charges still up?" which is blatantly obvious, thanks to the mass of swirling disco balls around you. There's nothing hard to view there and anytime you're actually in combat, you don't need to view it anyways as your fighting = finishers refreshing them = you know they're staying up.
Schnorki pretty much covered it all. It is a bit finicky to get started and I did have to expand my range of hotkey bindings, but that's not a real con.
I'm running a pretty standard Phoenix Strike build, I don't yet have all the synergies fully levelled, but it already feels OP. She can also be a bit of a glass cannon if you're not careful, but once you get used to the play style, she rarely gets hit. To be fair it is sometimes a bit hard to say what's going on on the screen, but since it mostly means that everything in sight just got fried, it's also not really a problem. If you want a crazy experience that feels like breaking the game, I can definitely recommend to try this out.
If your Fists of Fire skill is level 34 or higher you won't benefit from the leech from Cobra Strike.
How the skill works: current skill lvl x3 = % phys dmg converted to fire. lvl 33 FoF x3 = 99% phys converted to fire. lvl 34 FoF x3 = 102% phys converted to fire = no more leech from Cobra Strike
Also if Tiger Strike and Cobra Strike put your leech too high you get zero leech. Its a bug apparently where LL + dmg becomes to high compared to monster life. If you notice this bug try using less charges of tiger, even zero, or try using only 2 charges of cobra.
Some people will opt to use Dracul's Grasp so they don't have to worry about any of this stuff.
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Thus far I am not satisfied with Mosaic and PvP. You probably cant Charg-e fast enough.
But when equipped right dual Mosaic kills a horde of hell bovines in under a minute. Almost as fast as an javazon.
jbmc wrote: 1 year ago
If your Fists of Fire skill is level 34 or higher you won't benefit from the leech from Cobra Strike.
How the skill works: current skill lvl x3 = % phys dmg converted to fire. lvl 33 FoF x3 = 99% phys converted to fire. lvl 34 FoF x3 = 102% phys converted to fire = no more leech from Cobra Strike
I was annoyed by building 2 MosaicScissors Suwayyah and + 3 Cobra Strike because I didnt get any Life from any Mob. I directly removed that build.
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RoboGlabrezu
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