Hey guys,
I have recently decided to go for Holy Fire Paladin from what I heard its fun to play. But new charms recently kinda changed the game. So I am not sure if paladin is only character which can run it effectively - if yes I will choose pala shield.
I have been thinking about Sorceress running those RWs - I assume Fire Mastery will boost holy aura same as +fire skillers. Infinity on mercenary + new charm removing fire immunes. And it would still give me enough points to run 2nd element (lighting probably or cold).
Pala synergies gives 620% fire dmg compare to +268% ( Fire Mastery lvl 35) seems kinda low. But I would run other element which will have less dmg than dedicated lightsorc and with less FCR and less +skills.
My thoughts are what I will be missing compare to lightsorc. I would get hopefully similar amount of value from Holy Fire aura.
I am not sure if dmg will be even high enough to play it smoothly as p1/2.
Build I am thinking is:
Chain lighting
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or
Nova - due to fcr for lighting/chain lighting I think Nova is way to go.
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or just go pure fire sorc
https://www.icy-veins.com/d2/sorceress- ... 20-*-20-&0
or Hydra and just run around
https://www.icy-veins.com/d2/sorceress- ... -*-20-20&0
pure fire would be easier to get decent resists
I use Memory on my off hand to get armor and Energy Shield - I would have to probably switch it for CtA.
Gear:
Head, body armor, weapon, shield = RW
Boots Infernostride (to help with fire resists) or Sandstorm Trek
Amulet 13+fcr possibly with +2sorc skills
Arachnid Mesh 20fcr
rings 1x 10fcr + SoJ/BK
Magefist 20fcr
thats 63fcr -> 9frames
+8skills (torch + anni + SoJ + Arachnid Mesh + crafter amulet) +3fire from Flickering Flame +2from CtA
Charms: 2x light and fire immune removal and rest skillers with resists
Merc - freeze aura:
Infinity, Andy, Fortitude
What are your thoughts? Do you think new charms will unlock some crazy builds like this one?
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replies
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Description
Hey guys,
I have recently decided to go for Holy Fire Paladin from what I heard its fun to play. But new charms recently kinda changed the game. So I am not sure if paladin is only character which can run it effectively - if yes I will choose pala shield.
I have been thinking about Sorceress running those RWs - I assume Fire Mastery will boost holy aura same as +fire skillers. Infinity on mercenary + new charm removing fire immunes. And it would still give me enough points to run 2nd element (lighting probably or cold).
Pala synergies gives 620% fire dmg compare to +268% ( Fire Mastery lvl 35) seems kinda low. But I would run other element which will have less dmg than dedicated lightsorc and with less FCR and less +skills.
My thoughts are what I will be missing compare to lightsorc. I would get hopefully similar amount of value from Holy Fire aura.
I am not sure if dmg will be even high enough to play it smoothly as p1/2.
Build I am thinking is:
Chain lighting
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or
Nova - due to fcr for lighting/chain lighting I think Nova is way to go.
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or just go pure fire sorc
https://www.icy-veins.com/d2/sorceress- ... 20-*-20-&0
or Hydra and just run around
https://www.icy-veins.com/d2/sorceress- ... -*-20-20&0
pure fire would be easier to get decent resists
I use Memory on my off hand to get armor and Energy Shield - I would have to probably switch it for CtA.
Gear:
Head, body armor, weapon, shield = RW
Boots Infernostride (to help with fire resists) or Sandstorm Trek
Amulet 13+fcr possibly with +2sorc skills
Arachnid Mesh 20fcr
rings 1x 10fcr + SoJ/BK
Magefist 20fcr
thats 63fcr -> 9frames
+8skills (torch + anni + SoJ + Arachnid Mesh + crafter amulet) +3fire from Flickering Flame +2from CtA
Charms: 2x light and fire immune removal and rest skillers with resists
Merc - freeze aura:
Infinity, Andy, Fortitude
What are your thoughts? Do you think new charms will unlock some crazy builds like this one?
Description by The Flash
I have recently decided to go for Holy Fire Paladin from what I heard its fun to play. But new charms recently kinda changed the game. So I am not sure if paladin is only character which can run it effectively - if yes I will choose pala shield.
I have been thinking about Sorceress running those RWs - I assume Fire Mastery will boost holy aura same as +fire skillers. Infinity on mercenary + new charm removing fire immunes. And it would still give me enough points to run 2nd element (lighting probably or cold).
Pala synergies gives 620% fire dmg compare to +268% ( Fire Mastery lvl 35) seems kinda low. But I would run other element which will have less dmg than dedicated lightsorc and with less FCR and less +skills.
My thoughts are what I will be missing compare to lightsorc. I would get hopefully similar amount of value from Holy Fire aura.
I am not sure if dmg will be even high enough to play it smoothly as p1/2.
Build I am thinking is:
Chain lighting
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or
Nova - due to fcr for lighting/chain lighting I think Nova is way to go.
https://www.icy-veins.com/d2/sorceress- ... *--*-20-&0
or just go pure fire sorc
https://www.icy-veins.com/d2/sorceress- ... 20-*-20-&0
or Hydra and just run around
https://www.icy-veins.com/d2/sorceress- ... -*-20-20&0
pure fire would be easier to get decent resists
I use Memory on my off hand to get armor and Energy Shield - I would have to probably switch it for CtA.
Gear:
Head, body armor, weapon, shield = RW
Boots Infernostride (to help with fire resists) or Sandstorm Trek
Amulet 13+fcr possibly with +2sorc skills
Arachnid Mesh 20fcr
rings 1x 10fcr + SoJ/BK
Magefist 20fcr
thats 63fcr -> 9frames
+8skills (torch + anni + SoJ + Arachnid Mesh + crafter amulet) +3fire from Flickering Flame +2from CtA
Charms: 2x light and fire immune removal and rest skillers with resists
Merc - freeze aura:
Infinity, Andy, Fortitude
What are your thoughts? Do you think new charms will unlock some crazy builds like this one?
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