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Description

I've been playing my hardcore offline characters a lot recently, and after the new patch, my first sunder charm was
Cold Rupture
. I thought that provided a perfect opportunity to evaluate how it feels to play through Hell difficulty with a Sunder Charm instead of just endgame with it.

So, I started a hardcore sorceress and started carving through the game, clearing all quests and optional dungeons. I abused Nightmare
Terror
zones to level to 75 before going to hell that way I would get to enjoy the Sunder Charm for the entire experience of clearing Hell difficulty.

Right out the gate, wow! It was incredible! Even with lowbie leveling gear and a whopping +4 to skills from all sources, I was still able to easily kill cold immunes and essentially ignore Cold Enchantment on enemies. There was nothing I couldn't kill, which was great because my merc was using a trash Insight on a NM level base and couldn't kill anything.

So, even if just for the playthrough experience, the Sunder Charm made a huge difference, to the point that I'm not sure I like it.

However! To a leveling character, the -Cold Resistance is quite significant. To a hardcore, even more so. I farmed Hell Countess until I could make a Hearth and that worked well enough to balance it out.

At least, until the worst possible thing happened: temptation!

I dropped a
Tarnhelm
off Hell
Andariel
, socketed it, slapped a
Perfect Topaz
in there, and told myself I'd be fine. Cold Enchanted explosions are easy enough to
Dodge
with
Teleport
right? It would be better to find good items than rely on Hearth, right? After all, you can't stay in lowbie leveling gear forever, and sorceresses are uniquely equipped to deal with boss farming at low gear. It'll be fine!

Well, sure. Until I teleported onto the Sewer Grate down to the Kurast Sewers 2 after being totally sure that I killed
Icehawk Riftwing
. Just for him to descend from the ceiling with 5hp. And Emilio, my boy Emilio, he decided he was done with my antics. One swing and it was over. I am certain that if I had Hearth on instead of
Tarnhelm
, I would still be alive, but who knows how I would have fared in Acts IV and V.

So, the takeaway--other than don't be a silly goose--is that Sunder Charms are very powerful in the playthrough, but the -resistance is too. It makes for quite an interesting experience !
5

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7
I've been playing my hardcore offline characters a lot recently, and after the new patch, my first sunder charm was
Cold Rupture
. I thought that provided a perfect opportunity to evaluate how it feels to play through Hell difficulty with a Sunder Charm instead of just endgame with it.

So, I started a hardcore sorceress and started carving through the game, clearing all quests and optional dungeons. I abused Nightmare
Terror
zones to level to 75 before going to hell that way I would get to enjoy the Sunder Charm for the entire experience of clearing Hell difficulty.

Right out the gate, wow! It was incredible! Even with lowbie leveling gear and a whopping +4 to skills from all sources, I was still able to easily kill cold immunes and essentially ignore Cold Enchantment on enemies. There was nothing I couldn't kill, which was great because my merc was using a trash Insight on a NM level base and couldn't kill anything.

So, even if just for the playthrough experience, the Sunder Charm made a huge difference, to the point that I'm not sure I like it.

However! To a leveling character, the -Cold Resistance is quite significant. To a hardcore, even more so. I farmed Hell Countess until I could make a Hearth and that worked well enough to balance it out.

At least, until the worst possible thing happened: temptation!

I dropped a
Tarnhelm
off Hell
Andariel
, socketed it, slapped a
Perfect Topaz
in there, and told myself I'd be fine. Cold Enchanted explosions are easy enough to
Dodge
with
Teleport
right? It would be better to find good items than rely on Hearth, right? After all, you can't stay in lowbie leveling gear forever, and sorceresses are uniquely equipped to deal with boss farming at low gear. It'll be fine!

Well, sure. Until I teleported onto the Sewer Grate down to the Kurast Sewers 2 after being totally sure that I killed
Icehawk Riftwing
. Just for him to descend from the ceiling with 5hp. And Emilio, my boy Emilio, he decided he was done with my antics. One swing and it was over. I am certain that if I had Hearth on instead of
Tarnhelm
, I would still be alive, but who knows how I would have fared in Acts IV and V.

So, the takeaway--other than don't be a silly goose--is that Sunder Charms are very powerful in the playthrough, but the -resistance is too. It makes for quite an interesting experience !

Image

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7
User avatar

rikus 139

Amazon Americas PC
omg... how can you survive the emotional trauma of this?

good story.
I plan on using my only found cold SHaaarmer, also as a cold sorcee, cause she has -cold resistance for enemies..

goodluck, and may the RNG god be with you.
7
Winterkill wrote: 1 year ago
(...)
And Emilio, my boy Emilio, he decided he was done with my antics.
7
User avatar

rikus 139

Amazon Americas PC
Winterkill wrote: 1 year ago
So, even if just for the playthrough experience, the Sunder Charm made a huge difference
dude what was your build?
I'm in NM with
Frozen Orb
+
Energy Shield
build...it seems like the damage ain't too shabby for max
Frozen Orb
...around 1k after -%enemy resistance?
unless you have
Death's Fathom
..

or you played blizz...

goodluck, and may the RNG god be with you.
7
OP
rikus wrote: 1 year ago
Winterkill wrote: 1 year ago
So, even if just for the playthrough experience, the Sunder Charm made a huge difference
dude what was your build?
I'm in NM with
Frozen Orb
+
Energy Shield
build...it seems like the damage ain't too shabby for max
Frozen Orb
...around 1k after -%enemy resistance?
unless you have
Death's Fathom
..

or you played blizz...
I was
Frozen Orb
through Nightmare, but yeah, I switched to blizzard for Hell difficulty. I figured that the ability to drop bliz and then focus on dodging attacks was better for Hardcore. I did not have any fancy gear.

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